In this tutorial, I show you a few basics of Blender 2.5, and cover how to use the box-modeling technique to create a full character. The box-modeling technique is a good way to quickly visualize the shape of your character, rather than creating the detail from the beginning.

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Discussion

118 Responses to “Box Modeling an Alien Character in Blender 2.5 alpha 0”
  1. Darth_Gimp
    Posts: 24

    An excellent tutorial! Thanks a bunch for this!

    One thing though.. the view transition thing.. yeah its in 2.49, you can set it in your user preferences at the top of the screen. It is on the first tab “View & Controls”.. look for “smooth view” and set the amount. I have mine set to 700.

    As per your tut, I like how you used the sculpt tool to fix the mouth and such.. great tip!

    #
    1
    Dec 1, 2009 at 10:32 am
    • Posts: 260

      yeah i love the sculpt tool :) i’ve also recently gotten into doing really detail modeling for terrains, then using the tangent normal mapping to apply it to a much lower-rez model :) keep an eye out for that in this little series ;)

      #
      1.1
      Dec 10, 2009 at 9:22 pm
  2. Darth_Gimp
    Posts: 24

    An excellent tutorial! Thanks a bunch for this!

    One thing though.. the view transition thing.. yeah its in 2.49, you can set it in your user preferences at the top of the screen. It is on the first tab “View & Controls”.. look for “smooth view” and set the amount. I have mine set to 700.

    As per your tut, I like how you used the sculpt tool to fix the mouth and such.. great tip!

    #
    2
    Dec 1, 2009 at 10:32 am
    • Posts: 260

      yeah i love the sculpt tool :) i’ve also recently gotten into doing really detail modeling for terrains, then using the tangent normal mapping to apply it to a much lower-rez model :) keep an eye out for that in this little series ;)

      #
      2.1
      Dec 10, 2009 at 9:22 pm
      • Posts: 11

        I know your comment was posted forever ago Ward, but could you possibly link to the tutorial, this would be great for creating my first outdoor scene in a blender game. :)

        #
        2.1.1
        Nov 1, 2011 at 3:58 pm
  3. Posts: 55

    Wow, I just commented the other day on your YouTube profile. I said you should do some tuts for Blender Cookie. I guess you already had that in the works!.

    Cool stuff man, thanks for sharing.

    #
    3
    Dec 1, 2009 at 1:22 pm
  4. Posts: 55

    Wow, I just commented the other day on your YouTube profile. I said you should do some tuts for Blender Cookie. I guess you already had that in the works!.

    Cool stuff man, thanks for sharing.

    #
    4
    Dec 1, 2009 at 1:22 pm
    • Posts: 260

      you’re quite welcome, thanks for watching :)

      #
      4.1
      Dec 10, 2009 at 9:23 pm
  5. Posts: 208

    dude its a great tutorial , and mumblin ait that bad . Greatwork on the lips though .

    #
    5
    Dec 1, 2009 at 4:35 pm
  6. Posts: 208

    dude its a great tutorial , and mumblin ait that bad . Greatwork on the lips though .

    #
    6
    Dec 1, 2009 at 4:35 pm
    • Posts: 260

      yeah the mumbling part is unintentional, but it does provide “filler sound” :D radio d.j.s will tell you that dead air is the worst thing you can do :P

      #
      6.1
      Dec 10, 2009 at 9:24 pm
  7. Animandré
    Posts: 11

    Very good! Muito bom!

    Animandré from Paulista-PE/Brasil

    Thank´s!

    #
    7
    Dec 1, 2009 at 10:12 pm
  8. Animandré
    Posts: 11

    Very good! Muito bom!

    Animandré from Paulista-PE/Brasil

    Thank´s!

    #
    8
    Dec 1, 2009 at 10:12 pm
    • Posts: 260

      você é bem-vindo, senhor :D

      #
      8.1
      Dec 10, 2009 at 9:25 pm
      • Fabio
        Posts: 2

        I think is very kind your attempt to reply in Animandre’s native language. So, let me show you the correct way to say “you are welcome” in Portuguese. :)
        Thank you = Obrigado;
        De nada, senhor = You are welcome, sir.

        Literally, it would be “você é bem vindo”, as you wrote.
        Again, AWESOME tutorial. Watching your great work here inspires me to study Blender.

