This quick Blender tip video how to reach high levels of polygons while sculpting in Blender 2.5, such as how it is important to start from a base mesh, versus the default cube.

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30 Responses to “Tip: High Poly Sculpting”
  1. Posts: 225

    So start with the default cube and subsurf, gotcha! ;) This makes me want to look more into both 2.5a0 and sculpting though, so thanks for this tip! =)

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    1
    Jan 26, 2010 at 2:36 pm
  2. Solineoz
    Posts: 95

    Thanks for this great sculpting tips. Really helpful for people who have old computer like me :)

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    2
    Jan 26, 2010 at 3:51 pm
  3. Tobey
    Posts: 98

    Roger. No sculpting over subsurf. Will try to remember :-D
    Thanks Jonathan

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    3
    Jan 26, 2010 at 3:54 pm
  4. Jonathan
    Posts: 3

    Quite a nice little tip here. It helps me quite a bit seeing as my machine is not extremely powerful. (Pentium R Dual-Core with a 3GB Ram. (Yes, it is a notebook.)

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    4
    Jan 26, 2010 at 6:16 pm
  5. ammonite
    Posts: 2

    I’m new to Blender. I’m worder if any way to hide part of sculpting mesh so that we can get higher reselution level with small area of at least easier to navigate.
    And if we have kind of masking feature to freeze certain area like Zbrush that would be great.
    Sorry for my poor English

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    5
    Jan 26, 2010 at 8:32 pm
  6. Posts: 254

    Was this using 2.5 Alpha 0?

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    6
    Jan 27, 2010 at 1:04 am
    • Posts: 2952

      No, this was using one of the recent builds from graphicall.org. If I remember right I used revision 26310.

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      6.1
      Jan 28, 2010 at 10:42 am
    • Posts: 424

      Hey guys on this. When we are hitting up new 2.5 tuts, we are going to make sure we list what build we are using going forward. /game on

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      6.2
      Jan 28, 2010 at 11:15 am
  7. Corniger
    Posts: 43

    More on sculpting, please :) Jonathan has a tablet now!

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    7
    Jan 27, 2010 at 2:01 am
  8. Solineoz
    Posts: 95

    @ammonite- Yes you can… on Windows OS, press “ALT+B”, then select the area you want to keep. To unhide just press “ALT+B” again.
    It works with both, Blender 2.49b and 2.5 Alpha :)

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    8
    Jan 27, 2010 at 6:53 am
  9. swims
    Posts: 18

    Thank you for this nice tip.
    Are you also encountering strange behaviors combined to Mirror modifier?

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    9
    Jan 27, 2010 at 7:33 am
    • mr.fakeemail
      Posts: 2

      i am experiencing the same thing, hope someone answers

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      9.1
      Nov 5, 2011 at 10:55 pm
      • mr.fakeemail
        Posts: 2

        wait nvm, and Jonathan could you do a tut on just human modeling in general, not to in depth, because i get stumped sometimes, im 12 and ive been on and off with blender but this site has helped a lot.

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        9.1.1
        Nov 5, 2011 at 10:58 pm
  10. Nixon
    Posts: 61

    great tip..the increase in sculpting performance in 2.5 is really amazing…
    the fast navigation feature is awesome…
    i think they have a new approach to sculting now using raytracing and displacement maps so the whole mesh becomes more lightweight and therefor a blessing to sculpt now
    thx for this great hint ..

    @swims
    the old (2.49) sculpting allowed for a mirrored sculpting by clicking the x, y, z, buttons in the tool options ….
    i guess this feature should still be available so in case there are problems with mirror modifier u could try to apply the modifier in the stack in adavance and use the mirrored sculpt tool…

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    10
    Jan 27, 2010 at 7:49 pm
  11. Posts: 71

    I love all the tutorials and I am very impressed with the work that is being done.

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    11
    Jan 28, 2010 at 12:10 am
  12. swims
    Posts: 18

    Thank you Nixon. I applied the Mirror modifier. Then worked with the Symmetry option from the Sculpting panel, X ticked.
    And can confirm that it works nicely!

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    12
    Jan 28, 2010 at 6:37 am
  13. Jeremiah
    Posts: 1

    Hey, I’ve got a quick question… There was mention not to subsurf at the same time, but would it be reasonable to subsurf a few times, apply, then use multi-res?

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    13
    Jan 29, 2010 at 3:51 pm
  14. Posts: 25

    I really like the fast navigate feature. Very clever.

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    14
    Jan 30, 2010 at 12:42 pm
  15. Nathan
    Posts: 1

    Does anyone know where I can get Blender 2.5? Thanks! :]

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    15
    Feb 20, 2010 at 10:54 pm
  16. clecle
    Posts: 17

    hi…..i’m folowing the Johnny blender tut that is on utube and there is a part that is to sculpt the eye dot and i cant use the sculpt tool i select it, set it to smooth (as required) but it wont work

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    16
    Mar 6, 2010 at 9:57 am
  17. mikh3x4
    Posts: 12

    My computer can t go higher then 32 million (total unresponsive). tried to go to 120 million but blender stopped responding

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    17
    Apr 24, 2010 at 4:16 am
  18. CamJ
    Posts: 5

    Why can blender not increase the res in a localized area around the brush, leaving the base mesh alone? I guess you’d call it localized subdividing to increase rez for eyes, mouth. Similar to Sculptirs.

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    18
    Aug 23, 2010 at 1:32 pm
    • Posts: 2952

      A developer has implemented this feature but it is not yet stable and has not been included with the official release. It may get added in the semi-near future.

      -Jonathan

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      18.1
      Aug 23, 2010 at 2:27 pm
      • CamJ
        Posts: 5

        Thanks. This feature certainly would alleviate most of the problems people are having. I look forward to this feature being added to Blender.

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        18.1.1
        Aug 25, 2010 at 1:58 pm
    • Bob Hazard
      Posts: 1

      You can follow developments of the Unlimited Clay modifier on this blog with videos

      http://farsthary.wordpress.com/2010/09/05/yet-another-unlimited-clay-test/

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      18.2
      Sep 5, 2010 at 3:30 pm
  19. klesus
    Posts: 16

    Is there some additional settings that need to be done before hand? This tip is almost 2 years old, and now I’m using the official 2.65 and I can’t get sculpting fluent beyond 1 million polys. And this is on my 3.7 Ghz Intel i7 with 8 GB ram. Both my OS (Win 7) and Blender are 64 bits. If there’s no bug that’s causing this, then I have no idea why I can’t get a higher poly count.

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    19
    Dec 17, 2012 at 3:10 am
    • Posts: 454

      you need to enable VBO’s, disable double sided on the object you are sculpting. Then it will work a lot faster.
      -Alex

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      19.1
      Dec 17, 2012 at 3:37 pm
      • Klesus
        Posts: 16

        Thank you. I already had VBO’s enabled, didn’t think double sided would have that much of an effect. But alas, after I disabled it, I could effortlessly work on a whopping 25 million polygons, a huge improvement from the meager 1 million that barely was doable before.
        This should’ve been mentioned in the tip though, since it obviously is at least as important as using a base mesh.

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        19.1.1
        Dec 18, 2012 at 3:32 pm
    • Posts: 454

      Yep, it stops blender lighting the inside of the mesh, this is an old tip and noone really knew about the performance hit of double sided lighting back when this was recorded.
      -Alex

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      19.2
      Dec 18, 2012 at 3:53 pm

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