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	<title>Comments on: Tip: Creating Stable Noise Textures for Animation</title>
	<atom:link href="http://cgcookie.com/blender/2010/01/09/tip-creating-stable-noise-textures-for-animation/feed/" rel="self" type="application/rss+xml" />
	<link>http://cgcookie.com/blender/2010/01/09/tip-creating-stable-noise-textures-for-animation/</link>
	<description>Blender 3D Tutorials and Training</description>
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	<item>
		<title>By: norvman</title>
		<link>http://cgcookie.com/blender/2010/01/09/tip-creating-stable-noise-textures-for-animation/#comment-2028</link>
		<dc:creator>norvman</dc:creator>
		<pubDate>Mon, 23 Aug 2010 19:18:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/?p=1906#comment-2028</guid>
		<description>I still get a lot of crawlies with procedural textures as they fade into the distance on say like a ground plane. Any easy fixes for this in Blender?</description>
		<content:encoded><![CDATA[<p>I still get a lot of crawlies with procedural textures as they fade into the distance on say like a ground plane. Any easy fixes for this in Blender?</p>
]]></content:encoded>
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	<item>
		<title>By: BnBGobo99</title>
		<link>http://cgcookie.com/blender/2010/01/09/tip-creating-stable-noise-textures-for-animation/#comment-2027</link>
		<dc:creator>BnBGobo99</dc:creator>
		<pubDate>Sun, 14 Mar 2010 01:33:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/?p=1906#comment-2027</guid>
		<description>This helps explain some of the jittery-ness I was getting in my procedural textures during animating.  Thank you for doing this tip, it will help enhance my animated textures!</description>
		<content:encoded><![CDATA[<p>This helps explain some of the jittery-ness I was getting in my procedural textures during animating.  Thank you for doing this tip, it will help enhance my animated textures!</p>
]]></content:encoded>
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	<item>
		<title>By: Nixon</title>
		<link>http://cgcookie.com/blender/2010/01/09/tip-creating-stable-noise-textures-for-animation/#comment-2026</link>
		<dc:creator>Nixon</dc:creator>
		<pubDate>Fri, 05 Feb 2010 02:54:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/?p=1906#comment-2026</guid>
		<description>that was very interesting and helpful to know..its something a start-off usually doesnt think of in first place..but its important and great to know about this technique...
much appreciation for sharing your skills :)</description>
		<content:encoded><![CDATA[<p>that was very interesting and helpful to know..its something a start-off usually doesnt think of in first place..but its important and great to know about this technique&#8230;<br />
much appreciation for sharing your skills <img src='http://cgcookie.com/blender/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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	<item>
		<title>By: gr8</title>
		<link>http://cgcookie.com/blender/2010/01/09/tip-creating-stable-noise-textures-for-animation/#comment-2025</link>
		<dc:creator>gr8</dc:creator>
		<pubDate>Sun, 10 Jan 2010 21:27:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/?p=1906#comment-2025</guid>
		<description>It&#039;s always better to use other procedurals instead of standard noise cause its&#039; not adjustable-flexible.</description>
		<content:encoded><![CDATA[<p>It&#8217;s always better to use other procedurals instead of standard noise cause its&#8217; not adjustable-flexible.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Potado</title>
		<link>http://cgcookie.com/blender/2010/01/09/tip-creating-stable-noise-textures-for-animation/#comment-2024</link>
		<dc:creator>Potado</dc:creator>
		<pubDate>Sun, 10 Jan 2010 20:28:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/?p=1906#comment-2024</guid>
		<description>Sweet! That is so much better.</description>
		<content:encoded><![CDATA[<p>Sweet! That is so much better.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: kivig</title>
		<link>http://cgcookie.com/blender/2010/01/09/tip-creating-stable-noise-textures-for-animation/#comment-2023</link>
		<dc:creator>kivig</dc:creator>
		<pubDate>Sun, 10 Jan 2010 20:19:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/?p=1906#comment-2023</guid>
		<description>Some limitations, but you can bake it.</description>
		<content:encoded><![CDATA[<p>Some limitations, but you can bake it.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Solineoz</title>
		<link>http://cgcookie.com/blender/2010/01/09/tip-creating-stable-noise-textures-for-animation/#comment-2022</link>
		<dc:creator>Solineoz</dc:creator>
		<pubDate>Sun, 10 Jan 2010 18:32:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/?p=1906#comment-2022</guid>
		<description>Great tip. Can be use in both ways.
Thanks Kernon :)</description>
		<content:encoded><![CDATA[<p>Great tip. Can be use in both ways.<br />
Thanks Kernon <img src='http://cgcookie.com/blender/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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	<item>
		<title>By: Tobey</title>
		<link>http://cgcookie.com/blender/2010/01/09/tip-creating-stable-noise-textures-for-animation/#comment-2021</link>
		<dc:creator>Tobey</dc:creator>
		<pubDate>Sun, 10 Jan 2010 13:55:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/?p=1906#comment-2021</guid>
		<description>Nice and useful! Had no idea these procedural textures&#039; behavior differed this way when animated. Thanks.</description>
		<content:encoded><![CDATA[<p>Nice and useful! Had no idea these procedural textures&#8217; behavior differed this way when animated. Thanks.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Joe</title>
		<link>http://cgcookie.com/blender/2010/01/09/tip-creating-stable-noise-textures-for-animation/#comment-2020</link>
		<dc:creator>Joe</dc:creator>
		<pubDate>Sun, 10 Jan 2010 11:40:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/?p=1906#comment-2020</guid>
		<description>very cool tip. thank you!</description>
		<content:encoded><![CDATA[<p>very cool tip. thank you!</p>
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