Arguably the single most important aspect to modeling is topology. This overview Blender video tutorial takes a look at the topology of the human head, examining each of the main edgeloops, poles, etc.

Topology Overview>

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Discussion

68 Responses to “Topology Overview: The Head”
  1. Posts: 14

    Wow! Awesome topology overview. I hope to see more of them in the future along with more in-depth texture tutorials. I’ve watched a lot of videos over the years, but I’ve always had to reference other peoples topologies while modeling since none of the tutorials I had gone through in the past had really taken much time to explain it. They typically would mention it as a smaller part of the larger tutorial. Your video has cleared up a lot for me. In fact, I’ve watched a lot of Gnomon and Digital Tutors vids in my exploration of 3d, and I consider you guys approaching that level of useful instruction, but for blender. Thanks so much for your hard work. I’m a huge fan!

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    1
    Jan 29, 2010 at 1:18 am
  2. Posts: 54

    I agree that topology is very important. This video is a very good reference for a lot of different kinds of modeling. This even works well with car modeling.

    Can you list the names of the artist that you mentioned in the video please? :)

    As always I really think you are doing an awesome job :)

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    2
    Jan 29, 2010 at 1:54 am
  3. John
    Posts: 1

    I would LOVE more tutorials like this. I rarely come across videos that explain topology even though it is a very important part in 3D modeling. The great thing about this tutorials are that they can be used for any application with out a problem since they talk about theory in general.

    I will eagerly away future tutorials on topology and thanks for the tutorial!

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    3
    Jan 29, 2010 at 2:17 am
  4. Shane
    Posts: 10

    Another great video.

    A lot of tutorials mention having good topology and some pointers to get it right. Something I haven’t seen is a demonstration of how bad topology or badly placed triangles affect an animated model. Maybe you could do a video of two animated heads side by side that can highlight the problems you get with bad topology.

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    4
    Jan 29, 2010 at 2:23 am
  5. Posts: 135

    Hey, Jonathan (or anyone else), once again, awesome tutorial. One area where I still haven’t seen a really consistent edge loops in anyone’s models is the ear. Your models are among the most consistent I’ve seen. I’m wondering if you have a basic flow concerning the ear that could be used for a base mesh and could just as easily be adjusted by adding edge loops for detail (kind of like how you demonstrated with the eye). Personally, any time I do a character model, I can usually figure out some way to make the ear work but I’m looking for more of a systematic approach.

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    5
    Jan 29, 2010 at 2:40 am
  6. Darrell
    Posts: 20

    Wow, this is great! With this video and the other face-modeling videos you guys have, it’s perfect for those who want to try and enter the Blending Life 2 contest on Blender Artists.

    Great job guys!

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    6
    Jan 29, 2010 at 3:24 am
  7. James_Ross
    Posts: 12

    Great video and nicely timed for those of us looking to develop skills during the contest :)

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    7
    Jan 29, 2010 at 5:01 am
  8. Posts: 2

    This is a true tutorial, not just a mechanical How-To.

    Having an engineering background, I always have these fuzzy spots in my brain because the majority of tutorials just don’t really educate. They don’t explain “Why.”

    A robot can be programmed How-To do a task, but as a lowly human, in order to understand a concept, I always want to know why. The reason why it’s done a particular way.

    Knowing “why” is what provides those “Ah-Ha” moments.

    Well done!

    I’m just delving into 3D, so I have a mountain of fuzzy spots that need the “why’s” explained.

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    8
    Jan 29, 2010 at 6:28 am
  9. Posts: 223

    Thanks for this great tutorial Jonathan! I just realized how much I still have to learn, even when it comes to basics like this. I’ll definitely enter Blending Life 2 now, just for following your other tutorials and getting familiar with the topology aspect of modeling. Also, like Will, I’d love to get a clearer view of the ear’s topology. Thanks again and see you in the next tutorial. =)

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    9
    Jan 29, 2010 at 7:00 am
  10. Jon
    Posts: 3

    Great info. I agree with the others about the ear topology, that is something very difficult to get down, and a tutorial about it would be great!