        #
        8.1.1
        Oct 2, 2010 at 1:46 am
  9. Posts: 26

    Glad to see you joined the Blender Cookie team Ward. I been thinking of box modeling humans for my War of the Worlds project, you’ve just made it 10x easier, thanks

    #
    9
    Dec 1, 2009 at 11:35 pm
  10. Posts: 26

    Glad to see you joined the Blender Cookie team Ward. I been thinking of box modeling humans for my War of the Worlds project, you’ve just made it 10x easier, thanks

    #
    10
    Dec 1, 2009 at 11:35 pm
    • Posts: 260

      happy to be of service :)

      #
      10.1
      Dec 10, 2009 at 9:25 pm
  11. Animandré
    Posts: 11

    OK! It will be really great to see this project.

    Success, friend!

    #
    11
    Dec 2, 2009 at 10:30 am
  12. Animandré
    Posts: 11

    OK! It will be really great to see this project.

    Success, friend!

    #
    12
    Dec 2, 2009 at 10:30 am
    • Posts: 260

      thank you, and success to you as well :)

      #
      12.1
      Dec 10, 2009 at 9:25 pm
  13. Craigsnedeker
    Posts: 10

    Cool! I’ve been box modeling some stuff for a music video I’m making. Really works good on more cartoonish characters

    #
    13
    Dec 2, 2009 at 4:47 pm
  14. Craigsnedeker
    Posts: 10

    Cool! I’ve been box modeling some stuff for a music video I’m making. Really works good on more cartoonish characters

    #
    14
    Dec 2, 2009 at 4:47 pm
    • Posts: 260

      i agree. box modeling is a quick way to get a nice cartoonish/roundish look without having to get really detailed. for more realistic characters, i’d recommend the plane-modeling technique (ala my johnny blender series)

      #
      14.1
      Dec 10, 2009 at 9:27 pm
  15. Heke
    Posts: 2

    Nice one!
    Hoping to see a tut on rigging him next :D

    #
    15
    Dec 3, 2009 at 4:35 am
  16. Heke
    Posts: 2

    Nice one!
    Hoping to see a tut on rigging him next :D

    #
    16
    Dec 3, 2009 at 4:35 am
    • Posts: 260

      patience, young grasshopper ;)

      #
      16.1
      Dec 10, 2009 at 9:27 pm
  17. verb
    Posts: 6

    Thanks for the tutorial!
    Great new tutor has joined BlenderCookie!

    #
    17
    Dec 3, 2009 at 6:37 am
    • Posts: 260

      aww you flatter me :) *blush*

      #
      17.1
      Dec 10, 2009 at 9:27 pm
  18. verb
    Posts: 6

    Thanks for the tutorial!
    Great new tutor has joined BlenderCookie!

    #
    18
    Dec 3, 2009 at 6:37 am
    • Posts: 260

      aww you flatter me :) *blush*

      #
      18.1
      Dec 10, 2009 at 9:27 pm
  19. Posts: 2

    Thanks a lot… I love my new Alien. Please post an armature/animation video for it. I cant wait to make a short movie with a character like him.

    #
    19
    Dec 3, 2009 at 12:57 pm
  20. Posts: 2

    Thanks a lot… I love my new Alien. Please post an armature/animation video for it. I cant wait to make a short movie with a character like him.

    #
    20
    Dec 3, 2009 at 12:57 pm
    • Posts: 260

      next up is texturing, and i plan to give him a space suit. after that comes the rigging, followed by animation :)

      #
      20.1
      Dec 10, 2009 at 9:28 pm
  21. AlphaSite
    Posts: 2

    To get the add menu just use Shift+A, t will bring it up to the mouse as before.

    #
    21
    Dec 3, 2009 at 12:57 pm
    • Chris
      Posts: 3

      You can still use the space-bar when the menu pops up type What you want like- Add Plane Add UV Sphere

      #
      21.1
      May 16, 2010 at 7:24 pm
  22. AlphaSite
    Posts: 2

    To get the add menu just use Shift+A, t will bring it up to the mouse as before.

