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	<title>Comments on: Tip: Using the Snapping Tool</title>
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	<link>http://cgcookie.com/blender/2009/11/03/tip-using-the-snapping-tool/</link>
	<description>Blender Tutorials and Training</description>
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	<item>
		<title>By: Dain</title>
		<link>http://cgcookie.com/blender/2009/11/03/tip-using-the-snapping-tool/#comment-668</link>
		<dc:creator>Dain</dc:creator>
		<pubDate>Fri, 10 Dec 2010 04:06:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/?p=916#comment-668</guid>
		<description>I always hear him say &quot;acrossed&quot;, and &quot;pectorial&quot;. I think it shows character. :) Thanks, Jonathan, and the rest of the contributors for the quality education and time spent.</description>
		<content:encoded><![CDATA[<p>I always hear him say &#8220;acrossed&#8221;, and &#8220;pectorial&#8221;. I think it shows character. <img src='http://cgcnetwork.cgcookie.netdna-cdn.com/blender/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  Thanks, Jonathan, and the rest of the contributors for the quality education and time spent.</p>
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	<item>
		<title>By: Stephen Koroknay</title>
		<link>http://cgcookie.com/blender/2009/11/03/tip-using-the-snapping-tool/#comment-667</link>
		<dc:creator>Stephen Koroknay</dc:creator>
		<pubDate>Wed, 17 Feb 2010 00:58:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/?p=916#comment-667</guid>
		<description>Dear Jonathan,

your tutorials are brilliant and i am very grateful for your patience and generosity. There is just one tiny little detail that i would like to bring to your attention. Vertex is the singular form of the plural vertices.

One vertex; two vertices.</description>
		<content:encoded><![CDATA[<p>Dear Jonathan,</p>
<p>your tutorials are brilliant and i am very grateful for your patience and generosity. There is just one tiny little detail that i would like to bring to your attention. Vertex is the singular form of the plural vertices.</p>
<p>One vertex; two vertices.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: D. Waschow</title>
		<link>http://cgcookie.com/blender/2009/11/03/tip-using-the-snapping-tool/#comment-666</link>
		<dc:creator>D. Waschow</dc:creator>
		<pubDate>Tue, 08 Dec 2009 15:04:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/?p=916#comment-666</guid>
		<description>Make sure you only have the relevant vertices selected when you perform the merge. If you have all the vertices of the cube selected they will all collapse down to a single one, effectively blasting your cube.</description>
		<content:encoded><![CDATA[<p>Make sure you only have the relevant vertices selected when you perform the merge. If you have all the vertices of the cube selected they will all collapse down to a single one, effectively blasting your cube.</p>
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	</item>
	<item>
		<title>By: Jonathan Williamson</title>
		<link>http://cgcookie.com/blender/2009/11/03/tip-using-the-snapping-tool/#comment-665</link>
		<dc:creator>Jonathan Williamson</dc:creator>
		<pubDate>Tue, 08 Dec 2009 06:10:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/?p=916#comment-665</guid>
		<description>That&#039;s a bad habit of mine back from when I first started 7 years ago :)</description>
		<content:encoded><![CDATA[<p>That&#8217;s a bad habit of mine back from when I first started 7 years ago <img src='http://cgcnetwork.cgcookie.netdna-cdn.com/blender/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: George</title>
		<link>http://cgcookie.com/blender/2009/11/03/tip-using-the-snapping-tool/#comment-664</link>
		<dc:creator>George</dc:creator>
		<pubDate>Tue, 08 Dec 2009 05:41:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/?p=916#comment-664</guid>
		<description>Jonathan,

Beginner here.
Was your selection of (Merge / At Center) a mistake?
My cube disapears when I do that.

Thanks,
George</description>
		<content:encoded><![CDATA[<p>Jonathan,</p>
<p>Beginner here.<br />
Was your selection of (Merge / At Center) a mistake?<br />
My cube disapears when I do that.</p>
<p>Thanks,<br />
George</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: D. Waschow</title>
		<link>http://cgcookie.com/blender/2009/11/03/tip-using-the-snapping-tool/#comment-663</link>
		<dc:creator>D. Waschow</dc:creator>
		<pubDate>Tue, 08 Dec 2009 03:00:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/?p=916#comment-663</guid>
		<description>Jonathan:

I love your tutorials (REALLY!) but, dude... the singular form is &quot;vertex&quot; not &quot;verticie.&quot; :-D</description>
		<content:encoded><![CDATA[<p>Jonathan:</p>
<p>I love your tutorials (REALLY!) but, dude&#8230; the singular form is &#8220;vertex&#8221; not &#8220;verticie.&#8221; <img src='http://cgcnetwork.cgcookie.netdna-cdn.com/blender/wp-includes/images/smilies/icon_biggrin.gif' alt=':-D' class='wp-smiley' /> </p>
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	<item>
		<title>By: Joe Hultgren</title>
		<link>http://cgcookie.com/blender/2009/11/03/tip-using-the-snapping-tool/#comment-662</link>
		<dc:creator>Joe Hultgren</dc:creator>
		<pubDate>Mon, 30 Nov 2009 07:21:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/?p=916#comment-662</guid>
		<description>Nixon

When he moved the vertex down he didn&#039;t create an n-gon. What happened is that the face became non-planer or not flat.  An n-gon is a face with more than 4 verts.