    Blender-tuts.com has a ton of wireframe references. Go here: http://blender-tuts.com/category/topology/

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    10
    Jan 29, 2010 at 8:08 am
  11. Tobey
    Posts: 98

    I also managed to understand already that there’s more to modeling than just clicking here and there to add vertices and faces and that topology is crucial to how the model behaves or how the light affects the look of the model in relation with its topology. Thanks for this nice explanation, the color-distinguished loops was a good idea.

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    11
    Jan 29, 2010 at 11:08 am
  12. Solineoz
    Posts: 95

    Thanks Jonathan for this great complement to the Head Modeling Series. It helps a lot to better understand the overall structure “topology” of the human body. As Tobey said, the coloring loops is a great idea :)

    @Jon – Thanks for sharing this link with us :)

    Here are artists named by Jonathan :

    Pasco(e)… – Sorry, I’m not sure of the name and how to spell it right
    Steven Hägg-Ståhlberg – CGsociety Portfolio
    Francisco Cortina – Cortina’s Website

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    12
    Jan 29, 2010 at 12:12 pm
  13. Posts: 61

    Thanks a lot Jonathan for those very clear explanations. It really helps for a better understanding of topology.
    This video is a great idea and I’m looking forward to watching the next ones on other parts of the body.
    Blender cookie is becoming a fantastic education base for Blender.
    Congrats to you and the whole team.
    Bernard

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    13
    Jan 29, 2010 at 2:22 pm
  14. Joel
    Posts: 3

    Really nice tutorial (as always), Jonathan! I’ve been wondering about this for a while now. Just a fast question. Is topology as important in other kinds of models and not just in character models? If so, it would be a nice thing to see a tutorial about too.

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    14
    Jan 29, 2010 at 3:01 pm
  15. Tobey
    Posts: 98

    @Solineoz, Jon: Thanks for the interesting links. I was especially surprised to learn about Cortina’s involvement in the character development for my very favorite movie, FinalFantasy: The Spirits Within. I’m also planning on studying the wireframes recommended by Jon to learn more about the topology approaches of the masters.

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    15
    Jan 29, 2010 at 3:54 pm
  16. Posts: 19

    Hey, I enjoyed the tutorial quite a bit.
    One thing about the poles that you could add is that a pole can be a 3-pole or a 5-pole.
    Your first mesh had a 3-pole in the corner of the jawbone.

    Thanks again for another great tutorial.

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    16
    Jan 29, 2010 at 7:55 pm
  17. Posts: 11

    Thanks for the tutorial Jonathon! Very informative and it provided me with some solutions to some issues that I have had during my fledgling attempts at 3-d modeling with Blender.

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    17
    Jan 29, 2010 at 9:12 pm
  18. TheVisionary
    Posts: 10

    WOW! Truly amazing Jonathon and thank you very much

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    18
    Jan 29, 2010 at 9:39 pm
  19. teeth whitening
    Posts: 1

    The most comprehensive info I have found on this subject on the net. Will be back soon to follow up.

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    19
    Jan 30, 2010 at 5:23 am
  20. Marcus
    Posts: 20

    Finally a tutorial devoted to the underlying concepts of totpolgy! More like that!

    Like someone mentioned above:
    I would like to see a comparison of good and bad topology (and other things you can do wrong when preparing a model for animation/games) on animated models.

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    20
    Jan 30, 2010 at 9:36 am
  21. Posts: 53

    Thanks for this tutorial cleared up a lot about edge loops and topology! A good reference are the open movies projects of Blender Foundation. Now they are working in Sintel, the main character .blend can be found here: http://download.blender.org/durian/sintel_model_stage2.blend

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    21
    Jan 30, 2010 at 10:24 am
    • adeoti adedibu
      Posts: 3

      i really want to know more about blender, and how to create my own models. i don’t know if someone is ganna help me out

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      21.1
      Nov 15, 2011 at 1:29 am
  22. Solineoz
    Posts: 95

    @Paulo Bardes- Thanks for sharing this link with us. It’s really nice to see the model of Sintel.
    Btw, I can’t open the .blend file with 2.49b (it crash every times), but it works fine with 2.5′s build.