    #
    22
    Dec 3, 2009 at 12:57 pm
    • Posts: 260

      awesome! thanks for the tip. i was still trying to use the spacebar :{

      #
      22.1
      Dec 10, 2009 at 9:29 pm
    • Chris
      Posts: 3

      You can still use the space-bar when the menu pops up type What you want like- Add Plane Add UV Sphere

      #
      22.2
      May 16, 2010 at 7:24 pm
  23. Posts: 53

    Great tutorial! I loved the new interface of 2.5 but one thing that was really annoying me in 2.5 was that when I’m rotating, grabbing or doing anything like this, if I hit the edge of the 3D view, the cursor jumps to the opposite side. The way to disable that is going to the user preferences (ctrl+alt+u) in the input tab there is a check box called “Continuous Grab”, just uncheck the box, and now your mouse moves perfectly when grabbing or rotating…

    #
    23
    Dec 5, 2009 at 8:41 am
  24. Posts: 53

    Great tutorial! I loved the new interface of 2.5 but one thing that was really annoying me in 2.5 was that when I’m rotating, grabbing or doing anything like this, if I hit the edge of the 3D view, the cursor jumps to the opposite side. The way to disable that is going to the user preferences (ctrl+alt+u) in the input tab there is a check box called “Continuous Grab”, just uncheck the box, and now your mouse moves perfectly when grabbing or rotating…

    #
    24
    Dec 5, 2009 at 8:41 am
    • Posts: 260

      i will give that a try. thanks for the heads up :)

      #
      24.1
      Dec 10, 2009 at 9:29 pm
  25. Kris
    Posts: 10

    As a modeler, I didn’t need this so much. But I do like that you took the time to show some Blender tips and tricks to those of us who would like to migrate from other packages.

    I do hope that you do the rigging and such. I animate in Maya and would really like to take advantage of the tools in Blender but I have no clue where to start.

    Good job and thanks for sharing.

    #
    25
    Dec 6, 2009 at 1:46 am
  26. Kris
    Posts: 10

    As a modeler, I didn’t need this so much. But I do like that you took the time to show some Blender tips and tricks to those of us who would like to migrate from other packages.

    I do hope that you do the rigging and such. I animate in Maya and would really like to take advantage of the tools in Blender but I have no clue where to start.

    Good job and thanks for sharing.

    #
    26
    Dec 6, 2009 at 1:46 am
    • Posts: 260

      you’re quite welcome :) yeah i plan to completely finish this guy, as i mentioned above: next is texturing, then rigging, then animation. so stay tuned :)

      #
      26.1
      Dec 10, 2009 at 9:30 pm
  27. Luciano Munoz
    Posts: 10

    as ALPHASITE said, you can have your meny with SHIFT A, but the nice thing about the spacebar is that it is a tool search, like spotlight on the mac or something like that, so if you want to add a cube, then type CUBE, and it’ll appear the add cube and just hit enter :D !

    CHeers!!

    #
    27
    Dec 8, 2009 at 11:27 am
    • Posts: 260

      another awesome tip! thanks!

      #
      27.1
      Dec 10, 2009 at 9:31 pm
  28. Luciano Munoz
    Posts: 10

    as ALPHASITE said, you can have your meny with SHIFT A, but the nice thing about the spacebar is that it is a tool search, like spotlight on the mac or something like that, so if you want to add a cube, then type CUBE, and it’ll appear the add cube and just hit enter :D !

    CHeers!!

    #
    28
    Dec 8, 2009 at 11:27 am
  29. Posts: 119

    High resolution

    Thanks
    :D

    #
    29
    Dec 10, 2009 at 12:29 pm
    • Posts: 260

      don’t thank me, thank blendercookie :) altho you’re welcome, all the same :)

      #
      29.1
      Dec 10, 2009 at 9:31 pm
  30. Darrell
    Posts: 20

    Great tutorial! Thanks!

    #
    30
    Dec 12, 2009 at 3:19 am
  31. Klesus
    Posts: 13

    When adding a sphere (or any type of object) you can check “view align” to make it orientate to your current viewport. By default everything is oriented by the global x, y, z axis, where x is width, y is depth and z is height. So if you press 1 to turn to frontview and then check “view align” then it will result in a sphere that’s rotated 90 degrees along the x axis.
    Just my 2c ;)

    #
    31
    Dec 15, 2009 at 10:41 am
  32. rafael fontes
    Posts: 2

    PROTUGUESE BRAZIL ~

    Belo tutorial cara, gostei bastante, isso que eu tava precisando de verdade *–*
    10/10 *

