<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:series="http://unfoldingneurons.com/"
		>
<channel>
	<title>Comments on: Box Modeling an Alien Character in Blender 2.5 alpha 0</title>
	<atom:link href="http://cgcookie.com/blender/2009/12/01/box-modeling-an-alien-character-in-blender-2-5-alpha-0/feed/" rel="self" type="application/rss+xml" />
	<link>http://cgcookie.com/blender/2009/12/01/box-modeling-an-alien-character-in-blender-2-5-alpha-0/</link>
	<description>Blender 3D Tutorials and Training</description>
	<lastBuildDate>Thu, 17 May 2012 01:40:14 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.2</generator>
<xhtml:meta xmlns:xhtml="http://www.w3.org/1999/xhtml" name="robots" content="noindex" />
	<item>
		<title>By: Rich</title>
		<link>http://cgcookie.com/blender/2009/12/01/box-modeling-an-alien-character-in-blender-2-5-alpha-0/#comment-71299</link>
		<dc:creator>Rich</dc:creator>
		<pubDate>Tue, 14 Feb 2012 07:36:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/?p=1184#comment-71299</guid>
		<description>I am having this same problem and neither of the bellow suggestions help.
It&#039;s when your in front mode and you &quot;b&quot; and box select the top right corner, when I do it only the front vertacy&#039;s is selected, but in your video, your entire top right corner edge is selected.

What we are ending up with is only the very front vert/edges move and the rest of the top right corner behind it is still square.

This has to be some sort simple preference or setting and it&#039;s really anoying.
Any help would be greatly appreciated.

Thanks Rich

P.S. Awesome video!!!</description>
		<content:encoded><![CDATA[<p>I am having this same problem and neither of the bellow suggestions help.<br />
It&#8217;s when your in front mode and you &#8220;b&#8221; and box select the top right corner, when I do it only the front vertacy&#8217;s is selected, but in your video, your entire top right corner edge is selected.</p>
<p>What we are ending up with is only the very front vert/edges move and the rest of the top right corner behind it is still square.</p>
<p>This has to be some sort simple preference or setting and it&#8217;s really anoying.<br />
Any help would be greatly appreciated.</p>
<p>Thanks Rich</p>
<p>P.S. Awesome video!!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jonathan Williamson</title>
		<link>http://cgcookie.com/blender/2009/12/01/box-modeling-an-alien-character-in-blender-2-5-alpha-0/#comment-69996</link>
		<dc:creator>Jonathan Williamson</dc:creator>
		<pubDate>Fri, 10 Feb 2012 16:20:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/?p=1184#comment-69996</guid>
		<description>You can either turn off clipping in the viewport header or just go into wireframe mode with (Z) when you want to select everything.</description>
		<content:encoded><![CDATA[<p>You can either turn off clipping in the viewport header or just go into wireframe mode with (Z) when you want to select everything.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Joachim</title>
		<link>http://cgcookie.com/blender/2009/12/01/box-modeling-an-alien-character-in-blender-2-5-alpha-0/#comment-69938</link>
		<dc:creator>Joachim</dc:creator>
		<pubDate>Fri, 10 Feb 2012 12:41:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/?p=1184#comment-69938</guid>
		<description>When I use the box selection, I only select the part that I see, and not the part behind it, so when I use the box selection on the corners I only select the one corner closest to me and have to pan around and select each vertesie individually. How can I make the box selector select everything instead of just the front of the model?</description>
		<content:encoded><![CDATA[<p>When I use the box selection, I only select the part that I see, and not the part behind it, so when I use the box selection on the corners I only select the one corner closest to me and have to pan around and select each vertesie individually. How can I make the box selector select everything instead of just the front of the model?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ben Kibo</title>
		<link>http://cgcookie.com/blender/2009/12/01/box-modeling-an-alien-character-in-blender-2-5-alpha-0/#comment-69040</link>
		<dc:creator>Ben Kibo</dc:creator>
		<pubDate>Tue, 07 Feb 2012 23:16:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/?p=1184#comment-69040</guid>
		<description>Hello David, i downloaded your alien character from the motion blur tutorial and found that the textures and materials were blacked out. please tell me why this happened. thanks ;P</description>
		<content:encoded><![CDATA[<p>Hello David, i downloaded your alien character from the motion blur tutorial and found that the textures and materials were blacked out. please tell me why this happened. thanks ;P</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ben</title>
		<link>http://cgcookie.com/blender/2009/12/01/box-modeling-an-alien-character-in-blender-2-5-alpha-0/#comment-65694</link>
		<dc:creator>ben</dc:creator>
		<pubDate>Sun, 29 Jan 2012 17:33:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/?p=1184#comment-65694</guid>
		<description>Hey awesome tut, just wondering though. i have worked on this alien for a year
now, i have 5 different aliens that have not turned out the way I wanted it.
so could you put the alien model on this website called  http://www.blendswap.com/ you don&#039;t have to include the rig but it would be awesome if you could. thanks :&gt;</description>
		<content:encoded><![CDATA[<p>Hey awesome tut, just wondering though. i have worked on this alien for a year<br />
now, i have 5 different aliens that have not turned out the way I wanted it.<br />
so could you put the alien model on this website called  <a href="http://www.blendswap.com/" rel="nofollow">http://www.blendswap.com/</a> you don&#8217;t have to include the rig but it would be awesome if you could. thanks :&gt;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dexter Schmidt</title>
		<link>http://cgcookie.com/blender/2009/12/01/box-modeling-an-alien-character-in-blender-2-5-alpha-0/#comment-32804</link>
		<dc:creator>Dexter Schmidt</dc:creator>
		<pubDate>Fri, 11 Nov 2011 11:40:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/?p=1184#comment-32804</guid>
		<description>Hey David

