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Citizen Exclusive: Mechanic Part 3

Here is our third part to our first Citizen Exclusive lesson that will cover the creation of the below concept from Drew Wolf.

In this tutorial you will see the entire modeling process demonstrated, everything from blocking-in to fine detail work. You will find many techniques throughout that you may apply to your own modeling to improve your workflow.

In the third part of this series we begin modeling the facial features with a poly-by-poly technique. This technique is very good for maintaining clean edge flow and allows you to focus on the details. This includes the eye, nose and mouth area of the model.

To download this tutorial please log into your citizen account here, or join the ranks today. Reminder that being a citizen member not only gives you access to periodic exclusive tutorials, but access to our complete source library from CG Cookie and Blender Cookie. Normally 4USD a piece.

Thank you for the support and more education is on the way!

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*Concept art was submitted and completed by DREW WOLF

What is Covered in this Lesson
  • Creating good, clean topology that may be easily modified or animated
  • Using a poly-by-poly method for laying out the edgeloop structure and creating details in the face
  • Tips for creating anatomically correct proportions
  • Eyes, noes and mouth area

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To download this tutorial please log into your citizen account here, or join the ranks today.Reminder that being a citizen member not only gives you access to periodic exclusive tutorials, but access to our complete source library from CG Cookie and Blender Cookie. Normally 4USD a piece.

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Discussion

6 Responses to “Citizen Exclusive: Mechanic Part 3”
  1. Posts: 2
    joe says:

    can i pay to have this 3 parts only without being a citizen?

    and how much it cost ?

    thanks for your effort ..

    • Posts: 43
      Corniger says:

      Probably 2USD more than a 1 month citizenship where you could get ALL tutorials PLUS the exclusives :) From my experience, at least.

    • Posts: 1
      Nate says:

      Says: “Here is our third part to our first Citizen Exclusive lesson”

      It would appear that this will not be availible to anyone that is not a “Citizen”. Which says to me that they are pushing for subscriptions.

      Usually all a person gains from payed tutorials is simply a look at an artists work flow, and may pick up a few tricks that that artist has figured out.

      • Posts: 47
        Mitch Klein says:

        Having been through the series so far, I’d say that any Blender user trying to improve would gain a lot as a result of seeing Jonathan’s workflow. The tutorial seems to run non-stop and shows a few situations where he had to undo and think about how best to proceed. I personally find that invaluable, since is shows how an experienced artist works through issues that come up. I consider it money well spent.

      • Posts: 9
        furrkies says:

        We all should be very thankful to Jonathan, David and rest of the CG Cookie crew for giving us this opportunity to learn from the best n the field. We all started somewhere and thanx to CGC crew my Blender knowledge improved 300%. For me their work flow is great. If you have better elsewhere …be my guest. Being a citizen is worth every cent.

  2. Posts: 279

    Jonathan,

    Thanks for the tutorial, my character model is the best I’ve ever done. In fact, I am not following your concept art at all but am following my own, though I’m still making him a plumber. Your simple, clear explanations is saving me months of work.

    Quick question about the future, are you planning on going into any detail about the texturing part of the character? Specifically how you create the face texture map? I noticed that your tip concerning alpha maps was done in Photoshop. Thought maybe a similar tutorial concerning texturing could be done concerning this character. Even something simple would help. As you know, modeling is one thing, but texturing is equally if not more important and also quite difficult.

    Thanks.

    Will

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