    Question: How can I compare 2 rendered scenes as in the 2.49b in the 2.5 version.
    In 2.49b you had to render your scene then press “J” for previous, press “ESC”, change your settings, re-render and compare with the “J” key.
    Hope you’ll understand what I mean :)

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    22
    Jan 30, 2010 at 11:17 am
    • Tobey
      Posts: 98

      Man, I’ve been dreaming of this feature’s re-implementation ever since the switch to 2.5 a0. The double render buffer was one of the most useful and frequently used options for me. Didn’t manage to find out more on it on the web…

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      22.1
      Jan 30, 2010 at 12:11 pm
  23. corniger
    Posts: 40

    @everybody: also check out jonathan’t DVDs and all of the good ol’ head modelling tutorials. They’re all part of “The Essential Williamson” – they’re essential.
    And once again I want to recommend you guys to try Jonathan via Mavenseed. Feed him one of your models and watch in awe what he spits out!

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    23
    Jan 30, 2010 at 1:28 pm
    • Posts: 135

      So true, Jonathan is a kick-arse teacher. I downloaded the source files for this tutorial and studied Jonathan’s mesh a bit. It was very helpful concerning the ear. Also thanks Jon for the wireframes link. It really helped.

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      23.1
      Jan 31, 2010 at 2:39 am
  24. adrix89
    Posts: 4

    The topology videos are awesome!

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    24
    Jan 31, 2010 at 2:47 am
  25. Corniger
    Posts: 43

    Yes, the ear! That was great. I stillx remember it like it was yesterday! I took a while to connect it to the head mesh properly, and just through this series I learned so much…

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    25
    Jan 31, 2010 at 12:27 pm
  26. pixnlove
    Posts: 4

    I enjoyed this video, as I always wanted to find out about general rule for topology.
    Thank you Jonathan.
    But the edge loops are really taking to long to set up!!!
    And everyone seems to work the same ways : No triangles, edge loop around the eyes etc…
    So that is why modelling is so difficult and only a few can really enjoy doing this tidious and tiring process…..
    I wish there was a tools that you could just sculpt without worrying about these “topology rules”,
    and then the right topology would be created automatically…
    Would not that be great!!!

    However…
    Respect Jonathan.

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    26
    Jan 31, 2010 at 3:56 pm
    • Posts: 1394

      I think this is one of the reasons 3D artists tend to specialize in one area or another. Personally, I love modeling and the challenge presented by creating good topology. I can’t think of anything that is much more fun. On the other hand, I absolutely loathe rigging and texturing, whereas some people love each of these.

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      26.1
      Jan 31, 2010 at 4:35 pm
    • Posts: 2

      Then you may want to have a look at 3D-Coat as well. Of course sculpting is one more thing to learn.

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      26.2
      Jan 31, 2010 at 4:44 pm
  27. Yegor
    Posts: 11

    Hello. So i have straight forward question. How do you connect the lower part of the neck (the one, that going to blend in chest) with the lower chest mesh resolution? Cause, we don’t need the chest mesh that dense as the head has. In this particular case. And the general question is how to connect a high dense mesh with a low dense mesh without getting a bunch of triangles, which will unnecessary wrinkle up the object.
    Thanks.

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    27
    Feb 1, 2010 at 3:37 am
  28. Len
    Posts: 7

    Great tut Jonathan! This is an awesome overview, for both newbies who might also want to enter Blending Life 2, and to those who have done it before but who needs to clear out the cobwebs and refresh their memories ;-)

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    28
    Feb 1, 2010 at 5:47 am
  29. Posts: 10

    Great tutorial!

    In my early years of 3D, topology was something I completely ignored and back then, most documentation and tutorials were focused only on the technical aspects of using the softwares and rarely included many tips about creating good meshes. As a result my early attempts usually ended up being a big polygonal mess. Not that I do much better now, but at least I know why ;)

    Anyway, I’m curious about one thing. Do you reuse the same topology every time you model a human face or do you improvise a new one? What would be the reasons for changing the topology?

