Making use of multiple modifiers and projection painting this tutorial covers the entire process of modeling and texturing an old, wooden barrel in Blender.

One or more textures on this 3D model have been created with images from CGTextures.com. These images may not be redistributed by default, please visit www.cgtextures.com for more information.

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Discussion

74 Responses to “Creating a Wooden Barrel”
  1. Posts: 1

    nice tutorial i don’t use blender but worth watching

    #
    1
    Nov 4, 2009 at 5:20 pm
  2. Luis Salcedo
    Posts: 2

    Thank you so much to share that Jonathan, was incredible helpful to me…. Im new in blender and that technique will shutDown ZBrush for texturing to me :D

    Greetings from Colombia :)

    #
    2
    Nov 11, 2009 at 7:25 pm
    • Posts: 11

      (I’m just replying to this so this comment is up the top). It’s amazing how “primitive” this tutorial seems because there are soo much easier ways to do lots of stuff in this tutorial.

      #
      2.1
      Jan 27, 2012 at 7:27 pm
  3. schurl
    Posts: 1

    Thanks Jonathan, i like all your tutorials :)

    #
    3
    Nov 12, 2009 at 2:23 pm
  4. Marc
    Posts: 1

    Very very cool result, and very good explanations.

    Thanks a lot for this great tutorial!

    Greets from France

    #
    4
    Nov 13, 2009 at 4:53 pm
  5. JacobK
    Posts: 2

    Thanks again!
    I haven’t been working much with UV textures before, so I learnt much from it.

    Greetings from Sweden :)

    #
    5
    Nov 25, 2009 at 2:35 pm
  6. jackjones
    Posts: 1

    i learned much! if you have more time, i would appreciate you to do more of that!

    #
    6
    Nov 28, 2009 at 8:59 am
  7. Niyado
    Posts: 4

    Wuaoo man, this its amazing!! you know a lot of stuff XD keep like that im gonna promote your site in my as soon as I end my website ;)

    #
    7
    Dec 7, 2009 at 2:24 am
  8. Posts: 218

    Hello Jonathan ,
    It is one nice tutorial , this one I must say I did watched two or three times , and last I did followed you click by click , as much as I could. Some parts you go wild fast , second nature ,which is nice and cool. That shows me ,the power of blender .
    It is funny some parts I felt like I was relearning how to olie on skateboard ,that goes for duplicating three rings from top to bottom on z axis :) . okay just one thing though , them six rings you gave a lattice modifier and they all went to deform to it . Even though I did not see you join them all in one object .
    Well thank you for the great tutorial , Most likely I will watch it many more times for the texturing and painting .yep thats all
    and yes, greetings from Asian part of Istanbul Turkey .

    #
    8
    Jan 6, 2010 at 1:47 pm
  9. Isak
    Posts: 5

    Hey Jonathan was wondering dosent this work in 2.5 yet? I tried to clone a texture but then i use one of the newest builds it just hangs on me?

    Kind Regards Isak

    #
    9
    Jan 7, 2010 at 4:08 pm
    • Posts: 1744

      To the best of my knowledge Project Painting has not yet been ported to 2.5.

      #
      9.1
      Jan 7, 2010 at 5:26 pm
  10. Kenny White
    Posts: 1

    Love the tutorial! It explained so much stuff that was totally unowned to me! Thank you so much for this tutorial!

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    10
    Mar 19, 2010 at 3:07 pm
  11. Isak
    Posts: 5

    Hello, i was trying to follow this in blender 2.5 alpha 2 but on the unwrap it seems that it wont unwrap like it should, the uvs dont seems to represent the faces, for examples the short ends are nåt rectangles more like cubic(i think is the name every side has the same length, but in the modell it are rectangles)

    Anyone know why?

