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	<title>Comments on: Creating a Urban Stairway Scene &#8211; Part 1</title>
	<atom:link href="http://cgcookie.com/blender/2009/11/24/creating-a-urban-stairway-scene-part-1/feed/" rel="self" type="application/rss+xml" />
	<link>http://cgcookie.com/blender/2009/11/24/creating-a-urban-stairway-scene-part-1/</link>
	<description>Blender 3D Tutorials and Training</description>
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	<item>
		<title>By: michael</title>
		<link>http://cgcookie.com/blender/2009/11/24/creating-a-urban-stairway-scene-part-1/#comment-1014</link>
		<dc:creator>michael</dc:creator>
		<pubDate>Sat, 09 Oct 2010 17:23:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/?p=1107#comment-1014</guid>
		<description>unable to location photo with in the tutorial for a reference</description>
		<content:encoded><![CDATA[<p>unable to location photo with in the tutorial for a reference</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: norvman</title>
		<link>http://cgcookie.com/blender/2009/11/24/creating-a-urban-stairway-scene-part-1/#comment-1013</link>
		<dc:creator>norvman</dc:creator>
		<pubDate>Mon, 17 May 2010 02:36:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/?p=1107#comment-1013</guid>
		<description>Thanks for these tutorials...
I&#039;m an old hand with several 3D software... Wave, Max, XSI... I&#039;m just now attempting to try out Blender...
your tutorials are getting me up to speed very quickly... Thanks for the effort...

I did nowever learn some new techique here in this one with your approach toward blocking off first...
I use this technique when ever I do oil paintings and pencil sketching... but I have a bad habbit of spending too much time on details when it comes to doing 3D work. So this has really helped...

Thanks again for the effort...

hope to meet you in person some time...

Norvell Maples</description>
		<content:encoded><![CDATA[<p>Thanks for these tutorials&#8230;<br />
I&#8217;m an old hand with several 3D software&#8230; Wave, Max, XSI&#8230; I&#8217;m just now attempting to try out Blender&#8230;<br />
your tutorials are getting me up to speed very quickly&#8230; Thanks for the effort&#8230;</p>
<p>I did nowever learn some new techique here in this one with your approach toward blocking off first&#8230;<br />
I use this technique when ever I do oil paintings and pencil sketching&#8230; but I have a bad habbit of spending too much time on details when it comes to doing 3D work. So this has really helped&#8230;</p>
<p>Thanks again for the effort&#8230;</p>
<p>hope to meet you in person some time&#8230;</p>
<p>Norvell Maples</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Alex</title>
		<link>http://cgcookie.com/blender/2009/11/24/creating-a-urban-stairway-scene-part-1/#comment-1012</link>
		<dc:creator>Alex</dc:creator>
		<pubDate>Wed, 10 Feb 2010 09:03:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/?p=1107#comment-1012</guid>
		<description>Hey great tutorial thanks for uploading.
Quick question: how do you move the camera while looking throught it? when i press num0 then use the middle mouse button to pan around it leaves the camera behind.  I&#039;m new to blander so its probably a pathetic mistake on my part :p

Thanks

Alex</description>
		<content:encoded><![CDATA[<p>Hey great tutorial thanks for uploading.<br />
Quick question: how do you move the camera while looking throught it? when i press num0 then use the middle mouse button to pan around it leaves the camera behind.  I&#8217;m new to blander so its probably a pathetic mistake on my part :p</p>
<p>Thanks</p>
<p>Alex</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: kernond</title>
		<link>http://cgcookie.com/blender/2009/11/24/creating-a-urban-stairway-scene-part-1/#comment-1011</link>
		<dc:creator>kernond</dc:creator>
		<pubDate>Wed, 06 Jan 2010 11:17:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/?p=1107#comment-1011</guid>
		<description>Thanks for the links and camera tips!