   I have done this twice, once when I first started modeling, and I started again yesterday. However, each time I run into the same problem. The bottom of the torso is too thin. How do I fix this? Thanks, and keep up the great tutorials!</description>
		<content:encoded><![CDATA[<p>Hey David</p>
<p>   I have done this twice, once when I first started modeling, and I started again yesterday. However, each time I run into the same problem. The bottom of the torso is too thin. How do I fix this? Thanks, and keep up the great tutorials!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Allan McKernan</title>
		<link>http://cgcookie.com/blender/2009/12/01/box-modeling-an-alien-character-in-blender-2-5-alpha-0/#comment-29592</link>
		<dc:creator>Allan McKernan</dc:creator>
		<pubDate>Tue, 01 Nov 2011 20:58:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/?p=1184#comment-29592</guid>
		<description>I know your comment was posted forever ago Ward, but could you possibly link to the tutorial, this would be great for creating my first outdoor scene in a blender game. :)</description>
		<content:encoded><![CDATA[<p>I know your comment was posted forever ago Ward, but could you possibly link to the tutorial, this would be great for creating my first outdoor scene in a blender game. <img src='http://cgcookie.com/blender/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Nicholas Norris</title>
		<link>http://cgcookie.com/blender/2009/12/01/box-modeling-an-alien-character-in-blender-2-5-alpha-0/#comment-29346</link>
		<dc:creator>Nicholas Norris</dc:creator>
		<pubDate>Mon, 31 Oct 2011 21:10:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/?p=1184#comment-29346</guid>
		<description>how do you do the thing at the beginning by shaping the head???</description>
		<content:encoded><![CDATA[<p>how do you do the thing at the beginning by shaping the head???</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Brett Fondale</title>
		<link>http://cgcookie.com/blender/2009/12/01/box-modeling-an-alien-character-in-blender-2-5-alpha-0/#comment-21766</link>
		<dc:creator>Brett Fondale</dc:creator>
		<pubDate>Mon, 03 Oct 2011 23:10:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/?p=1184#comment-21766</guid>
		<description>Good stuff. I really need to work at box modeling... I suck at it. I turned this into a robot alien dude to get around the box modeling... made up of cylinders and spheres. The most important thing I learned in this tut is to turn on clipping and applying the mirror modifier to turn your sculpt back into one coherent piece. 
I&#039;m really going about this in the reverse order... the first things I learned when I started playing around with blender a few months ago were fluid particles, realistic fluids animation, working in the compositor, the video sequence editor, camera and lighting, materials and textures... I just now got into the modeling and sculpting part. I can&#039;t wait to rig this thing up for some animation!</description>
		<content:encoded><![CDATA[<p>Good stuff. I really need to work at box modeling&#8230; I suck at it. I turned this into a robot alien dude to get around the box modeling&#8230; made up of cylinders and spheres. The most important thing I learned in this tut is to turn on clipping and applying the mirror modifier to turn your sculpt back into one coherent piece.<br />
I&#8217;m really going about this in the reverse order&#8230; the first things I learned when I started playing around with blender a few months ago were fluid particles, realistic fluids animation, working in the compositor, the video sequence editor, camera and lighting, materials and textures&#8230; I just now got into the modeling and sculpting part. I can&#8217;t wait to rig this thing up for some animation!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jethro Gem Dexter</title>
		<link>http://cgcookie.com/blender/2009/12/01/box-modeling-an-alien-character-in-blender-2-5-alpha-0/#comment-17993</link>
		<dc:creator>Jethro Gem Dexter</dc:creator>
		<pubDate>Mon, 12 Sep 2011 16:08:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/?p=1184#comment-17993</guid>
		<description>Please disregard my comment.. Thanks.. figured it out.... Finally.... ^_^</description>
		<content:encoded><![CDATA[<p>Please disregard my comment.. Thanks.. figured it out&#8230;. Finally&#8230;. ^_^</p>
]]></content:encoded>
	</item>
</channel>
</rss>

