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	<title>Comments on: Creating a Pup Tent &#8211; Part 1</title>
	<atom:link href="http://cgcookie.com/blender/2009/10/29/creating-a-pup-tent-part-1/feed/" rel="self" type="application/rss+xml" />
	<link>http://cgcookie.com/blender/2009/10/29/creating-a-pup-tent-part-1/</link>
	<description>Great Blender tutorials and training</description>
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	<item>
		<title>By: Jonathan Williamson</title>
		<link>http://cgcookie.com/blender/2009/10/29/creating-a-pup-tent-part-1/comment-page-1/#comment-627</link>
		<dc:creator>Jonathan Williamson</dc:creator>
		<pubDate>Fri, 25 Jun 2010 19:43:55 +0000</pubDate>
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		<description><![CDATA[This is a very intriguing idea that I would like to test! I will be sure to let you know if I come up with anything. I feel like it should be possible.

-Jonathan]]></description>
		<content:encoded><![CDATA[<p>This is a very intriguing idea that I would like to test! I will be sure to let you know if I come up with anything. I feel like it should be possible.</p>
<p>-Jonathan</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Delfeld</title>
		<link>http://cgcookie.com/blender/2009/10/29/creating-a-pup-tent-part-1/comment-page-1/#comment-626</link>
		<dc:creator>Delfeld</dc:creator>
		<pubDate>Fri, 25 Jun 2010 14:51:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/?p=872#comment-626</guid>
		<description><![CDATA[Is it possible to use cloth simulation to tighten the knot?  E.g., &quot;pull&quot; the rope in a simulation animation to tighten it . . .]]></description>
		<content:encoded><![CDATA[<p>Is it possible to use cloth simulation to tighten the knot?  E.g., &#8220;pull&#8221; the rope in a simulation animation to tighten it . . .</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: n66</title>
		<link>http://cgcookie.com/blender/2009/10/29/creating-a-pup-tent-part-1/comment-page-1/#comment-625</link>
		<dc:creator>n66</dc:creator>
		<pubDate>Mon, 12 Apr 2010 09:23:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/?p=872#comment-625</guid>
		<description><![CDATA[i am using blender version 2.5.2 and i&#039;m having a hard time to figure how to get the path (rope) to get thick, with a round shape.
anyone could help?]]></description>
		<content:encoded><![CDATA[<p>i am using blender version 2.5.2 and i&#8217;m having a hard time to figure how to get the path (rope) to get thick, with a round shape.<br />
anyone could help?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: asmithey</title>
		<link>http://cgcookie.com/blender/2009/10/29/creating-a-pup-tent-part-1/comment-page-1/#comment-624</link>
		<dc:creator>asmithey</dc:creator>
		<pubDate>Fri, 05 Feb 2010 18:46:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/?p=872#comment-624</guid>
		<description><![CDATA[Nice tutorial.

I am having problems adding the eyelets.  I have tried using the difference and difference modifier.  I am getting poor results.  Also, part of my tarp mesh will disappear when the Boolean is finished.  How were the eyelets created in the tutorial.

Thanks,

Aaron]]></description>
		<content:encoded><![CDATA[<p>Nice tutorial.</p>
<p>I am having problems adding the eyelets.  I have tried using the difference and difference modifier.  I am getting poor results.  Also, part of my tarp mesh will disappear when the Boolean is finished.  How were the eyelets created in the tutorial.</p>
<p>Thanks,</p>
<p>Aaron</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mike</title>
		<link>http://cgcookie.com/blender/2009/10/29/creating-a-pup-tent-part-1/comment-page-1/#comment-623</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Mon, 01 Feb 2010 03:56:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/?p=872#comment-623</guid>
		<description><![CDATA[Oustanding. Big fan of your tuts Kernon, keep it up! :)]]></description>
		<content:encoded><![CDATA[<p>Oustanding. Big fan of your tuts Kernon, keep it up! <img src='http://cgcookie.com/blender/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Christoph Hack</title>
		<link>http://cgcookie.com/blender/2009/10/29/creating-a-pup-tent-part-1/comment-page-1/#comment-622</link>
		<dc:creator>Christoph Hack</dc:creator>
		<pubDate>Sat, 23 Jan 2010 21:54:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/?p=872#comment-622</guid>
		<description><![CDATA[Here it is: http://www.history.army.mil/lc/Explore/Circle_of_Cultures/Cultures0012.JPG]]></description>
		<content:encoded><![CDATA[<p>Here it is: <a href="http://www.history.army.mil/lc/Explore/Circle_of_Cultures/Cultures0012.JPG" rel="nofollow">http://www.history.army.mil/lc/Explore/Circle_of_Cultures/Cultures0012.JPG</a></p>
]]></content:encoded>
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	<item>
		<title>By: hasan</title>
		<link>http://cgcookie.com/blender/2009/10/29/creating-a-pup-tent-part-1/comment-page-1/#comment-621</link>
		<dc:creator>hasan</dc:creator>
		<pubDate>Wed, 13 Jan 2010 11:31:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/?p=872#comment-621</guid>
		<description><![CDATA[from w i can get pic of tent]]></description>
		<content:encoded><![CDATA[<p>from w i can get pic of tent</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mehmet PINARCI</title>
		<link>http://cgcookie.com/blender/2009/10/29/creating-a-pup-tent-part-1/comment-page-1/#comment-620</link>
		<dc:creator>Mehmet PINARCI</dc:creator>
		<pubDate>Mon, 30 Nov 2009 20:42:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/?p=872#comment-620</guid>
		<description><![CDATA[I did like the tutorial , very much . Way too advance than my blender skills .
Nice one thanks.]]></description>
		<content:encoded><![CDATA[<p>I did like the tutorial , very much . Way too advance than my blender skills .<br />
Nice one thanks.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tobey</title>
		<link>http://cgcookie.com/blender/2009/10/29/creating-a-pup-tent-part-1/comment-page-1/#comment-619</link>
		<dc:creator>Tobey</dc:creator>
		<pubDate>Thu, 26 Nov 2009 22:53:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/?p=872#comment-619</guid>
		<description><![CDATA[Could it be that you accidentally applied some physics modifier to the beam mesh? I don&#039;t think it should move anywhere in the animated scene unless it has some physics applied to it.. Anyway, it should be possible to pin it in place by painting it with the weight paint too, if this hack doesn&#039;t interfere with overall physics simulation functionality. Hope this makes some sense..]]></description>
		<content:encoded><![CDATA[<p>Could it be that you accidentally applied some physics modifier to the beam mesh? I don&#8217;t think it should move anywhere in the animated scene unless it has some physics applied to it.. Anyway, it should be possible to pin it in place by painting it with the weight paint too, if this hack doesn&#8217;t interfere with overall physics simulation functionality. Hope this makes some sense..</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dagon19</title>
		<link>http://cgcookie.com/blender/2009/10/29/creating-a-pup-tent-part-1/comment-page-1/#comment-618</link>
		<dc:creator>Dagon19</dc:creator>
		<pubDate>Sun, 22 Nov 2009 23:53:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/?p=872#comment-618</guid>
		<description><![CDATA[I&#039;m having trouble with my wooden beam part etc falling =S why? it just falls how do i keep it still?]]></description>
		<content:encoded><![CDATA[<p>I&#8217;m having trouble with my wooden beam part etc falling =S why? it just falls how do i keep it still?</p>
]]></content:encoded>
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