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    11
    Mar 20, 2010 at 4:41 pm
  12. Jay
    Posts: 2

    I just tried to create the UV map for the top of the barrel. I copied the seams EXACTLY as they were done in the tutorial – I made about 5 attempts over the period of a whole afternoon – and yet the final UV map was a garbled parody of what it should have been. I don’t understand – I’ve actually been using the UV mapping in my own objects for a computer game I am creating for university and it has given me no problems whatsoever – but try as I might, it seems that Blender is unable to unwrap what is essentially five cubes in a single mesh. What gives??????????

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    12
    Apr 1, 2010 at 6:51 am
  13. Jay
    Posts: 2

    PS I’m using Blender 249.2 according to the top of the window / version 2.49b according to the splash screen

    #
    13
    Apr 1, 2010 at 6:54 am
  14. Marko
    Posts: 2

    First of all, I have to say I’ve just bought the subscription for this site and I’m really pleased with the tutorials you guy offer(especially the tuts for Blender). Now, as a beginner in Blender I have the same problem with unwrapping the first box object in the beginning of tutorial. I did exactly the same thing as you did in tutorial(both in ver,2,49 and 2.5 alpha 2) but I don’t seam to get the same UV layout when unwrapping. My UV map is totally different and it doesn’t seem right. All of my faces are scaled the same, like proportional boxes. I’ve marked 2 seams on the long sides, then the 3 on top and bottom, and when I do Unwrap it gives me this result http://img339.imageshack.us/img339/2044/screenuv.jpg … what am I doing wrong? Thank you …

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    14
    Apr 12, 2010 at 6:40 pm
  15. Marko
    Posts: 2

    Ok, I figured it out. The problem was I scaled the Box mesh in Object Mode instead of Edit Mode. Blender probably doesn’t register the new sizes and positions of faces and edges if scaling, rotating and moving are not done directly in Edit mode and thus he couldn’t recreate the proper UV map.

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    15
    Apr 12, 2010 at 7:53 pm
  16. Jurc192
    Posts: 3

    Hey :D you have some really nice tutorials here, but when I was trying to render my Barrel it was really weird it has some wooden parts and some black parts, I checked everything so, does anyone knows what to do?

    #
    16
    Apr 14, 2010 at 8:33 am
  17. 3d models
    Posts: 1

    Thanks Jonathan i get great helps from your tutorials

    #
    17
    Apr 28, 2010 at 1:47 am
  18. Jeremiah
    Posts: 1

    i can’t find the lighting tutorial you were talking about,,,, can i have the link..? pLEASE….

    #
    18
    May 26, 2010 at 11:09 pm
  19. Clavin12
    Posts: 5

    Hi,

    This is a great tutorial and all but although I make my seams just like yours and have the same blender version it unwraps entirely different. I even have my object center in the same place as yours. Any thought as to why this might be occurring?

    Thanks,

    Clavin12

    #
    19
    Jun 7, 2010 at 2:56 pm
  20. ziga
    Posts: 1

    great tutorial! thanks man;)

    #
    20
    Jun 9, 2010 at 9:41 pm
  21. Stephen Ashby
    Posts: 2

    Thanks for the tutorial. Oh, and for anyone working in 2.5, projection painting is now available.

    http://blenderartists.org/forum/showthread.php?t=174016 is a thread that talks about it.

    Thanks again.

    #
    21
    Jun 19, 2010 at 3:22 pm
  22. ziga
    Posts: 1

    I have the same problem as Marko. Like he said the problem begins when you scale the object in object mode. I have also find a quick fix for this:
    “If you’ve made changes in OBJECT mode, you can apply those changes by choosing the object in object mode and then going to ‘Object>Clear/Apply/Apply Scale/Rotation to ObData’.”

    The fix has been found here:
    http://hypertransitory.com/3dstuff/a-common-blender-3d-uv-unwrap-problem/

    #
    22
    Jul 17, 2010 at 11:51 pm
  23. Spoof
    Posts: 1

    Aaaaaaa
    Marko and Ziga, ye are legends (obviously JONATHAN is as well) , i was pulling my hair out with that issue of messed up UV maps, when all i had to do was read down through the comments. Unwrapping just like the tutorial says it should…Hurray

    #
    23
    Sep 9, 2010 at 4:30 am
  24. Posts: 1

    Best texturing tutorial ever. Jonathan you are a very good teacher.

