Tip: Rendering an Infinite Ground Plane
In this quick tip we will go through the process of setting up a infinite ground plane with shadows to better display your model. The tip also looks at a couple of tweaks while using Ambient Occlusion to adjust the shadows.
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Nice trick tha looks nice i think i will use this technique while trying the alien walk cycle
Hi. Thank you for your tutorial.
I would just ask you. What to change to make this render as well in GameEngine.
Best regards,
Pete
Any idea on how to recreate this in 2.5 alpha 2. Doesn’t seem to work.
thanks
lol I never thought of that! Thanks for the tip.
Can’t figure out how to do this in Blender 2.53…
Ok, finally got it to work in Blender 2.5!
What I did was I turned on the Transperancy (ZTransperancy), with only Alpha changed, which was set to 0.5 (I found that setting it to 1 will always make the shadow completely black).
Then under Shadow, I unchecked Receive and checked Shadows Only.
Yea it is useful BUT you cant control the AO lets say if the value is 1 you cant type it more than 1. That sux! I want the shadows to be darker but it has only the max value 1. So I need to create one more light to give more darker shadows which also sux!
Is there a way to do this with cycles render?
Very nifty tutorial, but is there a way to use this in cycles?