    Also would you say it is OK to just copy a good topology from existing models? A contest like blending life requires us to make our own base mesh. So should I try to be original in my topology just for the sake of being able to say it’s my own?

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    29
    Feb 1, 2010 at 4:18 pm
    • Posts: 1394

      I would not say that I reuse the same topology each time I create a new head, as little bits are liable to be different here and there. However, my topology always stays close to the same general layout. The only real changes come as I adapt my topology to become better and better.

      This also applies to “copying” topology from old models. It is fine to do this as topology is just the structure of the model. It is the forms, anatomy and expressions that make your model unique. Just because many houses use the same general rules for their structure during construction does not make them the same house.

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      29.1
      Feb 1, 2010 at 9:50 pm
  30. Jeff
    Posts: 3

    Is this the head from your head DVD? I thought about downloading this video to get the head model to study, but also thought of getting your head DVD as well. And thanks for doing a tutorial like this. Most tutorials are about what buttons to press and not the underlying principles which are a lot more informative and can be applied to any 3D package.

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    30
    Feb 1, 2010 at 6:56 pm
    • Posts: 1394

      This is a totally different, and frankly, much better head than the one on my Female Head DVD. This one is several years newer and much more accurate. If you are looking for a model to study I would recommend this one, although the Head DVD still provides all of the modeling techniques and processes.

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      30.1
      Feb 1, 2010 at 9:51 pm
      • Jeff
        Posts: 3

        Thanks for clearing that up. I downloaded the head tutorial and looking over the model has definitely help so far. I think these tutorials will help people who get frustrated stick through and finish the contest this time around. Thanks again.

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        30.1.1
        Feb 2, 2010 at 2:32 pm
  31. deBreyne
    Posts: 9
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    31
    Feb 2, 2010 at 8:28 am
  32. woodman
    Posts: 1

    Your tutorial is easy to follow on the other hand I would like to share with you and other viewers what I found on the net after crusing around the net I for few days I found works of non blender related tutorial as here:

    http://www.phungdinhdung.org/Realistic_face_modeling_by_PhungDinhDzung.htm

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    32
    Feb 4, 2010 at 5:22 pm
  33. maxlender
    Posts: 2

    is there any pdf file can I download?

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    33
    Feb 8, 2010 at 9:38 pm
  34. Eager
    Posts: 1

    that is Awesome tutorial:) thumbs up it really helped me to understand what each vertise can do:) this principal can be applied even to 2D drawings, thnank you very much, hope to see more tutorials based on topology and poles:) this site is Number ONE!

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    34
    Feb 19, 2010 at 2:14 pm
  35. Zazizizou
    Posts: 1

    VERY VERY VERY NICE !!! Thanks for this tutorial ♡ !!

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    35
    Feb 20, 2010 at 4:34 pm
  36. Posts: 1

    Thanks for this tutorial… just by following the topology layout, the model shape falls into place as you go. The right thing for the blender hobbyists like myself.

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    36
    Feb 27, 2010 at 4:08 am
  37. Piiichan
    Posts: 14

    This is exactly the kind of tutorial that sets Blender Cookie apart from any other Blender e-learning website I’ve seen:
    it’s not just a technical how-to,
    but an insight into what’s important in our workflow.

    Because we can all learn how to extrude faces and model by ourselves,
    but only experienced 3D artists, such as Jonathan, can teach us good practices and common pitfalls.

    Really nice, thanks :)

    PS: even though the edge flow for the rest of the body is already covered on your female body tutorial, a recap would be welcome.

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    37
    Mar 15, 2010 at 2:41 am
  38. Posts: 1

    Amazing tutorial. I’m using this on 3ds max because it works for any 3d software, of course im learning blender too. I hope more valuable theory like this.

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    38
    Apr 4, 2010 at 4:15 am
  39. Tiziana
    Posts: 1

    Hello, thank you for this tutorial, has been very clear, very interesting, even for a beginner like me. If we follow the muscle flow, the animation that will result afterword will be more natural in its movements. I wish to see more, also how to make the topology of the ear, since i do not know how to make the perfect ear. =[) Thank you very much. Ciao

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    39
    May 29, 2010 at 5:12 pm
  40. naonwe
    Posts: 2

    I, my country can’t get access to vimeo’s :(
    any chance to stream on other site?

