In this multi-part tutorial we are going to be taking a close look at how to model a Porsche 911 GT3 RS. Due to the nature of the car the tutorial encompasses a lot of techniques from both organic modeling and hard-body modeling styles. A particular emphasis is placed on creating good topology that will enable you to easily modify the shape but also to accurately create the details.
Part 02 of the this blender 2.5 video tutorial details how to basic door, side panel and roof.
Due to some changes in the original author’s Flickr album, we are now linking you directly to references. These links are available for everyone, regardless of Citizenship and are subject to the Flickr License linked on the authors photo page. Source files do not contain reference images.
Side | Front | Back | Front Perspective | Back Perspective











This is an awesome series of videos. Keep up the great work
Great, waiting to see the other parts.
Good tutorial as always. The car is taking shape.
“Vertex path” tip is awesome !!
Great tutorial, it was great help in getting me motivated to do a car model myself. Snapping and merging is new to me, especially since the last time I tried it, i wasn’t working in Blender 2.5 yet.
Thanks for posting part 2!! Awesome!
Nice tutorial, I just want to waring to be careful with the image rights of the car. Some guys got in trouble because of modeling and selling cars with protected rights.
Of course, licenses and rights are always something to take into account. In this case all of the images used have been presented as licensed under Creative Commons.
Yeah, I know hey.
No wounder why Need For Speed don’t have Ferrari’s in their games because they want to much cash.
Well since the difference between part 1 and 2 is exactly 14 days, I suggest it will be 3rd of January.
Very well done so far.
Wow, you just made my day. I mean my very late night actually. Anyway, the car is really beginning to gain the shape desired and the temptations to skip to the last part with final render are rather strong. However, these temptations quickly vanished when I sank into this part, learning much again. I’ve never seen you use such a great deal of snapping before which makes me assume you may have only discovered the full potential of this tool recently, when combined with axis constraints. Maybe I’m wrong, I myself just didn’t seem to have had the brains during my modeling to try and combine snapping and constraints to this degree ever before so I’m really grateful for this enlightenment of yours. Additionally, the Vertex Path tool is also quite neat. Funny how many times I’ve glimpsed the menu and yet never noticed or paid attention to this item. How many more there must be left in Blender for me to discover!
Let’s keep digging for Blender’s treasures.
Thanks a bunch!
Very cool guys! Great update! Thanks!
Man, finally one good purpose I found for Xmas. Time for all those cool tutorials! I wonder if we’ll get to do an animated motor, too, with all those constraint-rigs this Shouldn’t be too distant a target, now that Jonathan has jumped on the hard-surface train
My progress link
http://haqzaf.deviantart.com/art/model-a-Porsche-911-GT3-RS-147894249
Thanks to Jonathan Williamson and CG Cookie site for tutorials.
@haqzaf – Great job !!
Seems you follow the steps carefully.
Nice progress there haqzaf! Thanks for sharing the results so far along with encouragement. GL with the rest.
Gotta love the snapping tool!
awesome tutorial
(already commented on Part 1, so i won’t go on and on, lol)
hi! enjoyed the tut as it makes the transition for max to blender a bit easier
/grammar nazi.
btw, the singular of vertices is vertex (not vertice).
Is awesome really god, Im doing this tutorial
I need help with the hot keys.
These are the ones down below.
X
Z
SHIFT SPACE
V
CTRL E
SHIFT D
4
S
Y
SHIFT TAB
,
ALT RIGHT CLICK
SHIFT Y
Awesome job with part two. I’m using blueprints for a Maserati Grancabrio myself, so I naturally have to use some of my own wits with the modeling. Still, having fun with this, I’ll be doing part 3 tomorrow.
And to correct Ross Carter, the first two Need For Speed titles DID include Ferrari’s. I should know, I played them both. ^_^
Why are the parts mixed up?