Boats...that&#039;s an interesting subject that can go in many directions. I&#039;ll keep it in mind.</description>
		<content:encoded><![CDATA[<p>Thanks for the links and camera tips!</p>
<p>Boats&#8230;that&#8217;s an interesting subject that can go in many directions. I&#8217;ll keep it in mind.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mehmet PINARCI</title>
		<link>http://cgcookie.com/blender/2009/11/24/creating-a-urban-stairway-scene-part-1/#comment-1010</link>
		<dc:creator>Mehmet PINARCI</dc:creator>
		<pubDate>Tue, 05 Jan 2010 23:36:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/?p=1107#comment-1010</guid>
		<description>Well this is lovely , Yes, ugh when Kernon Dillon ,first duplicates that cube to be the second post of the staircase blender shows optically correct image of the cube at distant . I mean when I say correct ,it is simply correct presentation of the image. Because Blenders wide lens is one wild supreme quality lens with no decay distortion errors at any wide angle , where as any high quality wide lens ,still yet would fail towards the edges of the view .</description>
		<content:encoded><![CDATA[<p>Well this is lovely , Yes, ugh when Kernon Dillon ,first duplicates that cube to be the second post of the staircase blender shows optically correct image of the cube at distant . I mean when I say correct ,it is simply correct presentation of the image. Because Blenders wide lens is one wild supreme quality lens with no decay distortion errors at any wide angle , where as any high quality wide lens ,still yet would fail towards the edges of the view .</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jonathan Williamson</title>
		<link>http://cgcookie.com/blender/2009/11/24/creating-a-urban-stairway-scene-part-1/#comment-1008</link>
		<dc:creator>Jonathan Williamson</dc:creator>
		<pubDate>Fri, 01 Jan 2010 19:59:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/?p=1107#comment-1008</guid>
		<description>Wonderful link, thanks for this!</description>
		<content:encoded><![CDATA[<p>Wonderful link, thanks for this!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jeroen</title>
		<link>http://cgcookie.com/blender/2009/11/24/creating-a-urban-stairway-scene-part-1/#comment-1007</link>
		<dc:creator>Jeroen</dc:creator>
		<pubDate>Fri, 01 Jan 2010 13:46:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/?p=1107#comment-1007</guid>
		<description>Hello Kernond,

I don&#039;t know wether you sorted out the focal length problem already, but just in case: here is what I know about it.
Blender&#039;s camera is (apparently) still based on the 35mm analogue camera. Most digital camera&#039;s however have a sensor that is smaller then the old analogue 35mm negative. This size, however, is still the standard because there are differences in the size of the sensors of the various types of camera&#039;s of various brands and makes. A camera with an actual 35mm sensor is called a full frame.
The relation between the focal length of the lens and the size of the sensor is called the crop factor.  If the size of the sensor is 2/3 of the 35 mm standard then the Effective Focal Length or EFL is 1.5 times the actual focal length. IOW: a 18mm lens gives the same image as a 18*1.5=27 mm lens would give on a 35mm camera.
Since you already have contact with the photographer of the reference photo, you could ask him the make and the cropfactor of his cameara. Most manufacturers give this information in the manual. I use a Nikon D80 and it&#039;s cropfactor is 1.5.

Hope this helps</description>
		<content:encoded><![CDATA[<p>Hello Kernond,</p>
<p>I don&#8217;t know wether you sorted out the focal length problem already, but just in case: here is what I know about it.<br />
Blender&#8217;s camera is (apparently) still based on the 35mm analogue camera. Most digital camera&#8217;s however have a sensor that is smaller then the old analogue 35mm negative. This size, however, is still the standard because there are differences in the size of the sensors of the various types of camera&#8217;s of various brands and makes. A camera with an actual 35mm sensor is called a full frame.<br />
The relation between the focal length of the lens and the size of the sensor is called the crop factor.  If the size of the sensor is 2/3 of the 35 mm standard then the Effective Focal Length or EFL is 1.5 times the actual focal length. IOW: a 18mm lens gives the same image as a 18*1.5=27 mm lens would give on a 35mm camera.<br />
Since you already have contact with the photographer of the reference photo, you could ask him the make and the cropfactor of his cameara. Most manufacturers give this information in the manual. I use a Nikon D80 and it&#8217;s cropfactor is 1.5.</p>
<p>Hope this helps</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jeroen</title>
		<link>http://cgcookie.com/blender/2009/11/24/creating-a-urban-stairway-scene-part-1/#comment-1009</link>
		<dc:creator>Jeroen</dc:creator>
		<pubDate>Fri, 01 Jan 2010 13:46:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/?p=1107#comment-1009</guid>
		<description>Hello Kernond,

