In this tip, I show you how to combine two rigs into one, and how to adjust the settings in the new rig to conform to the settings in the original rig.
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11 Responses to “Tip: Combining Two Rigs”Leave a Comment















Thanks for answering my comment! I couldn’t get the rig to work so I stopped doing the series because I knew that it was going to mess me up later. Now I have alot of catching up to do!
Hi guys. This is an awesome series. I’m really learning a huge amount from all the videos – the Citizen program is the best value for money training I’ve ever purchased. Will the tips be downloadable from the Citizen site as well as the full length videos? Although they are small, they are packed full of great stuff and I’d like to be able to view them when I am offline.
Many thanks, Adam.
Hey Adam,
You bring up a good point and though we don’t have the .blend files for our tips, we are working it out to include the tips on Citizen for the high rez videos. Catch yah soon.
create tutorial alien walking?
thx
after the action constraints tutorial, i will do an animation one. stay tuned!
That sounds awesome!
Constraints tut is up, large and in charge.
you my boy, wes
That’s a great tip, gona save some time with the rigging now
Hello David and friends,
I was thinking if would be possible to resize a rigged and skined model without broken it. Im asking because i have modeled a character but after finish the rigging and skinning process i have taking into a count than the arms are so lenght. Is it possible? Thats could be an idea for another of your greats tutorials.
Thanks
I’m having a problem with this one. At 2:40 in the tutorial, you parent the eye to “Alien_skeleton eyeball” bone. When I do it, the eye moves down to the “Alien_skeleton hips” bone with a dotted line going from the eye to the “Alien_skeleton eyeball” bone. I’m using version 2.61, is there an extra step I need to implement?