Arguably the single most important aspect to modeling is topology. This overview Blender video tutorial takes a look at the topology of the human head, examining each of the main edgeloops, poles, etc.

Topology Overview<>

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Discussion

77 Responses to “Topology Overview: The Head”
  1. Posts: 13

    Jonathan, and what about the interior of the mouth? I haven’t found much about this part of the body very much (in topological sense). Is it possible for you to submit even a single image showing good topology of teeth, tounge etc? I find it very difficult to even think of modelling it without any reference.

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    51
    Oct 4, 2011 at 8:49 pm
  2. Posts: 8

    thats a time saver i’d a been here for days

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    52
    Nov 21, 2011 at 1:20 pm
  3. Abul Kalaam
    Posts: 1
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    53
    Jan 12, 2012 at 6:32 am
  4. Frank
    Posts: 1

    Awesome. never heard of blender, this is the first thing I’ve seen, and I’m stoked. thanks so much!

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    54
    Feb 9, 2012 at 7:59 am
  5. welfare
    Posts: 1

    hey guys, nice work out here.how can i download this video.its kinda difficult to download

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    55
    Mar 19, 2012 at 5:12 pm
  6. Posts: 4

    You know your stuff Jonathan Williamson!! A pleasure to watch. Your advices include studying as much of the work of others as possible – towards mastery of topology as elemental in this topic; I would say that your own tutorial work should be a first port of call with many return visits (technique tutorials-wise). I am new to computerised modelling but have a history in real world, physical construction and the transition to virtual modelling is made much easier by your well schooled work. The same satisfactions exist in mastery of all techniques of any discipline, consequently, the requirement of patience must sometimes be stretched into one of perspicacity. You demonstrate well these things in your tutorials and reference videos. Full marks with distinction!!

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    56
    Mar 30, 2012 at 5:38 am
  7. Marcellors
    Posts: 1

    Excelent tutorial, thanks for sharing your know-how in a very clear way :D

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    57
    Apr 6, 2012 at 3:56 pm
  8. Hadron
    Posts: 1

    Most tutorials don’t teach you anything worthwile. They make you a one-trick pony, if you will.

    This one definately helped me TONS, and I use almost the same edgeflow for faces now, with a few changes. I have slightly more polygons, and the ring around the eyes over the bridge of the nose (the ‘goggle’ edgeloop).

    Thank you so much! :D

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    58
    Apr 6, 2012 at 4:37 pm
  9. Jeff d Try Harder
    Posts: 8

    is this related to the basemesh tutorial. and how does the poles works and hows the mechanism of that.and is there any other area where we gonna put a pole?

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    59
    May 27, 2012 at 12:10 pm
  10. Sean Mackin
    Posts: 1

    I get there ARE edgeloops, or whatever they are called, but HOW do you place them? How do you GET them? How do you make them so similar and unigue? How do you curve them like that? Please make a beggining video for I’ve only evre been able to make a weird shape out of mesh. How do actually place te rings and shape them perfect and curve them right? Please HELLPPP! Or video directions for basic face loop or whatever this concept is called. Thanks!

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    60
    Jun 11, 2012 at 12:44 pm

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