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    40
    Jun 9, 2010 at 4:16 pm
    • naonwe
      Posts: 2

      Hmm nevermind, just registered and everything seems fine now. Thank you.

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      40.1
      Jun 9, 2010 at 4:40 pm
  41. Matabonto
    Posts: 1

    Amazing! very useful for me to explore blender. Thx.

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    41
    Jun 24, 2010 at 11:43 am
  42. Mario Darceuil
    Posts: 1

    Simply Brilliant.

    More More More
    (Little house of horrors Laughs)

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    42
    Aug 6, 2010 at 9:06 pm
  43. Adam
    Posts: 4

    This is very helpful. I hope to see more Topology videos soon. Because I think that is where most of my problem lies is in that topology. Brilliant piece though. I am going to practice now lol

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    43
    Aug 31, 2010 at 6:47 am
  44. John D
    Posts: 1

    Exactly what I was looking for! Thanks!!

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    44
    Nov 9, 2010 at 7:57 am
  45. Posts: 3

    I really appreciated it. I am getting into the point to give great importance to topology now. Thanks for this great tutorial. D

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    45
    Dec 1, 2010 at 6:55 pm
  46. Freddie O.
    Posts: 1

    thank you for the video tutorial. sir i am very new to this, and i downloaded the .blend file, i am currently experimenting on putting some hair on the scalp area, i selected the vertices on that area and then assign them on a vertex group, i noticed that when i select a vertex on the right side, another vertex were also selected on the left..when adding hair particles on that area, it turns out that hair particles grew only on half of the portion of the head. what is the solution to this? i am just new to this, i hope i’ll get a reply, thank you.

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    46
    Dec 27, 2010 at 11:43 pm
  47. dare
    Posts: 2

    i’m a beginner,,,,,,i can’t make the loop on the face topology,,can somebody tell me how?
    thanks…..

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    47
    Feb 23, 2011 at 9:05 pm
    • Posts: 1394

      Hi there,

      Which part of the loop are you having trouble with? Creating the loop or selecting it?

      -Jonathan

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      47.1
      Feb 24, 2011 at 9:47 am
      • dare
        Posts: 2

        round the eyes,nose and mouth,,,,,,,,i use loop cut,but its not too good in the result,,,

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        47.1.1
        Mar 1, 2011 at 1:45 pm
      • maconoor
        Posts: 4

        extrude in the loops around the eyes

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        47.1.2
        Mar 10, 2011 at 7:58 pm
  48. Luis
    Posts: 1

    I am a 3ds Max user but thank you for the video, very helpful.

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    48
    Mar 14, 2011 at 12:52 am
  49. Chris
    Posts: 3

    Thank you! This is exactly what I was looking for. :)

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    49
    Sep 6, 2011 at 7:42 am
    • Posts: 1394

      Good to hear! Anything else on Topology you would like to see?

      -Jonathan

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      49.1
      Sep 6, 2011 at 11:27 am
      • Chris
        Posts: 3

        Nope. Maybe a front, side, top view images? Gonna try modeling a head with your explanation now. All my previous techniques failed lol.

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        49.1.1
        Sep 6, 2011 at 12:00 pm
  50. Posts: 1

    Many thanks for all you give us in these tutorials. Learning to 3D is fascinating and extremely challenging. I’ve been a 3D artist with Blender for over a year now and just gotta keep learning more and more. Your help is gratefully received.

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    50
    Sep 10, 2011 at 3:11 pm
  51. Posts: 11

    Jonathan, and what about the interior of the mouth? I haven’t found much about this part of the body very much (in topological sense). Is it possible for you to submit even a single image showing good topology of teeth, tounge etc? I find it very difficult to even think of modelling it without any reference.

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    51
    Oct 4, 2011 at 8:49 pm
  52. Posts: 6

    thats a time saver i’d a been here for days

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    52
    Nov 21, 2011 at 1:20 pm
  53. Abul Kalaam
    Posts: 1
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    53
    Jan 12, 2012 at 6:32 am

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