Modeling a human hand is a challenging task. Both to create a natural-looking hand and to create one with good topology. This tutorial is an effort to address both of those issues. In this tutorial you will learn how to model a human hand with some box modeling techniques with clean topology in blender.

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Discussion

21 Responses to “Modeling a Human Hand”
  1. Aistis
    Posts: 1

    I can hear echo of the mouse click XD

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    1
    Oct 28, 2009 at 12:22 pm
  2. Alexander Lee
    Posts: 41

    Great tutorial! I got a very good result. Thanks so much, as always.

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    2
    Nov 17, 2009 at 6:24 pm
  3. corniger
    Posts: 40

    Finally got round to finish this: http://vimeo.com/8980403
    Now I’ll sculpt and try texturing :) Very cool, tweaking was quite a bit of work, especially the thumb positioning and getting my weird fingertips/nails right :P

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    3
    Jan 26, 2010 at 11:41 am
  4. Filip
    Posts: 1

    Hi there, i just wanted to ask You – maybe this will be some stupid question – but where is the cut tool option window? I know that i suppose to hit ‘K’ and then LMB – and then it will show in the Operator window – but then it’s too late – can’t find it. Same with the circle option for example – when i add it then i can choose number of vertexes but when i select that circle again i can’t find options of it.

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    4
    Mar 3, 2010 at 4:44 am
  5. Michael South
    Posts: 1

    Where can I find reference images, And by tha way that is a awesome tutorial. It was extremely helpful!

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    5
    Jul 4, 2010 at 6:13 pm
  6. Rob
    Posts: 5

    @Filip – I am using the Rip tool to separate the fingers and so far it seems to be working.

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    6
    Jul 8, 2010 at 9:34 am
  7. Posts: 9

    thanks man, exactly what I’ve been looking for!!!

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    7
    Dec 31, 2010 at 2:56 pm
  8. Posts: 3

    Aammmm, at 7.08 shift+j : I guess the newer version of the key is alt+j or atleast on v2.57 :P

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    8
    Sep 23, 2011 at 10:26 am
  9. Posts: 14

    Either alt+j or the F key work for me as of 2.58.

    Great tutorial Mr. Williamson. I took this and then removed edge loops from my mesh to create a great low poly hand. Thanks for the time you guys put into this stuff. I have learned a LOT from you.

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    9
    Sep 27, 2011 at 4:24 pm
  10. Bryan Gubitosi
    Posts: 1

    WOW! thanks a lot man. I have always been trying to make a decent FPS but the my hand I always make looks soooo bad. This helped A LOT thanks.

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    10
    Oct 12, 2011 at 7:59 pm
    • Posts: 1744

      Great to hear! Got any shots of your hand model?

      -Jonathan

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      10.1
      Oct 13, 2011 at 9:09 am
  11. Completely Lost
    Posts: 1

    Total beginner here, but at 3:14-ish when you select the vertices to move around when you click the top one, the vertex under it gets selected as well, I can’t get that to happen for me too, help?

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    11
    Nov 6, 2011 at 8:32 pm
    • Posts: 11

      Hi CompletelyLost, your probably in 2.6? If so, youl just want to go into wireframe mode, hit Z and select the vertext underneath, thats all I did to follow this tut.

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      11.1
      Nov 7, 2011 at 1:26 pm
    • Posts: 11

      I also forgot, you might be talking about `limit selection to visible,’
      this is an option on the toolbar below your 3d veiw ( it looks like two cubes one infront and one behind) with this enabled youl be able to select both sets of vertices from the top view. Hope this helps.

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      11.2
      Nov 7, 2011 at 1:30 pm
  12. The Skeleton Piper
    Posts: 1

    How does one pull off the move at 6:33 in blender 2.59?

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    12
    Dec 5, 2011 at 10:25 pm
    • Squeakie
      Posts: 1

      After you make the cut with K + LMB hit F6 pick Multicut from the first drop down and set your number of cuts.

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      12.1
      Jan 18, 2012 at 6:23 am
  13. Ferboturbo
    Posts: 1

    at about 2.56 what is that shortcut?

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    13
    Feb 9, 2012 at 5:29 am
  14. Posts: 2

    I’m using Blender 2.58 and it say i cant join in editmode…

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    14
    Mar 6, 2012 at 6:14 pm
  15. Jonathan Torres
    Posts: 11

    Jonathan Williams = Master Guru, Nuff said XD

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    15
    Mar 7, 2012 at 2:51 am
  16. Posts: 5

    Jonathan, I know this is an old tutorial, but I am stumped on one point and hope you can help. Version 2.6.2 (actually since 2.5) the knife cut menu has disappeared. You can still use K to do a “cut at cursor” and a shift-K to do “cut at mid-point” but I cannot find multi-cut. I can still use one of the other two, but it is a bit more work and as far as I can see, I need to make quads from some of the tris first as I move from finger junction to finger junction. Hope you can help.

    G

    p.s. I bought an annual membership yesterday, felt that I had been lurking long enough.

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    16
    Apr 21, 2012 at 8:39 pm
    • Posts: 5

      Looks like the answer was above. Hit F6 after the cut. Works fine. Knife does not appear to work the same from block to block, but he multi cut does work. Thanks, Squeakie for posting that reply earlier. (I know, I should read all entries before I make a new one)

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      16.1
      Apr 23, 2012 at 1:31 am

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