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	<title>Comments on: Animating a Gear Train</title>
	<atom:link href="http://cgcookie.com/blender/2009/08/13/animating-a-gear-train/feed/" rel="self" type="application/rss+xml" />
	<link>http://cgcookie.com/blender/2009/08/13/animating-a-gear-train/</link>
	<description>Blender Tutorials and Training</description>
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	<item>
		<title>By: Jonathan Williamson</title>
		<link>http://cgcookie.com/blender/2009/08/13/animating-a-gear-train/#comment-65374</link>
		<dc:creator>Jonathan Williamson</dc:creator>
		<pubDate>Sat, 28 Jan 2012 17:43:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/?p=643#comment-65374</guid>
		<description>Glad you like it and thanks for the clarification :)

-Jonathan</description>
		<content:encoded><![CDATA[<p>Glad you like it and thanks for the clarification <img src='http://cgcnetwork.cgcookie.netdna-cdn.com/blender/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>-Jonathan</p>
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	</item>
	<item>
		<title>By: Stefan</title>
		<link>http://cgcookie.com/blender/2009/08/13/animating-a-gear-train/#comment-65230</link>
		<dc:creator>Stefan</dc:creator>
		<pubDate>Sat, 28 Jan 2012 05:09:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/?p=643#comment-65230</guid>
		<description>It is called a Rack and pinion where the rack is the long linear gear and the pinion is the round one (FWIW).

Great tutorial. I didn&#039;t realize something so complex could be so simple. I also like how it is explained comprehensively and gives common pitfalls. Very useful website. :)</description>
		<content:encoded><![CDATA[<p>It is called a Rack and pinion where the rack is the long linear gear and the pinion is the round one (FWIW).</p>
<p>Great tutorial. I didn&#8217;t realize something so complex could be so simple. I also like how it is explained comprehensively and gives common pitfalls. Very useful website. <img src='http://cgcnetwork.cgcookie.netdna-cdn.com/blender/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Austin Jackson</title>
		<link>http://cgcookie.com/blender/2009/08/13/animating-a-gear-train/#comment-27075</link>
		<dc:creator>Austin Jackson</dc:creator>
		<pubDate>Sun, 23 Oct 2011 00:39:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/?p=643#comment-27075</guid>
		<description>Hi john, i like how you did this tutorial and i really appreciate you doing it. but i do have a question.

i&#039;m trying to use a driver for wheel rotation (basically a train) and i&#039;m wondering how to make not a shape driver but a graph driver. so can you make a tutorial for that please? thanks

-AJ</description>
		<content:encoded><![CDATA[<p>Hi john, i like how you did this tutorial and i really appreciate you doing it. but i do have a question.</p>
<p>i&#8217;m trying to use a driver for wheel rotation (basically a train) and i&#8217;m wondering how to make not a shape driver but a graph driver. so can you make a tutorial for that please? thanks</p>
<p>-AJ</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Elwin</title>
		<link>http://cgcookie.com/blender/2009/08/13/animating-a-gear-train/#comment-430</link>
		<dc:creator>Elwin</dc:creator>
		<pubDate>Wed, 29 Dec 2010 01:18:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/?p=643#comment-430</guid>
		<description>Very interesting tutorial.  I shall have to give it a try (got me a thing for gears).  Question for me would be, what if the gears have different numbers of teeth?  I suspect one would have to animate them individually (at least that&#039;s how I have done it, calculating the gear ratio).

How did you make the gears?  I have seen the gear script, but haven&#039;t done much with it myself.  My normal method is to create the gears in Inkscape, then import the .svg file into Blender and extrude it.

Another consideration, depending on what your intended purpose for animated gears is, is that you can get away with animating the gear &quot;by just one tooth&quot; (unless you have specialty gears that aren&#039;t symmetrical), saves on render time (I mostly do GIF files, and being able to animate an entire gear in just five frames is a must, it just keeps playing the gear rotating by one tooth over and over again, but the gear looks like it is doing a full rotation).

The video below was done with my Inkscape extrusion technique, but not by &quot;one tooth&quot;, obviously.

