Tip: Rendering an Infinite Ground Plane

In this quick tip we will go through the process of setting up a infinite ground plane with shadows to better display your model. The tip also looks at a couple of tweaks while using Ambient Occlusion to adjust the shadows.

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34 Responses to “Tip: Rendering an Infinite Ground Plane”
  1. Posts: 2
    Juglord says:

    Nice trick tha looks nice i think i will use this technique while trying the alien walk cycle

  2. Posts: 1
    Pete says:

    Hi. Thank you for your tutorial.

    I would just ask you. What to change to make this render as well in GameEngine.

    Best regards,
    Pete

  3. Posts: 19

    Any idea on how to recreate this in 2.5 alpha 2. Doesn’t seem to work.
    thanks

  4. Posts: 10
    tjb0607 says:

    lol I never thought of that! Thanks for the tip.

  5. Posts: 80
    Serpent36 says:

    Can’t figure out how to do this in Blender 2.53…

  6. Posts: 80
    Serpent36 says:

    Ok, finally got it to work in Blender 2.5!

    What I did was I turned on the Transperancy (ZTransperancy), with only Alpha changed, which was set to 0.5 (I found that setting it to 1 will always make the shadow completely black).
    Then under Shadow, I unchecked Receive and checked Shadows Only.

  7. Posts: 1
    vofff says:

    Yea it is useful BUT you cant control the AO lets say if the value is 1 you cant type it more than 1. That sux! I want the shadows to be darker but it has only the max value 1. So I need to create one more light to give more darker shadows which also sux!

  8. Posts: 1
    Marc says:

    Is there a way to do this with cycles render?

  9. Posts: 2
    joshuatlee says:

    Very nifty tutorial, but is there a way to use this in cycles?

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