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	<title>Comments on: Creating a Reusable Node Library</title>
	<atom:link href="http://cgcookie.com/blender/2009/07/16/creating-a-reusable-node-library/feed/" rel="self" type="application/rss+xml" />
	<link>http://cgcookie.com/blender/2009/07/16/creating-a-reusable-node-library/</link>
	<description>Blender 3D Tutorials and Training</description>
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		<title>By: Stephen Koroknay</title>
		<link>http://cgcookie.com/blender/2009/07/16/creating-a-reusable-node-library/#comment-382</link>
		<dc:creator>Stephen Koroknay</dc:creator>
		<pubDate>Sun, 15 Aug 2010 21:52:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/?p=635#comment-382</guid>
		<description>Excellent tutorial. You have made the whole subject of nodes much more accessible for me. I have always had trouble getting into this area. Thank you.</description>
		<content:encoded><![CDATA[<p>Excellent tutorial. You have made the whole subject of nodes much more accessible for me. I have always had trouble getting into this area. Thank you.</p>
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	<item>
		<title>By: Johansrk</title>
		<link>http://cgcookie.com/blender/2009/07/16/creating-a-reusable-node-library/#comment-381</link>
		<dc:creator>Johansrk</dc:creator>
		<pubDate>Fri, 21 May 2010 10:15:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/?p=635#comment-381</guid>
		<description>Very good tutorial. Yes reusing is key factor to getting things done quicker. As a webdeveloper, I have made my own snippet library of code that I use all the time. So the idea is great for 3d as well.

Your tutorials are always great KERNON DILLON. Thanks</description>
		<content:encoded><![CDATA[<p>Very good tutorial. Yes reusing is key factor to getting things done quicker. As a webdeveloper, I have made my own snippet library of code that I use all the time. So the idea is great for 3d as well.</p>
<p>Your tutorials are always great KERNON DILLON. Thanks</p>
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	<item>
		<title>By: Pay to download source?! pfft!</title>
		<link>http://cgcookie.com/blender/2009/07/16/creating-a-reusable-node-library/#comment-380</link>
		<dc:creator>Pay to download source?! pfft!</dc:creator>
		<pubDate>Wed, 17 Feb 2010 10:02:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/?p=635#comment-380</guid>
		<description>Pay to download source?! pfft!</description>
		<content:encoded><![CDATA[<p>Pay to download source?! pfft!</p>
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	<item>
		<title>By: Jonathan Williamson</title>
		<link>http://cgcookie.com/blender/2009/07/16/creating-a-reusable-node-library/#comment-379</link>
		<dc:creator>Jonathan Williamson</dc:creator>
		<pubDate>Thu, 19 Nov 2009 15:44:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/?p=635#comment-379</guid>
		<description>Scene consistency is an absolute must, like you said. For me, it generally comes down to whether I am reusing an asset or combining assets for one of many shots. If I am reusing an asset for an individual scene then  generally append, if I am creating one of many shots then I link :)</description>
		<content:encoded><![CDATA[<p>Scene consistency is an absolute must, like you said. For me, it generally comes down to whether I am reusing an asset or combining assets for one of many shots. If I am reusing an asset for an individual scene then  generally append, if I am creating one of many shots then I link <img src='http://cgcookie.com/blender/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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	<item>
		<title>By: Mike Robinson</title>
		<link>http://cgcookie.com/blender/2009/07/16/creating-a-reusable-node-library/#comment-378</link>
		<dc:creator>Mike Robinson</dc:creator>
		<pubDate>Thu, 19 Nov 2009 14:32:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/?p=635#comment-378</guid>
		<description>The discussion of &quot;appending&quot; vs. &quot;linking&quot; might have been brought up a little bit earlier, because to those who are familiar with the choice they might naturally be distracted by wondering, e.g. &quot;-can- -you- link nodes as well as append them in this case?&quot;  (Yes.)

One factor that can be quite important in a larger project is: absolute consistency among shots.  When common shared nodes and objects, etc, are linked, &quot;the shots look exactly the same because they are exactly the same.&quot;  The &quot;down side&quot; equals the &quot;up side&quot;:  on the one hand, &quot;you can&#039;t tweak them individually,&quot; and on the other, &quot;you can&#039;t tweak them individually!&quot;  :-)

Obviously, I am not trying to argue for or against linking vs. appending.  &quot;It depends.&quot;  Both are equally valid use-cases, and both of them allow you to reap the enormous basic benefit of reuse and reusability in your projects.

Great tutorial.</description>
		<content:encoded><![CDATA[<p>The discussion of &#8220;appending&#8221; vs. &#8220;linking&#8221; might have been brought up a little bit earlier, because to those who are familiar with the choice they might naturally be distracted by wondering, e.g. &#8220;-can- -you- link nodes as well as append them in this case?&#8221;  (Yes.)</p>
<p>One factor that can be quite important in a larger project is: absolute consistency among shots.  When common shared nodes and objects, etc, are linked, &#8220;the shots look exactly the same because they are exactly the same.&#8221;  The &#8220;down side&#8221; equals the &#8220;up side&#8221;:  on the one hand, &#8220;you can&#8217;t tweak them individually,&#8221; and on the other, &#8220;you can&#8217;t tweak them individually!&#8221;  <img src='http://cgcookie.com/blender/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<p>Obviously, I am not trying to argue for or against linking vs. appending.  &#8220;It depends.&#8221;  Both are equally valid use-cases, and both of them allow you to reap the enormous basic benefit of reuse and reusability in your projects.</p>
<p>Great tutorial.</p>
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