    #
    32
    Dec 15, 2009 at 10:55 am
  33. rafael fontes
    Posts: 2

    PROTUGUESE BRAZIL ~

    Belo tutorial cara, gostei bastante, isso que eu tava precisando de verdade *–*
    10/10 *

    #
    33
    Dec 15, 2009 at 10:55 am
  34. Milan
    Posts: 2

    Great tutorial, are you planning to do more of this…maybe other subjects (lighting, materials, animation…)?

    regards

    #
    34
    Dec 16, 2009 at 1:41 pm
  35. david
    Posts: 1

    hey david, do you still have blender 2.49

    #
    35
    Dec 17, 2009 at 11:52 am
  36. Posts: 12

    Is it possible to maximize the tutorial ?

    #
    36
    Dec 17, 2009 at 3:47 pm
    • Posts: 1415

      Pressing the 4-arrows icon next to the volume slider will maximize the video to full screen.

      #
      36.1
      Dec 17, 2009 at 4:08 pm
      • Posts: 12

        Thank you, I would not have found it.
        Saving is not possible, I suppose.
        I have allready reached my UMTS volume download limit this month.

        #
        36.1.1
        Dec 18, 2009 at 3:35 am
  37. trixiemay
    Posts: 2

    “wish we had the UNDO command in real life”

    aint that the truth…lol

    Very inspiring stuff Dave from a C4D to Blender switcher.

    #
    37
    Jan 6, 2010 at 5:42 am
  38. iulian
    Posts: 9

    Can you make a mouth and eye tutorial ?

    #
    38
    Jan 6, 2010 at 2:18 pm
  39. Jahovagis
    Posts: 12

    thank’s for the great tutorial. that showed me a bunch of stuff on box modeling and the sculpt tool. And now I know what my butt’s for…

    #
    39
    Jan 7, 2010 at 12:45 pm
  40. Posts: 22

    Um, yeah, I was a little confused when you extruded the top of the wrist then it “magically” became a single finger.

    #
    40
    Jan 31, 2010 at 3:28 pm
  41. William
    Posts: 1

    I love your tutorials! You can teach absolutely great! No blackout about what you just did, I can learn really fast! Thank you!

    #
    41
    Feb 14, 2010 at 2:06 pm
  42. Alf
    Posts: 1

    When I click on Sculpt Mode, Blender fails and closes. Is this because it’s an Alpha version, or is there something wrong with my computer?

    #
    42
    Mar 30, 2010 at 1:18 pm
    • Jazz
      Posts: 2

      Try reistalling python 2.6 and 3.1. I had same problem and i believe reinstalling python fixed it.

      #
      42.1
      May 16, 2010 at 12:39 pm
  43. Jazz
    Posts: 2

    Btw Mr.Ward your tutorials have helped me more than a could ever say I’ve followed you youtube channel but you mostly only have 2.49 tutorials. I was attempting to understnd them with 2.5 ,but with little luck. Are you switching to 2.5 for good now?

    #
    43
    May 16, 2010 at 12:43 pm
  44. Posts: 35

    Positively amazing especially as it is done in Alpha 0!!! XD

    #
    44
    May 19, 2010 at 9:31 am
  45. matt
    Posts: 1

    Thank you so much! Watching this video helped me get my topology right for my project and your tutorial on rigging made sure that my rig worked right!!!!! I really appreciate these tutorials, and I will be watching more as soon as I can!

    #
    45
    May 19, 2010 at 11:23 pm
  46. willem Goossens
    Posts: 2

    I have problems with the scaling???
    (i’m working in blender 2.5 alpha 0)

    #
    46
    Jun 9, 2010 at 3:11 pm
  47. Tyler
    Posts: 3

    Make sure to check the “clipping” check box… very important for the mirror modifier.

    #
    47
    Jun 10, 2010 at 2:21 am
  48. willem Goossens
    Posts: 2

    Thanks,
    but i got another problem:
    when i added a UV sphere, the wireframe of the rest of the face desappered?
    so i did ctrl+Z and the sphere desappered, but i stil cant get the wireframe…

    Can anybody help me??

