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	<title>Comments on: Learning Action Constraints</title>
	<atom:link href="http://cgcookie.com/blender/2010/01/15/learning-action-constraints/feed/" rel="self" type="application/rss+xml" />
	<link>http://cgcookie.com/blender/2010/01/15/learning-action-constraints/</link>
	<description>Blender 3D Tutorials and Training</description>
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		<title>By: david kolb</title>
		<link>http://cgcookie.com/blender/2010/01/15/learning-action-constraints/#comment-20412</link>
		<dc:creator>david kolb</dc:creator>
		<pubDate>Tue, 27 Sep 2011 06:49:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/?p=1938#comment-20412</guid>
		<description>well I managed to solve my problem a few weeks back, and then I finally got around to finishing the tutorial.  The problem was that under the object properies, under duplication I had FRAMES turned on, when I switched it to NONE it worked.  Thanks for a great tutorial, and the nanu nanu was good for a chuckle.</description>
		<content:encoded><![CDATA[<p>well I managed to solve my problem a few weeks back, and then I finally got around to finishing the tutorial.  The problem was that under the object properies, under duplication I had FRAMES turned on, when I switched it to NONE it worked.  Thanks for a great tutorial, and the nanu nanu was good for a chuckle.</p>
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		<title>By: the animator</title>
		<link>http://cgcookie.com/blender/2010/01/15/learning-action-constraints/#comment-17282</link>
		<dc:creator>the animator</dc:creator>
		<pubDate>Thu, 08 Sep 2011 06:26:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/?p=1938#comment-17282</guid>
		<description>I&#039;ve enjoyed your alien tuts so far, and have been reasonably successful, but I didn&#039;t get very far in this tutorial, because when I tried to set a pose with the fingers(or  any bones) they snapped back to they&#039;re original position.  Any idea why.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve enjoyed your alien tuts so far, and have been reasonably successful, but I didn&#8217;t get very far in this tutorial, because when I tried to set a pose with the fingers(or  any bones) they snapped back to they&#8217;re original position.  Any idea why.</p>
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		<title>By: eukleyv</title>
		<link>http://cgcookie.com/blender/2010/01/15/learning-action-constraints/#comment-2080</link>
		<dc:creator>eukleyv</dc:creator>
		<pubDate>Sun, 20 Mar 2011 09:07:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/?p=1938#comment-2080</guid>
		<description>David,
In the last beta version of 2.5 You can copy constraints.

You make the constraint for the first bone, then you select the next one that you want to add the same constraint, Shift + clik on the bone with the constraint already set.

Then you come down here, next to where you change modes (object-edit-etc) and click on Pose (not the pose mode but the pose next to that mode changin box). Scroll up to Constraints and click Copy Constraints to Selected.

And it&#039;s done</description>
		<content:encoded><![CDATA[<p>David,<br />
In the last beta version of 2.5 You can copy constraints.</p>
<p>You make the constraint for the first bone, then you select the next one that you want to add the same constraint, Shift + clik on the bone with the constraint already set.</p>
<p>Then you come down here, next to where you change modes (object-edit-etc) and click on Pose (not the pose mode but the pose next to that mode changin box). Scroll up to Constraints and click Copy Constraints to Selected.</p>
<p>And it&#8217;s done</p>
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	<item>
		<title>By: Chris</title>
		<link>http://cgcookie.com/blender/2010/01/15/learning-action-constraints/#comment-2079</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Tue, 21 Dec 2010 18:28:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/?p=1938#comment-2079</guid>
		<description>Hmmm - I think I could make an Osipa style rig like this. Very cool.  The &quot;actions&quot; in Blender is very powerful.  I think I would compare it to the Cinema 4d pose morph tag.

Could I control bone movement and the slider for a face morph shape in one control bone?  Can I link multiple actions to one control bone to say, make one bone close the whole hand?

As always, great work!</description>
		<content:encoded><![CDATA[<p>Hmmm &#8211; I think I could make an Osipa style rig like this. Very cool.  The &#8220;actions&#8221; in Blender is very powerful.  I think I would compare it to the Cinema 4d pose morph tag.</p>
<p>Could I control bone movement and the slider for a face morph shape in one control bone?  Can I link multiple actions to one control bone to say, make one bone close the whole hand?</p>
<p>As always, great work!</p>
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		<title>By: Win Brookhouse</title>
		<link>http://cgcookie.com/blender/2010/01/15/learning-action-constraints/#comment-2078</link>
		<dc:creator>Win Brookhouse</dc:creator>
		<pubDate>Wed, 05 May 2010 21:28:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/?p=1938#comment-2078</guid>
		<description>First, Thanks for all your tutorials they have rally help me to make the transition to blender and start to get up to speed.
This comment is not for this tutorial but for the walk cycle tutorial, which can not be found.

