This tutorial takes the viewer through an introduction to using the external rendering engine, LuxRender. Learn where to get it, how to run the script, and how to render to LuxRender as opposed to the internal rendering engine.

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6 Responses to “Intro to Rendering in LuxRender”
  1. anycolorilike
    Posts: 1

    This is very useful. Thanks a lot. I hope you will do one on Yafaray.

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    1
    Dec 13, 2009 at 4:16 pm
    • wade
      Posts: 3

      hey, i watched this tut some time back it is great and i love luxrender but i have a few questions:
      -how do i save the image to a certain place (file)
      -how do i make textures that i have taken from the net work, because i tried to get a wooden texture but i cannot fully figure out how to apply it to the mesh
      thanks

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      1.1
      Dec 15, 2009 at 4:05 pm
  2. Posts: 228

    This tutorial is very nice , I was checking out blender.org ‘s gallery and some images were rendered with different programs/ray tracers . I think Luxrender would be a great start for me , since you mention it ,I do take the recommendation .
    thank you for the tutorial .

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    2
    Jan 19, 2010 at 10:10 am
    • Agata Soda
      Posts: 11

      In the output tab in lux change the tmp file to what you need. Uv map the texture as you would normally do in blender except once you switch over(if your not already in lux) in the texture tab under Luxrender type choose use blender texture make sure to choose your mapped image and then in the materials tab pick your finish i usually put it under diffuse hit the texture button and pick your texture and voila :D

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      2.1
      Dec 14, 2010 at 11:56 pm
  3. Posts: 9

    Great Tutorials Jonathan. Thank you so much for great clear and easy to follow presentations.

    I had so much drama with Luxrender engine installation in Mac but I have found an issue that many of users do ( Just like I did).
    Just for the sake of so much pain, I might post it with you here – the painless way of getting the Lux render on mac.
    First LuxRender runs on all recent computers running OS X 10.5 (Leopard) or 10.6 (Snow Leopard). The program does not run on older computers using a G4 or G5 processor or on OSX 10.4 or lower.
    Installation requirement on 10.7.
    First -as a pre-requisite for Mac users, The easiest and painless way to install LuxRender (v1.0RC2) is to download Standalone Lux Render engine from
    http://www.luxrender.net/en_GB/standalone
    Once you download standalone version ,all your add ons for blender are included in the dmg package.
    Run and Install the standalone dmg, and drag all Blender add ons to the Lux folder in Applications folder where your Lux Render engine is located.
    From blender ( User pref panel) locate the file ” Lux_Blender 2.6 Zip” file and install – Once installed – Enable it and that is it.
    Man after so much pain so easy done.
    Cheers

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    3
    Jul 7, 2012 at 2:19 pm
  4. Posts: 228

    Hello, Jonathan
    Well I was wondering since LuxRender v1.0 released , would it be nice to show us little more of it ?

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    4
    Sep 11, 2012 at 5:58 am

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