    W.G.

    p.s. I use blender 2.5 alpha 2

    #
    48
    Jun 10, 2010 at 3:29 pm
  49. Posts: 1

    great tutorial but i had to keep redoing it because blender 2.5 is glitchy and crashes and i never save :(

    #
    49
    Jun 21, 2010 at 6:37 pm
  50. Tiffany Liu
    Posts: 3

    Ok, I’m a green horn when it comes to 3d modeling. I’ve followed this video step by step until I’ve reached the mirror part. I know it’s supposed to mirror the object immediately, however it doesn’t. I’m not sure why my mirror modifier isn’t working.

    #
    50
    Jul 2, 2010 at 8:39 am
  51. Tiffany Liu
    Posts: 3

    Oh, I figured it out. It wasn’t facing the front and the mirror program only likes to add on perpendicular to the model. Because the model was on its side, it confused the program.

    #
    51
    Jul 2, 2010 at 8:49 am
  52. Tiffany Liu
    Posts: 3

    Ok, I’m trying to model the shape now and it keeps messing up. (I keep messing up.) How do I view my mess like the mess in the video? At front view, Mr. Ward only sees the front edge lines and modifies them accordingly. However, I see all my pts and edges while looking at the front view. I can’t grab the edges right or as cleanly as the video. How do I make my mesh less transparent?

    #
    52
    Jul 2, 2010 at 10:12 am
    • Posts: 28

      There is a little checkbox to the right of the ‘vertex/edge/face’ selector, toggle it to view/select all, or only ‘visible’

      #
      52.1
      Aug 12, 2010 at 10:57 pm
  53. Posts: 119

    help

    I wonder what david shortcut that uses the part of the alien’s neck
    that the 20:30 / 20:40 of the video?

    #
    53
    Jul 3, 2010 at 10:42 pm
  54. JJ
    Posts: 1

    Absolutely great tutorial! Thumbs up!

    #
    54
    Jul 24, 2010 at 2:41 pm
  55. Posts: 28

    Hands-down my favorite tutorial i have completed to date. Mine looks nothing like this one, but used the same techiniques! lol.

    image: http://www.facebook.com/photo.php?pid=4703713&l=f89e9b18f3&id=799498753

    #
    55
    Aug 12, 2010 at 10:55 pm
  56. vinicius fat
    Posts: 1

    hey, veryyy good,

    i have a question, how i set all vertices in one clik like you?

    i press B and only mark the first vertice in front view.

    please help me

    Sorry my bad english.

    bye bye

    brazil/Juiz de fora

    #
    56
    Aug 15, 2010 at 1:12 pm
  57. tedybearsarecuteandcuddly
    Posts: 1

    it won’t let me download it!!!!! :’[!

    #
    57
    Aug 20, 2010 at 9:30 pm
    • Posts: 1415

      Are you getting any kind of error and are you a Citizen and/or did you purchase the source files?

      -Jonathan

      #
      57.1
      Aug 20, 2010 at 10:14 pm
  58. eli haun
    Posts: 7

    Cool turtoural!

    My question is, What shortcut adds an extra ring? I am trying to do the eye stalk and notice you added rings in order to make it more round. Any help will be greatly appreciated.

    #
    58
    Aug 25, 2010 at 9:58 am
    • Posts: 1415

      The hotkey you are looking for is CTRL + R to add a loopcut.

      -Jonathan

      #
      58.1
      Aug 25, 2010 at 10:25 am
      • eli haun
        Posts: 7

        Thanks so much! Concidering this is my first experiance with computer graphics, I am so glad found this site.

        #
        58.1.1
        Aug 25, 2010 at 10:46 am
  59. Sean
    Posts: 2

    I’m having the same problem as vinicius fat, using the same version of Blender as well. How do I select all the verticies after pressing B as in the video? Is there an option I don’t have check? Is it a version issue? The only way I can get around it in the beginning is to switch to wire frame but that’s prove difficult the more detailed it the model becomes.

    Thanks in advance for the assist

    #
    59
    Aug 28, 2010 at 11:17 am
    • Anthony
      Posts: 5

      Possible version issue.
      I’m doing this again, and I noticed a small button that looks like two windows, I think this is what you are talking about because it doesn’t show it in the video, and he doesn’t mention it.

      #
      59.1
      Aug 30, 2010 at 12:58 pm
      • Anthony
        Posts: 5

        Button near Vertex, Edge and Face buttons in Edit Mode.
        It says “Limit selection to visible (clipped with depth buffer)
        Hope this helps, sorry for double post.

