In this multi-part tutorial we are going to be taking a close look at how to model a Porsche 911 GT3 RS. Due to the nature of the car the tutorial encompasses a lot of techniques from both organic modeling and hard-body modeling styles. A particular emphasis is placed on creating good topology that will enable you to easily modify the shape but also to accurately create the details.

Part 03 of the this blender video tutorial focuses on the back bumper and side of the car. This part also deals with tweaking some of the shape and proportions from the previous section.

Due to some changes in the original author’s Flickr album, we are now linking you directly to references. These links are available for everyone, regardless of Citizenship and are subject to the Flickr License linked on the authors photo page. Source files do not contain reference images.

SideFront | Back | Front Perspective | Back Perspective

Porsche 911<>

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Discussion

25 Responses to “Modeling a Porsche 911 GT3 RS – Part 03”
  1. Darrell
    Posts: 20

    Wow… it’s really coming along great! Thanks again for another great video!

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    1
    Jan 3, 2010 at 1:03 am
  2. Thomas
    Posts: 8

    I knew it.
    Two weeks between all videos.
    Next one on 17th…

    On the video:
    Very nice.
    Another quality video by this author.
    Good job Johnathan.

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    2
    Jan 3, 2010 at 3:22 am
  3. Posts: 5

    Hi Jonathan,

    I have some questions for you.
    Is the recording session the first go on modeling this car or do you practice before and if so, how much time did you spent on it ?

    Thank you.

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    3
    Jan 3, 2010 at 5:37 am
    • James_Ross
      Posts: 12

      Actually a short ‘behind the scenes’ type article might be quite interesting for many people to read.

      Thanks again for another excellent tutorial, the car is really beginning to take shape :)

      #
      3.1
      Jan 3, 2010 at 8:23 am
    • Posts: 1744

      Hi Pascal,

      Depending on the tutorial I generally do a quick test run to make sure I know where I am going. In the case of the car I did a quick thirty minute modeling session to get a rough idea of how I would handle some parts. That session covered part of the first video, from then on it’s all been done on the fly.

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      3.2
      Jan 3, 2010 at 1:40 pm
  4. Solineoz
    Posts: 95

    Another great tutorial :)
    Great little tips with CTRL about the “image viewer” to browse images.

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    4
    Jan 3, 2010 at 9:24 pm
  5. twokids
    Posts: 1

    Jonathan, I really like your tutorials. They are paced nicely and your commentaray provides good detail about what you are doing as you work. I learn a lot every time I watch one. I am going to see if my work will pay for a citizen membership so i can download the files….but in any case I will be tuning in to the next section. Sounds dorky, but i can’t wait to see how it will look when you finally subsurf.

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    5
    Jan 3, 2010 at 9:44 pm
  6. Monex
    Posts: 1

    Awesome tutorial, I really like that you show the entire modeling process. I’m actually making a Porsche too, but I have some problem making the door handles. So I can’t wait to see how you will make them.

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    6
    Jan 4, 2010 at 4:59 am
  7. djsb
    Posts: 1

    Hi,
    Any plans for a motorcycle tutorial? The only ones I’ve seen are for Maya or 3dStudio.
    Are the same techniques used for modelling a motorcycle?
    Thanks.

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    7
    Jan 4, 2010 at 8:28 am
  8. corniger
    Posts: 40

    @Thomas: I know the situation well: you wait for the next part and you waiiiit and you’re going half crazy. Or totally.
    That’s why I collect all parts before I start :) Then, on a full day off, I unpack, make a nice playlist and dive right into it! Before that, I always watch the tuts without modelling along with them. That way I’m well prepared for my lesson and can push myself right through and don’t forget what I’ve learned in the part before.
    Quality takes time, and we all have to come back to the site regularly to discover new cool stuff. This is how this works, and it worked very well!

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    8
    Jan 4, 2010 at 11:49 am
  9. Chris
    Posts: 11

    Thanks for the awesome car modeling tutorials. Now, I know that you said that you wouldn’t be making a tutorial for the interior, but I’d very much appreciate it if you did one in the future. I ask because I’ve made the outer shell of a car before, but I’d really like to see how the interior is modeled. There aren’t any car interior modeling tutorials on the internet to my knowledge, only exterior.