http://www.youtube.com/watch?v=acXiebKExQM</description>
		<content:encoded><![CDATA[<p>Very interesting tutorial.  I shall have to give it a try (got me a thing for gears).  Question for me would be, what if the gears have different numbers of teeth?  I suspect one would have to animate them individually (at least that&#8217;s how I have done it, calculating the gear ratio).</p>
<p>How did you make the gears?  I have seen the gear script, but haven&#8217;t done much with it myself.  My normal method is to create the gears in Inkscape, then import the .svg file into Blender and extrude it.</p>
<p>Another consideration, depending on what your intended purpose for animated gears is, is that you can get away with animating the gear &#8220;by just one tooth&#8221; (unless you have specialty gears that aren&#8217;t symmetrical), saves on render time (I mostly do GIF files, and being able to animate an entire gear in just five frames is a must, it just keeps playing the gear rotating by one tooth over and over again, but the gear looks like it is doing a full rotation).</p>
<p>The video below was done with my Inkscape extrusion technique, but not by &#8220;one tooth&#8221;, obviously.</p>
<p><a href="http://www.youtube.com/watch?v=acXiebKExQM" rel="nofollow">http://www.youtube.com/watch?v=acXiebKExQM</a></p>
]]></content:encoded>
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	<item>
		<title>By: Marcosv</title>
		<link>http://cgcookie.com/blender/2009/08/13/animating-a-gear-train/#comment-429</link>
		<dc:creator>Marcosv</dc:creator>
		<pubDate>Thu, 09 Dec 2010 19:49:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/?p=643#comment-429</guid>
		<description>Ok. I did the other way around. The location in x direction rotates my cylinder. This way I can do an eternal rotation. Thanks anyway.</description>
		<content:encoded><![CDATA[<p>Ok. I did the other way around. The location in x direction rotates my cylinder. This way I can do an eternal rotation. Thanks anyway.</p>
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	</item>
	<item>
		<title>By: Marcosv</title>
		<link>http://cgcookie.com/blender/2009/08/13/animating-a-gear-train/#comment-428</link>
		<dc:creator>Marcosv</dc:creator>
		<pubDate>Wed, 08 Dec 2010 17:10:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/?p=643#comment-428</guid>
		<description>Tks Jonatan
Great tutorial. I have a scenario where I want to copy the rotation of a smaller cylinder to a bigger one. Do you know how could I rotate a cylinder copying the rotation of another smaller cylinder with an influence smaller than 1 and still make the bigger cylinder to make a complete turn? The bigger cylinder resets its turn when the smaller cylinder completer 360 degrees.
Thanks. I appreciate a lot your tutorial.</description>
		<content:encoded><![CDATA[<p>Tks Jonatan<br />
Great tutorial. I have a scenario where I want to copy the rotation of a smaller cylinder to a bigger one. Do you know how could I rotate a cylinder copying the rotation of another smaller cylinder with an influence smaller than 1 and still make the bigger cylinder to make a complete turn? The bigger cylinder resets its turn when the smaller cylinder completer 360 degrees.<br />
Thanks. I appreciate a lot your tutorial.</p>
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	</item>
	<item>
		<title>By: oyster</title>
		<link>http://cgcookie.com/blender/2009/08/13/animating-a-gear-train/#comment-427</link>
		<dc:creator>oyster</dc:creator>
		<pubDate>Tue, 10 Aug 2010 11:26:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/?p=643#comment-427</guid>
		<description>thanks for the tut
I have a question: how to locate/rotate the gears so that they will never run into others when the Empty is roated.

I think this is not a question like chris has asked.

thanks again</description>
		<content:encoded><![CDATA[<p>thanks for the tut<br />
I have a question: how to locate/rotate the gears so that they will never run into others when the Empty is roated.</p>
<p>I think this is not a question like chris has asked.</p>
<p>thanks again</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: PleShow</title>
		<link>http://cgcookie.com/blender/2009/08/13/animating-a-gear-train/#comment-426</link>
		<dc:creator>PleShow</dc:creator>
		<pubDate>Wed, 16 Jun 2010 21:04:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/?p=643#comment-426</guid>
		<description>This video was very useful.Maybe I&#039;ll try modelling an automaton from Syberia later. :D
Thx Jonathan!</description>
		<content:encoded><![CDATA[<p>This video was very useful.Maybe I&#8217;ll try modelling an automaton from Syberia later. <img src='http://cgcnetwork.cgcookie.netdna-cdn.com/blender/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /><br />
Thx Jonathan!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tom</title>
		<link>http://cgcookie.com/blender/2009/08/13/animating-a-gear-train/#comment-425</link>
		<dc:creator>Tom</dc:creator>
		<pubDate>Thu, 20 May 2010 09:35:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/?p=643#comment-425</guid>
		<description>just read the 2 posts on top of yours :)</description>
		<content:encoded><![CDATA[<p>just read the 2 posts on top of yours <img src='http://cgcnetwork.cgcookie.netdna-cdn.com/blender/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: John A.M.</title>
		<link>http://cgcookie.com/blender/2009/08/13/animating-a-gear-train/#comment-424</link>
		<dc:creator>John A.M.</dc:creator>
		<pubDate>Fri, 14 May 2010 00:00:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/?p=643#comment-424</guid>
		<description>i&#039;m using blender 2.5 alpha 2 and the transformation constraint won&#039;t work :,-( the object just sits there &gt;:-(</description>
		<content:encoded><![CDATA[<p>i&#8217;m using blender 2.5 alpha 2 and the transformation constraint won&#8217;t work :,-( the object just sits there &gt;:-(</p>
]]></content:encoded>
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