Animation curves allow you to easily tweak your animation and give you utmost control. This quick tip introduces you to how to access them and how to use them.

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7 Responses to “Tip: Animation Curves”
  1. Darrell
    Posts: 20

    Great tip Jonathan. Thanks!

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    Dec 23, 2009 at 5:01 am
  2. Robert Love
    Posts: 6

    Good tip as usual. Thank you.

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    Dec 23, 2009 at 6:42 am
  3. Posts: 6

    These small tips are extremely useful considering I don’t know where to even begin with animation. I don’t plan on jumping into it for a long while but its great to still know you have some resources. Thanks a ton from a daily visitor!

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    Dec 23, 2009 at 11:25 am
  4. Posts: 26

    yeah I was lost on this for a while, till I had to force myself to look at ipo curves the other day to get a constant mechanical rotation on a gear. This has certainly helped me understand the curves system much better thanks

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    Dec 23, 2009 at 2:20 pm
  5. Tobey
    Posts: 98

    “Very scary curves I didn’t know how to use…”

    Why does it sound so familiar to me :-D I have actually tinkered with IPO curves a little bit some time ago but never got beyond the basics since most of my scenes have been static and yet, when overhearing about these every now and then, I thought a nice brief in-depth explanation would come in handy. So I appreciate this tip very much indeed.

    Maybe you’ll find an opportunity in the future to show off using these on an actual animation project..

    Thanks!

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    Dec 23, 2009 at 5:54 pm
  6. Posts: 208

    yes, another very nice tutorial , thanks , and well , merry Christmas to all :) .

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    Dec 24, 2009 at 6:03 pm
  7. Naomi
    Posts: 1

    This works great and is super helpful! I was also wondering where these controls were. However on my version of Blender (2.56a-beta) the hotkey for changing the keyframe handle is “v” (I found it with a spacebar search). Not sure if this is just my version or a permanent change.

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    Dec 1, 2011 at 7:07 pm

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