In this multi-part tutorial we are going to be taking a close look at how to model a Porsche 911 GT3 RS. Due to the nature of the car the tutorial encompasses a lot of techniques from both organic modeling and hard-body modeling styles. A particular emphasis is placed on creating good topology that will enable you to easily modify the shape but also to accurately create the details.
Part 03 of the this blender video tutorial focuses on the back bumper and side of the car. This part also deals with tweaking some of the shape and proportions from the previous section.
Due to some changes in the original author’s Flickr album, we are now linking you directly to references. These links are available for everyone, regardless of Citizenship and are subject to the Flickr License linked on the authors photo page. Source files do not contain reference images.
Side | Front | Back | Front Perspective | Back Perspective















Wow… it’s really coming along great! Thanks again for another great video!
I knew it.
Two weeks between all videos.
Next one on 17th…
On the video:
Very nice.
Another quality video by this author.
Good job Johnathan.
Hi Jonathan,
I have some questions for you.
Is the recording session the first go on modeling this car or do you practice before and if so, how much time did you spent on it ?
Thank you.
Actually a short ‘behind the scenes’ type article might be quite interesting for many people to read.
Thanks again for another excellent tutorial, the car is really beginning to take shape
Hi Pascal,
Depending on the tutorial I generally do a quick test run to make sure I know where I am going. In the case of the car I did a quick thirty minute modeling session to get a rough idea of how I would handle some parts. That session covered part of the first video, from then on it’s all been done on the fly.
Another great tutorial
Great little tips with CTRL about the “image viewer” to browse images.
Jonathan, I really like your tutorials. They are paced nicely and your commentaray provides good detail about what you are doing as you work. I learn a lot every time I watch one. I am going to see if my work will pay for a citizen membership so i can download the files….but in any case I will be tuning in to the next section. Sounds dorky, but i can’t wait to see how it will look when you finally subsurf.
Awesome tutorial, I really like that you show the entire modeling process. I’m actually making a Porsche too, but I have some problem making the door handles. So I can’t wait to see how you will make them.
Hi,
Any plans for a motorcycle tutorial? The only ones I’ve seen are for Maya or 3dStudio.
Are the same techniques used for modelling a motorcycle?
Thanks.
@Thomas: I know the situation well: you wait for the next part and you waiiiit and you’re going half crazy. Or totally.
Then, on a full day off, I unpack, make a nice playlist and dive right into it! Before that, I always watch the tuts without modelling along with them. That way I’m well prepared for my lesson and can push myself right through and don’t forget what I’ve learned in the part before.
That’s why I collect all parts before I start
Quality takes time, and we all have to come back to the site regularly to discover new cool stuff. This is how this works, and it worked very well!
Thanks for the awesome car modeling tutorials. Now, I know that you said that you wouldn’t be making a tutorial for the interior, but I’d very much appreciate it if you did one in the future. I ask because I’ve made the outer shell of a car before, but I’d really like to see how the interior is modeled. There aren’t any car interior modeling tutorials on the internet to my knowledge, only exterior.
@djsb – For a motorcycle it would be a little different, cause it’s made of many pieces (frame, brake, clutch, wheels, gas tank, wires, etc…
The hardest part would be the engine for sure. (If detailed).
You can find a free model in the object (*.obj) format here. You should look how it is made.
@Chris – You should watch the interior of this car (*.blend) here to help you find out how it is make.
Don’t forget that you can cheat in the modeling process. We don’t care how it is made, we do about how it’s looks like.
Hope you’ll find a kind of answer.
Did you have automerge enabled for all three tutorials? I’m a newbie and I’ve been fighting extra vertices, edges and other cruft. I haven’t figured out the cause — i suspect some step in the extrusion process where i must extrude just a little before the larger extrusion.
I really don’t think he’ll beat Lesnar ever again
Why i cannot view the video? Its tells that is a Vimeo plus video
I don’t know what’s your problem, but make sure you have the Flash Player,
the Shockwave Player
and the Java Runtime up to date.
Hope it will help you
Hello,
I really enjoying seeing this amazingly professional tutorial. I have finally found THE web site where are exposed some high skill work samples.
Thanks a lot for that, you are unique and your work is really precious!
Fred.
Haha, your site formats perfectly on my new iPhone, didnt look quite right on my old phone
another great tutorial
this part’s tougher though…how do you figure out how to shape something like the vents? it’s amazing…must know from experience, right?
anyway, awesome tutorial series, Jonathan
i’m a fan of your video tutorials
Hey why don’t you ever make use of smoothing when placing loopcuts?
Awesome tutorial, thanks!
I almost tore my hair out at the vents part though
Is it possible to take an object with the symmetry modifier and convert it to a solid object? I’m trying to add detail to one side without it affecting the other side.
Yes there is. If you press “Apply” on the mirror modifier it will convert the mirror into real geometry.
Damn!! i forgot get a photo from back car and now webside http://www.flickr.com/photos/diecastcarsgroup/sets/72157619451759524/ it does’nt working ;/
could someone help me and send me photo??
mail:adrianp1310@gmail.com
The group has since removed the particular photo set I used in this tutorial. However, they have several other sets of similar Porsches that will work just as well for the tutorial. Their group page is here: http://www.flickr.com/photos/diecastcarsgroup
The other option is to sign up as a Citizen, which will give you access to all the original references as well.
-Jonathan