In this tutorial, we’ll take a look at a built-in script called the Solidify Selection script. This script, created by Campbell Barton, will allow you to solidify a mesh by adding a second “skin” to it based on the selected geometry.
User Submitted Images
No images submitted yetDiscussion
7 Responses to “The Solidify Selection Script”Leave a Comment















great tutorial, thank you
Wow, this one tip is going to save me hours of work…. THANKS!
Bravo.
I never knew this script existed. I’m sure I’ll use it often now.
Thanks for the tut
Very very much! Obrigado pelo excelente tutorial! (Thanks for the great tutorial!)
Animandré.
Love that Script. It’s like the Inset-Function in Wings3D.
I hope it will be ported to 2.5 as a modifier, maybe?
greetinx
hOSHI*
And it was converted to a modifier
-> Solidify
It does not remove faces though. We have to remove them ourselves before using the modifier. But after that, it works similar. Only non-destructive.
Really awesome!
Greetings
Heiko (hOSHI*) Ihde
WOW, This will be saving me a whole bunch of time and headaches. Gotta love the simplicity and ease of using the script. Thanks