Your impression of what is going on is pretty much correct. Blender treats a quad as two triangles internally so there is an edge there but you can&#039;t select it. The face is still being rendered flat so it looks weird from some angles.  With the severity of non-planerness going on there you would want to cut a new edge there to control how it looks or do something else like add a sub-surf modifier.  On flatter planes its less of a problem.</description>
		<content:encoded><![CDATA[<p>Nixon</p>
<p>When he moved the vertex down he didn&#8217;t create an n-gon. What happened is that the face became non-planer or not flat.  An n-gon is a face with more than 4 verts.</p>
<p>Your impression of what is going on is pretty much correct. Blender treats a quad as two triangles internally so there is an edge there but you can&#8217;t select it. The face is still being rendered flat so it looks weird from some angles.  With the severity of non-planerness going on there you would want to cut a new edge there to control how it looks or do something else like add a sub-surf modifier.  On flatter planes its less of a problem.</p>
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	</item>
	<item>
		<title>By: Nixon</title>
		<link>http://cgcookie.com/blender/2009/11/03/tip-using-the-snapping-tool/#comment-661</link>
		<dc:creator>Nixon</dc:creator>
		<pubDate>Wed, 04 Nov 2009 04:05:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/?p=916#comment-661</guid>
		<description>Hey Jonathan,

thx for that nifty hint to the snapping tool usage. I&#039;ll try to familiarize with it quick since i think it can save some decent ammount of fuss while editing meshes. And yeah that T-Joint tut by Kernon was indeed cool:)

The first vertex u snap at the upper corner of that cube creates an odd shape of face..i have the impression that its 2 triangles with an edge missing.
...is this some sort of n-gon wich one created there? When rendered out u&#039;d get the impression it was 2 triangles, with a sharp edge, the mesh however in edit mode makes it hard to determine the shape of the face but creating an edge between the 2 new corner verts will reveal that it is indeed 2 triangles wich have a clear edge. However the facecount stays the same from start.
Anyway this is a great tip, snapping will make it easier to keep meshes clean, i didn&#039;t even knew that blender 2.49 allows to create such a face with a single click.
Much appreciation and regards from Berlin,
hope your having a good time:)

(P.S. : Does your toon shader wich u proposed a while ago apply to a complete scene by any chance? Sorry about going off topic here.)</description>
		<content:encoded><![CDATA[<p>Hey Jonathan,</p>
<p>thx for that nifty hint to the snapping tool usage. I&#8217;ll try to familiarize with it quick since i think it can save some decent ammount of fuss while editing meshes. And yeah that T-Joint tut by Kernon was indeed cool:)</p>
<p>The first vertex u snap at the upper corner of that cube creates an odd shape of face..i have the impression that its 2 triangles with an edge missing.<br />
&#8230;is this some sort of n-gon wich one created there? When rendered out u&#8217;d get the impression it was 2 triangles, with a sharp edge, the mesh however in edit mode makes it hard to determine the shape of the face but creating an edge between the 2 new corner verts will reveal that it is indeed 2 triangles wich have a clear edge. However the facecount stays the same from start.<br />
Anyway this is a great tip, snapping will make it easier to keep meshes clean, i didn&#8217;t even knew that blender 2.49 allows to create such a face with a single click.<br />
Much appreciation and regards from Berlin,<br />
hope your having a good time:)</p>
<p>(P.S. : Does your toon shader wich u proposed a while ago apply to a complete scene by any chance? Sorry about going off topic here.)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: LURKEN</title>
		<link>http://cgcookie.com/blender/2009/11/03/tip-using-the-snapping-tool/#comment-660</link>
		<dc:creator>LURKEN</dc:creator>
		<pubDate>Tue, 03 Nov 2009 21:40:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/?p=916#comment-660</guid>
		<description>very handy little tip!
But you could also include the &quot;AutoMerge Editing&quot; feature, so that you don&#039;t have to remove doubles all the time.

Another cool thing you could add is that you can lock a vertex to a specific axis(like you usually can) and then snap it to a vertex anywhere, but it will only move the difference of the lenght to the selected vertex in the axis you specified. (that sounds pretty complicated, but it really isn&#039;t) :)</description>
		<content:encoded><![CDATA[<p>very handy little tip!<br />
But you could also include the &#8220;AutoMerge Editing&#8221; feature, so that you don&#8217;t have to remove doubles all the time.</p>
<p>Another cool thing you could add is that you can lock a vertex to a specific axis(like you usually can) and then snap it to a vertex anywhere, but it will only move the difference of the lenght to the selected vertex in the axis you specified. (that sounds pretty complicated, but it really isn&#8217;t) <img src='http://cgcnetwork.cgcookie.netdna-cdn.com/blender/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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