On working in NLE, in the video, you had problems with deformation of the character. Well it was because you did everything on one track.
If you use add, and add a track, then add action &quot;standing around&quot;. you can move it anywhere and move the &quot;walk cycle&quot;.
Once you have them where you want you can add them both to the same track and it will not deform.
Hope that makes sense.

Again Great tutorials. Look forward to more.</description>
		<content:encoded><![CDATA[<p>First, Thanks for all your tutorials they have rally help me to make the transition to blender and start to get up to speed.<br />
This comment is not for this tutorial but for the walk cycle tutorial, which can not be found.</p>
<p>On working in NLE, in the video, you had problems with deformation of the character. Well it was because you did everything on one track.<br />
If you use add, and add a track, then add action &#8220;standing around&#8221;. you can move it anywhere and move the &#8220;walk cycle&#8221;.<br />
Once you have them where you want you can add them both to the same track and it will not deform.<br />
Hope that makes sense.</p>
<p>Again Great tutorials. Look forward to more.</p>
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	<item>
		<title>By: Patrick</title>
		<link>http://cgcookie.com/blender/2010/01/15/learning-action-constraints/#comment-2077</link>
		<dc:creator>Patrick</dc:creator>
		<pubDate>Sun, 17 Jan 2010 14:43:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/?p=1938#comment-2077</guid>
		<description>Ah ok, I see what you mean now =) Thanks!</description>
		<content:encoded><![CDATA[<p>Ah ok, I see what you mean now =) Thanks!</p>
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		<title>By: Dave Ward</title>
		<link>http://cgcookie.com/blender/2010/01/15/learning-action-constraints/#comment-2076</link>
		<dc:creator>Dave Ward</dc:creator>
		<pubDate>Sun, 17 Jan 2010 03:23:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/?p=1938#comment-2076</guid>
		<description>you&#039;d probably just need to throw in a generic blank expression in there between each keyframe set (like the limp hand). i haven&#039;t gotten REAL indepth with this constraint, but i would think that would be the best way to do it.</description>
		<content:encoded><![CDATA[<p>you&#8217;d probably just need to throw in a generic blank expression in there between each keyframe set (like the limp hand). i haven&#8217;t gotten REAL indepth with this constraint, but i would think that would be the best way to do it.</p>
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	<item>
		<title>By: Tobey</title>
		<link>http://cgcookie.com/blender/2010/01/15/learning-action-constraints/#comment-2075</link>
		<dc:creator>Tobey</dc:creator>
		<pubDate>Sat, 16 Jan 2010 20:52:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/?p=1938#comment-2075</guid>
		<description>Pretty neat stuff indeed! Thanks for this nice animation insight. A little advanced for me but I still enjoyed it much and learned a lot.

Oh, and David, you can tell the direction/axis by either the colors on the &quot;translation widget&quot; or by looking into the bottom left corner of 3D view where a 3 small rotating axes with descriptions are located. HTH

Thanks!</description>
		<content:encoded><![CDATA[<p>Pretty neat stuff indeed! Thanks for this nice animation insight. A little advanced for me but I still enjoyed it much and learned a lot.</p>
<p>Oh, and David, you can tell the direction/axis by either the colors on the &#8220;translation widget&#8221; or by looking into the bottom left corner of 3D view where a 3 small rotating axes with descriptions are located. HTH</p>
<p>Thanks!</p>
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	<item>
		<title>By: Wes Burke</title>
		<link>http://cgcookie.com/blender/2010/01/15/learning-action-constraints/#comment-2074</link>
		<dc:creator>Wes Burke</dc:creator>
		<pubDate>Sat, 16 Jan 2010 17:04:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/?p=1938#comment-2074</guid>
		<description>Heh Kris, Glad you are able to watch it also directly on Vimeo, it seems to be a bug going around with accounts. but I updated code to see if that changes it and will keep an eye on it.</description>
		<content:encoded><![CDATA[<p>Heh Kris, Glad you are able to watch it also directly on Vimeo, it seems to be a bug going around with accounts. but I updated code to see if that changes it and will keep an eye on it.</p>
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		<title>By: Solineoz</title>
		<link>http://cgcookie.com/blender/2010/01/15/learning-action-constraints/#comment-2073</link>
		<dc:creator>Solineoz</dc:creator>
		<pubDate>Sat, 16 Jan 2010 16:50:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/?p=1938#comment-2073</guid>
		<description>If I understand well both (you and the tut), you have to duplicate the frame 1 &quot;A&quot; just before the frame 3 &quot;I&quot;.
But you probably should put a &quot;neutral frame&quot; between each of them... as it is in the tut.

Watch it again, maybe you could find your answer faster :)</description>
		<content:encoded><![CDATA[<p>If I understand well both (you and the tut), you have to duplicate the frame 1 &#8220;A&#8221; just before the frame 3 &#8220;I&#8221;.<br />
But you probably should put a &#8220;neutral frame&#8221; between each of them&#8230; as it is in the tut.</p>
<p>Watch it again, maybe you could find your answer faster <img src='http://cgcookie.com/blender/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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