        #
        59.1.1
        Aug 30, 2010 at 1:02 pm
  60. Seán
    Posts: 2

    Thanks Anthony that was the button!! I’m cookin’ with gas now!!! Thanks again!!

    #
    60
    Aug 30, 2010 at 8:19 pm
  61. Adrian S
    Posts: 1

    My blender 2.5 beta won’t delete all the vertices on the cube when selected from the front view.It only selects the front face.It doesn’t select the whole side.Why is that?Pretty annoing.Anyway nice tutorial.I hope you post a new one on how to texture and animate him.That would be great!Keep up the good work

    #
    61
    Aug 31, 2010 at 3:52 pm
  62. Fabio
    Posts: 2

    AWESOME. Man, you are great with anatomy, it looks pretty nice and also funny! Congratulations!
    Did you texturize him? I would like to watch it if you do.

    #
    62
    Oct 2, 2010 at 1:34 am
  63. Luka
    Posts: 2

    How do i make a face not scale to its center like at 5:35.

    #
    63
    Nov 24, 2010 at 12:55 pm
  64. Pip
    Posts: 3

    This tutorial is good but i have a serious problem (and yes i am a noob to this kinda stuff so bare with me). Everytime i try to make his head round or whatever like you do in the tutorial, i notice when you move the verticies they all move at once. Mine however move one at a time, hard to explain but you know the is like 4 squares each way from the subdivide? Well when you move them in the video all 4 move at once, mine however i can only move 1 meaning i have to try and move them all seperatly causing the cube to look nothing like a head nor anything to be exact. Can you tell me what im doing wrong?

    #
    64
    Feb 3, 2011 at 6:10 pm
  65. Pip
    Posts: 3

    This tutorial is good but i have a serious problem (and yes i am a noob to this kinda stuff so bare with me). Everytime i try to make his head round or whatever like you do in the tutorial, i notice when you move the verticies they all move at once. Mine however move one at a time, hard to explain but you know the is like 4 squares each way from the subdivide? Well when you move them in the video all 4 move at once, mine however i can only move 1 meaning i have to try and move them all seperatly causing the cube to look nothing like a head nor anything to be exact. Can you tell me what im doing wrong?

    #
    65
    Feb 3, 2011 at 6:10 pm
  66. Pip
    Posts: 3

    I have a big issue and i think its similar to Adrian S’s comment. When i select the verticies to round the side of the cube to make the face it just takes the front side of the cube. The cubes per side from the subdivider and i can only select 1 cube on each side and move it meaning i can do the corner but the side view shows ONLY the corner vertex has been move, not the cube that go behind it, how can i fix this?

    #
    66
    Feb 3, 2011 at 6:15 pm
  67. Adam
    Posts: 2

    Hey, love the tutorial. However, at the beginning when you’re shaping the head and what not, how do you select more than just the visible vertices? For example: when you delete half the cube, the whole side gets deleted, however when i try that, just the 4 faces in the front get deleted.

    #
    67
    Feb 9, 2011 at 12:14 am
    • Kevin
      Posts: 1

      I do believe that there is a button in the 3d view ports tool bar that looks like a cube with large white vertices, this button will allow you to edit the other vertices.

      #
      67.1
      Feb 14, 2011 at 5:34 pm
      • NEED HELP
        Posts: 1

        PLSS I CANT FIND THE cube with vertices on it help mee

        #
        67.1.1
        Feb 19, 2011 at 6:19 am
      • Posts: 1415

        Sounds like you just need to enter Edit Mode by selecting the Cube with your Right Mouse Button and then press Tab.

        -Jonathan

        #
        Feb 19, 2011 at 1:32 pm
  68. Adam
    Posts: 2

    Hey, love the tutorial. However, at the beginning when you’re shaping the head and what not, how do you select more than just the visible vertices? For example: when you delete half the cube, the whole side gets deleted, however when i try that, just the 4 faces in the front get deleted.

    #
    68
    Feb 9, 2011 at 12:14 am
  69. Geoff
    Posts: 1

    Can you please tell me how you add a ring when editing the model? – At some points you select all vertices by alt+right clicking, then do something to duplicate the ring as a new ring in the model… How?

