In this tutorial, we’ll look at how to measure objects and distances in Blender. We’ll look at features built into Blender and the Caliper script (created by Dolf Veenvliet, aka macouno).

The Caliper script can be downloaded at:
http://www.alienhelpdesk.com/python_scripts/caliper

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Discussion

14 Responses to “Measuring Objects and Distances in Blender”
  1. Corniger
    Posts: 43

    Awesome. I always had trouble with that. Even though I’m in the metric system where 1BU=1 meter, I sometimes get models the size of a planet, and size and scale are really important for consistency in your work, especially with particles and textures I think…

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    1
    Jan 14, 2010 at 6:25 am
    • me
      Posts: 5

      The scale can influence lighting, especially if you’re using a physically based renderer like Luxrender. Dynamic systems like fluids can also be affected. From the demonstration videos I’ve seen, Blender 2.5 is going to have a setting so you can tell it how large 1 Blender unit is supposed to be.

      Nice plugin, wish I’d known about it a year ago :)

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      1.1
      Jan 15, 2010 at 9:31 am
  2. comeinandburn
    Posts: 53

    View local!!! (numpad /)

    Oh my god I’ve been trying to figure out how you’ve been doing that in your tutorials. Great Tip for clearing up the clutter when you’re modeling.

    In an attempt to do this (before I knew this shortcut) I was selecting the object I wanted to focus on and then inverted the selection. Using “Ctrl I” and the “h” to hide them.

    Your method is soooo much faster.

    thanks Kernon!

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    2
    Jan 14, 2010 at 8:54 am
  3. Solineoz
    Posts: 95

    Nice overview of this script. Really useful for making sort of blueprints.
    Btw I suggest to download it and more with the “blender 2.49b script bundle” (2,45 megs).

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    3
    Jan 14, 2010 at 1:35 pm
  4. Tobey
    Posts: 98

    Thanks for introduction this nifty external tool Kernon. It seems to be especially useful for architectural modeling and I’m not sure when I’ll be able to make use of it but it’s nice to know it. Thanks to Dolf Veenvliet also.

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    4
    Jan 14, 2010 at 3:23 pm
  5. Posts: 1

    It is very useful for me. I use Blender at my job, I make architectural and design visualisations, and I often need to measure some distances and provide some dimensions. It works fine.

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    5
    Jan 15, 2010 at 12:10 am
  6. sampar
    Posts: 2

    Very nice thanks for sharing :)

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    6
    Jan 15, 2010 at 6:05 am
  7. carlinhos
    Posts: 2

    this is a very helpful script, but the results sometimes are strange.
    for example, if I measure the distance between two vertices in a standard cube (just added before),
    than it displays “1m 99cm 10mm”. this is not wrong, but quite misleading.
    it should simply display “2m”.

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    7
    Jan 16, 2010 at 6:19 am
  8. kernond
    Posts: 29

    You can adjust the level of detail in the measurements so that it will round up to only display “2m”.

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    8
    Jan 16, 2010 at 11:25 am
  9. carlinhos
    Posts: 2

    @ kernond

    thank you kernond, now I found out how to make the right adjustments!
    great script, but imho it should be a standard feature in blender.

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    9
    Jan 17, 2010 at 12:12 pm
  10. Mike
    Posts: 3

    Great! :) I like to do architectural modeling and this will come in handy.

    BTW, maybe this should be categorized under tips?

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    10
    Feb 1, 2010 at 3:13 am
  11. macouno
    Posts: 1

    Hey nice to stumble on this. Great to see people are still finding the script useful. I hope I’ll find the time to do a nice new version of it for Blender 2.5, and I expect that it should be possible to make it more user friendly/dynamic then as well.

    Dolf

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    11
    Feb 24, 2010 at 6:13 pm
  12. orrence
    Posts: 1

    Hi macouno,
    have you found the time to port this useful script to 2.5 yet?
    Cheers,
    orrence.

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    12
    May 14, 2010 at 3:43 am
  13. Kent Davis
    Posts: 1

    I don’t understand can you tell me how to plug-ins on BlenderCaliper.1.4.py for Blender 2.49b and 2.59?

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    13
    Sep 21, 2011 at 7:33 pm

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