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    9
    Jan 4, 2010 at 12:19 pm
  10. Solineoz
    Posts: 95

    @djsb – For a motorcycle it would be a little different, cause it’s made of many pieces (frame, brake, clutch, wheels, gas tank, wires, etc…
    The hardest part would be the engine for sure. (If detailed).
    You can find a free model in the object (*.obj) format here. You should look how it is made.

    @Chris – You should watch the interior of this car (*.blend) here to help you find out how it is make.
    Don’t forget that you can cheat in the modeling process. We don’t care how it is made, we do about how it’s looks like. :)

    Hope you’ll find a kind of answer.

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    10
    Jan 4, 2010 at 3:56 pm
  11. Gadfly
    Posts: 1

    Did you have automerge enabled for all three tutorials? I’m a newbie and I’ve been fighting extra vertices, edges and other cruft. I haven’t figured out the cause — i suspect some step in the extrusion process where i must extrude just a little before the larger extrusion.

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    11
    Jan 5, 2010 at 5:20 am
  12. Ellis Nagura
    Posts: 1

    I really don’t think he’ll beat Lesnar ever again

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    12
    Jan 6, 2010 at 9:51 am
  13. Posts: 3

    Why i cannot view the video? Its tells that is a Vimeo plus video

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    13
    Jan 7, 2010 at 11:02 am
  14. Solineoz
    Posts: 95

    I don’t know what’s your problem, but make sure you have the Flash Player,
    the Shockwave Player
    and the Java Runtime up to date.
    Hope it will help you :)

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    14
    Jan 9, 2010 at 11:37 am
  15. Posts: 103

    Hello,
    I really enjoying seeing this amazingly professional tutorial. I have finally found THE web site where are exposed some high skill work samples.
    Thanks a lot for that, you are unique and your work is really precious!
    Fred.

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    15
    Jan 10, 2010 at 8:49 am
  16. Chau Braund
    Posts: 1

    Haha, your site formats perfectly on my new iPhone, didnt look quite right on my old phone

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    16
    Jan 23, 2010 at 1:52 pm
  17. MeshWeaver
    Posts: 37

    another great tutorial :) this part’s tougher though…how do you figure out how to shape something like the vents? it’s amazing…must know from experience, right? :)

    anyway, awesome tutorial series, Jonathan :D i’m a fan of your video tutorials

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    17
    Feb 5, 2010 at 10:52 pm
  18. Posts: 52

    Hey why don’t you ever make use of smoothing when placing loopcuts?

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    18
    Feb 24, 2010 at 4:48 pm
  19. Jake
    Posts: 1

    Awesome tutorial, thanks!

    I almost tore my hair out at the vents part though ;)

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    19
    Apr 27, 2010 at 1:38 pm
  20. Posts: 2

    Is it possible to take an object with the symmetry modifier and convert it to a solid object? I’m trying to add detail to one side without it affecting the other side.

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    20
    May 17, 2010 at 8:17 pm
    • Posts: 1744

      Yes there is. If you press “Apply” on the mirror modifier it will convert the mirror into real geometry.

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      20.1
      May 17, 2010 at 8:35 pm
  21. Posts: 2

    Damn!! i forgot get a photo from back car and now webside http://www.flickr.com/photos/diecastcarsgroup/sets/72157619451759524/ it does’nt working ;/
    could someone help me and send me photo??
    mail:adrianp1310@gmail.com

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    21
    Jul 12, 2010 at 11:14 am
    • Posts: 1744

      The group has since removed the particular photo set I used in this tutorial. However, they have several other sets of similar Porsches that will work just as well for the tutorial. Their group page is here: http://www.flickr.com/photos/diecastcarsgroup

      The other option is to sign up as a Citizen, which will give you access to all the original references as well.

      -Jonathan

      #
      21.1
      Jul 12, 2010 at 11:32 am

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