This tutorial takes the viewer through an introduction to using the external rendering engine, LuxRender. Learn where to get it, how to run the script, and how to render to LuxRender as opposed to the internal rendering engine.

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4 Responses to “Intro to Rendering in LuxRender”
  1. anycolorilike
    Posts: 1

    This is very useful. Thanks a lot. I hope you will do one on Yafaray.

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    1
    Dec 13, 2009 at 4:16 pm
    • wade
      Posts: 3

      hey, i watched this tut some time back it is great and i love luxrender but i have a few questions:
      -how do i save the image to a certain place (file)
      -how do i make textures that i have taken from the net work, because i tried to get a wooden texture but i cannot fully figure out how to apply it to the mesh
      thanks

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      1.1
      Dec 15, 2009 at 4:05 pm
  2. Posts: 218

    This tutorial is very nice , I was checking out blender.org ‘s gallery and some images were rendered with different programs/ray tracers . I think Luxrender would be a great start for me , since you mention it ,I do take the recommendation .
    thank you for the tutorial .

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    2
    Jan 19, 2010 at 10:10 am
    • Agata Soda
      Posts: 11

      In the output tab in lux change the tmp file to what you need. Uv map the texture as you would normally do in blender except once you switch over(if your not already in lux) in the texture tab under Luxrender type choose use blender texture make sure to choose your mapped image and then in the materials tab pick your finish i usually put it under diffuse hit the texture button and pick your texture and voila :D

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      2.1
      Dec 14, 2010 at 11:56 pm

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