In this tutorial, we’ll take a look at a built-in script called the Solidify Selection script. This script, created by Campbell Barton, will allow you to solidify a mesh by adding a second “skin” to it based on the selected geometry.

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Discussion

7 Responses to “The Solidify Selection Script”
  1. sampar
    Posts: 2

    great tutorial, thank you :)

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    1
    Nov 11, 2009 at 10:46 am
  2. Posts: 3

    Wow, this one tip is going to save me hours of work…. THANKS!

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    2
    Nov 17, 2009 at 12:22 am
  3. a2z
    Posts: 1

    Bravo.
    I never knew this script existed. I’m sure I’ll use it often now.
    Thanks for the tut

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    3
    Nov 25, 2009 at 9:02 pm
  4. Animandré
    Posts: 11

    Very very much! Obrigado pelo excelente tutorial! (Thanks for the great tutorial!)

    Animandré.

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    4
    Nov 29, 2009 at 8:46 pm
  5. Heiko Ihde
    Posts: 10

    Love that Script. It’s like the Inset-Function in Wings3D.
    I hope it will be ported to 2.5 as a modifier, maybe? ;)

    greetinx

    hOSHI*

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    5
    Dec 10, 2009 at 11:43 am
    • Heiko Ihde
      Posts: 10

      And it was converted to a modifier ;)

      -> Solidify

      It does not remove faces though. We have to remove them ourselves before using the modifier. But after that, it works similar. Only non-destructive.

      Really awesome!

      Greetings

      Heiko (hOSHI*) Ihde

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      5.1
      Dec 5, 2011 at 6:39 am
  6. Posts: 7

    WOW, This will be saving me a whole bunch of time and headaches. Gotta love the simplicity and ease of using the script. Thanks

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    6
    Sep 30, 2010 at 12:33 pm

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