    #
    69
    Mar 2, 2011 at 3:41 am
  70. Zack
    Posts: 3

    when you grab the vertex at the begining and delete them to mirrowr you only grab the front but the back ones go aswell but when i only grab the front the front goes but the back stays making it look sillyand meaing i have to go into limut selection to visible mode which when you are modeling is really anoying so what do i do to only grab the front but it grabs the back aswell

    #
    70
    Mar 5, 2011 at 10:33 am
  71. Zack
    Posts: 3

    no its not that , i am in edit mode its that when he click one vertice it selects the ones behind where are when i select one vertice the ones behind remin unselected so at the begining where he deletes the uneeded vertices after he subdived when i do that it on deletes the top plain leaving the ones behind, and going into the mode with the square and the big vertices is just really annoying when you are modeling

    #
    71
    Mar 6, 2011 at 9:50 am
  72. Zack
    Posts: 3

    mine was fine until i went on object mode then it had this big box around the shape of the head. CONFUSED!!!

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    72
    Mar 6, 2011 at 10:51 am
  73. Posts: 22

    Wow, nice tutorial, i learned a lot from how you do fingers. it helped me.
    by the way, i just thought about it, your alien wouldn’t be able to see depth :O (i know i think too much)

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    73
    Sep 1, 2011 at 4:02 pm
  74. Posts: 25
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    74
    Sep 4, 2011 at 5:37 am
  75. Posts: 2

    Hi.. just a quick question i tried doing this myself and right about 8:28 time, how did you unselect the ball and select the other part and have the vertices of the ball disappear? because everytime i try press A on the keyboard everything is selected including the ball. thanks

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    75
    Sep 12, 2011 at 10:44 am
  76. Posts: 2

    Please disregard my comment.. Thanks.. figured it out…. Finally…. ^_^

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    76
    Sep 12, 2011 at 11:08 am
  77. Posts: 3

    Good stuff. I really need to work at box modeling… I suck at it. I turned this into a robot alien dude to get around the box modeling… made up of cylinders and spheres. The most important thing I learned in this tut is to turn on clipping and applying the mirror modifier to turn your sculpt back into one coherent piece.
    I’m really going about this in the reverse order… the first things I learned when I started playing around with blender a few months ago were fluid particles, realistic fluids animation, working in the compositor, the video sequence editor, camera and lighting, materials and textures… I just now got into the modeling and sculpting part. I can’t wait to rig this thing up for some animation!

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    77
    Oct 3, 2011 at 6:10 pm
  78. Nicholas Norris
    Posts: 3

    how do you do the thing at the beginning by shaping the head???

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    78
    Oct 31, 2011 at 4:10 pm
  79. Posts: 15

    Hey David

    I have done this twice, once when I first started modeling, and I started again yesterday. However, each time I run into the same problem. The bottom of the torso is too thin. How do I fix this? Thanks, and keep up the great tutorials!

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    79
    Nov 11, 2011 at 5:40 am
  80. Posts: 25

    Hey awesome tut, just wondering though. i have worked on this alien for a year
    now, i have 5 different aliens that have not turned out the way I wanted it.
    so could you put the alien model on this website called http://www.blendswap.com/ you don’t have to include the rig but it would be awesome if you could. thanks :>

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    80
    Jan 29, 2012 at 11:33 am
  81. Posts: 25

    Hello David, i downloaded your alien character from the motion blur tutorial and found that the textures and materials were blacked out. please tell me why this happened. thanks ;P

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    81
    Feb 7, 2012 at 5:16 pm
  82. Joachim
    Posts: 1

    When I use the box selection, I only select the part that I see, and not the part behind it, so when I use the box selection on the corners I only select the one corner closest to me and have to pan around and select each vertesie individually. How can I make the box selector select everything instead of just the front of the model?

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    82
    Feb 10, 2012 at 6:41 am
    • Posts: 1415

      You can either turn off clipping in the viewport header or just go into wireframe mode with (Z) when you want to select everything.

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      82.1
      Feb 10, 2012 at 10:20 am
  83. Anthony
    Posts: 5

    Button near Vertex, Edge and Face buttons in Edit Mode.
    It says “Limit selection to visible (clipped with depth buffer)
    Hope this helps, sorry for double post.

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    82.1
    Aug 30, 2010 at 1:02 pm
  84. Posts: 1415

    Sounds like you just need to enter Edit Mode by selecting the Cube with your Right Mouse Button and then press Tab.

    -Jonathan

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    82.1
    Feb 19, 2011 at 1:32 pm

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