Porsche 911 GT3 RS. Due to the nature of the car the tutorial encompasses a lot of techniques from both organic modeling and hard-body modeling styles. A particular emphasis is placed on creating good topology that will enable you to easily modify the shape but also to accurately create the details.
Part 04 of the this we go through the modeling process of creating the rest of the back end, including the spoiler, trunk and other bits.
Due to some changes in the original author’s Flickr album, we are now linking you directly to references. These links are available for everyone, regardless of Citizenship and are subject to the Flickr License linked on the authors photo page. Source files do not contain reference images.
Side | Front | Back | Front Perspective | Back Perspective















Great series Jonathan!
Quick hot-key question. How do you choose to do stuff along the normal, e.g., extruding. I know blender extrudes along normal by default but if for instance you first press x and then change your mind it would be nice to be able to return to the normal mode.
Pressing X once locks your extrude to the global X-Axis, then pressing X again would instead extrude along the local X-axis of the face/area you are extruding. The normal of a face is just its local Z axis… so the short answer is just to tap Z twice to get back to extruding along the normal. I’m pretty sure thats correct
Do you see the button that says “Global” and has a hand next to it, down at the bottom of the 3D view. Click on that then go up to normal. You can either use the moving widget (that colored arrow thing that pops up in the center of what you select), or whenever you hit g, r, or s, hit the normal axis you want to move it on twice. Example: switch from global to normal, select a face, hit G, hit X, X, then you will move it on the x axis acording to the normal of that particular face.
Hope that helps!
Just what I needed. Thanks guys!
Mr.Williamson and the viewers I currently have detailed images of the 2008 Porsche GT3 RS that can and will clear up any confusion
I will provide a copy and paste link to the images for the first 10 downloaders
1 is my car the rest are CG
http://rapidshare.com/files/338073545/porsche_gt3.rar.html
I like the series and can provide interior shots for a 360 pan view at equal scales as well as moe exterior if needed
please keep up the good work
ridgerunner
There is a nice reference at http://www.porsche.com/usa/models/911/911-gt3rs/gallery/ also
I am not sure for the American market products do differ from the European ones . Well because Mr Williamson is making a tutorial movie , he is being very clear on the copyright issues on his references , But us ,here on the other hand can use those pictures from Porsche.com/usa , just for a reference .
There are some beautiful references at this page:
http://www.rsportscars.com/porsche/2007-porsche-911-gt3-rs/pictures/5594
The 2007 model looks closer to what Jonathan is modeling, the 2010 model is also available.
Great series, keep it up.
We’re getting really close to end, thanks a lot again Jonathan
Btw, It certainly be appreciated to have a little hint about “car paint materials”. How to make a nice generic one.
@Litterate- It should be very useful for you that you check out the Kernon Dillon’s tutorial (tips) Creating an Urban Stairway Scene – part 4.
Hey Great tutorial man, learned ALOT from these videos. One Question, how do you move around in the camera mode. I donno how to explain it but if you go to 6:02 on the movie you will know what im talking about (ON THE LEFT SIDE). You move in any direction to view your object. how do you do that?
To orbit the view, hold ALT and click and drag in the 3D space. ALT+SHIFT and drag allows you to pan. Alternately, you can use the middle mouse button (press down on scroll wheel) to orbit and middle mouse button +SHIFT to pan.
I recommend that you view the Blender documentation here:
http://wiki.blender.org/index.php/Doc:Manual
NICE….Thanks Alexander.
Very good tutorial series, thanks a lot! I am getting a good result and it’s a lot of fun.
@zero- If you use Windows OS, in camera mode (Num.pad 0) make sure the camera are selected, then for moving “G” for grab, or press “R” *2 (twice) for free rotating.
@Solineoz you see thats kinda the problem im using a mac osx 10.6(and using a mighty mouse) and its alittle different. What alexander said helped alot but i wish i had a different mouse. Any ideas of which mouse is best for blender?
@Solineoz-
I’m pretty sure zero was just asking how to orbit around the model in the 3D view. The actual camera hasn’t been mentioned in this tutorial.
@zero-
I think that you can just substitute Option for ALT and it should work fine. I don’t use the middle mouse button for orbiting anyway. And if you are having trouble with zooming with the Mighty Mouse’s scroll ball, you can use CTRL+Option+Shift and drag to zoom.
I use a gaming mouse with Blender, which is nice because it is light and precise, but I used a heavier mouse before and it worked fine. Here is the mouse I have:
http://www.logitech.com/index.cfm/mice_pointers/mice/devices/4259&cl=us,en
Ya i was looking for how to orbit around. Thanks again alexander. I can orbit around now
thanks u all
@Alexander Lee – Great mouse
Did you configure your “optional” buttons in 2.49 ?? ex.: grab = btn#4, scale= btn#5, etc..??
No actually, I haven’t programmed it. I am so used to the normal keyboard controls for those functions that I forgot that using the mouse buttons is possible.
I’ll go try it out now.
Unfortunately, you can’t program it for specific applications, so I wouldn’t be able to use the default button functions when I’m not using Blender. I’m just going to stick to the keyboard shortcuts.
I love the car tutorials. I have made some attempts at making a car in blender in the past and it was not a very good. I can’t wait to see the next video in this series. These are great cookies
@Alexander Lee – Thanks for the specification
hello Jonathan Williamson !
Just wanna thank u for a great tutorial…. I’m wondering if you ever thought about doing tutorials on architecture… I’m sorry if this is stupid question,i’m new in blender and your tutorials have been helpning me really much… Thank you! Excuse my bad english!
Romero
Hi Romero,
Thank you for the kind words
I have not seriously taken architecture into consideration recently as I do not have much experience with it. I would suggest check out some of Allan Britos tutorials here: http://www.blender3darchitect.com/
If I remember well you say the same thing about car modeling. So I’m sure that a tutorial on architecture by you will be well done.
Now I have wait for that part 5. I will try to made an axe in between. The Mecanic tutorial is also on my list.
Thank you again!
i will look it! Now i’ll continius with my porsche… and the i will try with anothe car and the we will se if i have learn somthing…. keep on the good work!
Romero (Swedeen)
awesome
i always learn some new tricks when watching these…
thanks for this great tutorial series!
MeshWeaver