In this quick tip, we’ll take a look at how to easily create a procedural noise texture that’s stable during animation, unlike the default “Noise” procedural texture that’s available in Blender.

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Discussion

9 Responses to “Tip: Creating Stable Noise Textures for Animation”
  1. Posts: 27

    very cool tip. thank you!

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    1
    Jan 10, 2010 at 5:40 am
  2. Tobey
    Posts: 98

    Nice and useful! Had no idea these procedural textures’ behavior differed this way when animated. Thanks.

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    2
    Jan 10, 2010 at 7:55 am
  3. Solineoz
    Posts: 95

    Great tip. Can be use in both ways.
    Thanks Kernon :)

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    3
    Jan 10, 2010 at 12:32 pm
  4. kivig
    Posts: 2

    Some limitations, but you can bake it.

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    4
    Jan 10, 2010 at 2:19 pm
  5. Posts: 66

    Sweet! That is so much better.

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    5
    Jan 10, 2010 at 2:28 pm
  6. gr8
    Posts: 2

    It’s always better to use other procedurals instead of standard noise cause its’ not adjustable-flexible.

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    6
    Jan 10, 2010 at 3:27 pm
  7. Nixon
    Posts: 61

    that was very interesting and helpful to know..its something a start-off usually doesnt think of in first place..but its important and great to know about this technique…
    much appreciation for sharing your skills :)

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    7
    Feb 4, 2010 at 8:54 pm
  8. Posts: 3

    This helps explain some of the jittery-ness I was getting in my procedural textures during animating. Thank you for doing this tip, it will help enhance my animated textures!

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    8
    Mar 13, 2010 at 7:33 pm
  9. norvman
    Posts: 15

    I still get a lot of crawlies with procedural textures as they fade into the distance on say like a ground plane. Any easy fixes for this in Blender?

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    9
    Aug 23, 2010 at 2:18 pm

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