I don&#039;t know wether you sorted out the focal length problem already, but just in case: here is what I know about it.
Blender&#039;s camera is (apparently) still based on the 35mm analogue camera. Most digital camera&#039;s however have a sensor that is smaller then the old analogue 35mm negative. This size, however, is still the standard because there are differences in the size of the sensors of the various types of camera&#039;s of various brands and makes. A camera with an actual 35mm sensor is called a full frame.
The relation between the focal length of the lens and the size of the sensor is called the crop factor.  If the size of the sensor is 2/3 of the 35 mm standard then the Effective Focal Length or EFL is 1.5 times the actual focal length. IOW: a 18mm lens gives the same image as a 18*1.5=27 mm lens would give on a 35mm camera.
Since you already have contact with the photographer of the reference photo, you could ask him the make and the cropfactor of his cameara. Most manufacturers give this information in the manual. I use a Nikon D80 and it&#039;s cropfactor is 1.5.

Hope this helps</description>
		<content:encoded><![CDATA[<p>Hello Kernond,</p>
<p>I don&#8217;t know wether you sorted out the focal length problem already, but just in case: here is what I know about it.<br />
Blender&#8217;s camera is (apparently) still based on the 35mm analogue camera. Most digital camera&#8217;s however have a sensor that is smaller then the old analogue 35mm negative. This size, however, is still the standard because there are differences in the size of the sensors of the various types of camera&#8217;s of various brands and makes. A camera with an actual 35mm sensor is called a full frame.<br />
The relation between the focal length of the lens and the size of the sensor is called the crop factor.  If the size of the sensor is 2/3 of the 35 mm standard then the Effective Focal Length or EFL is 1.5 times the actual focal length. IOW: a 18mm lens gives the same image as a 18*1.5=27 mm lens would give on a 35mm camera.<br />
Since you already have contact with the photographer of the reference photo, you could ask him the make and the cropfactor of his cameara. Most manufacturers give this information in the manual. I use a Nikon D80 and it&#8217;s cropfactor is 1.5.</p>
<p>Hope this helps</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: N. Hermes</title>
		<link>http://cgcookie.com/blender/2009/11/24/creating-a-urban-stairway-scene-part-1/#comment-1006</link>
		<dc:creator>N. Hermes</dc:creator>
		<pubDate>Fri, 01 Jan 2010 12:17:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/?p=1107#comment-1006</guid>
		<description>There is another greate page with photographies taken from old industries and Detroit.


Check it out on:

http://www.marchandmeffre.com/</description>
		<content:encoded><![CDATA[<p>There is another greate page with photographies taken from old industries and Detroit.</p>
<p>Check it out on:</p>
<p><a href="http://www.marchandmeffre.com/" rel="nofollow">http://www.marchandmeffre.com/</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: cristian</title>
		<link>http://cgcookie.com/blender/2009/11/24/creating-a-urban-stairway-scene-part-1/#comment-1005</link>
		<dc:creator>cristian</dc:creator>
		<pubDate>Mon, 28 Dec 2009 12:13:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/?p=1107#comment-1005</guid>
		<description>Thanks for the tutorials , really helpfull.I am also interested in building boats and I have tried to do this using Blender but it doesn &#039;t work . Can you make a tutorial on this? It would help me a lot.Happy new year ...</description>
		<content:encoded><![CDATA[<p>Thanks for the tutorials , really helpfull.I am also interested in building boats and I have tried to do this using Blender but it doesn &#8216;t work . Can you make a tutorial on this? It would help me a lot.Happy new year &#8230;</p>
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