    #
    24
    Sep 21, 2010 at 12:17 pm
  25. Ross
    Posts: 2

    can anyone help me, i can’t find the textures for this?

    #
    25
    Sep 23, 2010 at 10:20 am
    • Posts: 1744

      Are the textures missing from the source files?

      -Jonathan

      #
      25.1
      Sep 23, 2010 at 3:15 pm
    • Paul Torres
      Posts: 17

      Go to CG textures.com or you can google it. also you’ll have to do a little navagaiting but you can find just about anything your looking for. Hope this helps :)

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      25.2
      Sep 24, 2010 at 9:45 am
      • Ross
        Posts: 2

        Thanks this did help, almost done now:)

        #
        25.2.1
        Sep 25, 2010 at 4:50 am
  26. Bob
    Posts: 1

    is the source file available in quictime format to view on ipad?

    #
    26
    Oct 17, 2010 at 7:20 am
    • Posts: 317

      Hey Bob,

      These particular ones are in .mov format at 1280×720. Though we have started to convert all of your new tuts over to .mp4. Hope this helps and talk more soon – support@cgcookie.zendesk.com :)

      #
      26.1
      Oct 17, 2010 at 8:39 am
  27. Josh
    Posts: 1

    when i try and set seams and such they boxes that appear on the uv map editor on mine look way different than yours, which seem even and proportionate and mine are hard to tell which part of the plank belongs to which boxes on the uv editor. Confusing but good tutorial, I understood mostly everything until half way because uv mapping confuses me a lot.

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    27
    Oct 24, 2010 at 4:46 pm
  28. Brian
    Posts: 3

    Great tutorial Jonathan. Everything goes good until I hit “Shift-T” to apply the texture to the barrel. The barrel/planks look fine but the rings lose their shading and faces in alternating spots and seems to distort. The top and bottom of the barrel seems to distort as well. Any suggestions as to what may be happening here? Thanks.

    #
    28
    Nov 17, 2010 at 11:13 pm
    • Posts: 1744

      Hi Brian,

      Can you send me a screenshot showing the problems?

      -Jonathan

      #
      28.1
      Nov 18, 2010 at 2:15 pm
      • Brian
        Posts: 3

        I actually figured it out by watching the rest of the video…I just had to redraw normals. Now I’m at the end and I’ve applied the Colormap_rings layer to the metal rings and now I’m trying to tweak the color/contrast/specularity with the material editor, but nothing happens when I make those changes in the render window. Even after making a drastic change it still looks the same when I render. Any ideas about what that is?

        #
        28.1.1
        Nov 21, 2010 at 11:07 pm
      • Posts: 1744

        Hmmm can you send me a screenshot showing the settings you have along with a before/after render?

        -Jonathan

        #
        Nov 22, 2010 at 12:51 pm
      • Brian
        Posts: 3

        I realized I was hitting the render button on the button bar or going to render current frame, so it wasn’t giving me a true rendering from the camera view. I’m seeing I actually need to renders from the camera view which is F12. I’m just starting with Blender and 3-D, but I did learn quite a bit already from this tutorial.

        #
        Nov 22, 2010 at 11:07 pm
  29. thomas
    Posts: 1

    very very nice!
    i’ll try it next week.
    thx!

    #
    29
    Dec 24, 2010 at 5:28 am
  30. Sam
    Posts: 1

    Thank you for another excellent tutorial, Johnathan. I especially liked the humanoid character module from a previous page. You have helped me along very well, but I still have a hard time with details on these kinds of things. Any advice or tips you can offer? (I already follow the dual screen keypad 1 and 3 to see both sides of my mesh. REALLY GOOD!) Please email me: Skizy69@gmail.com
    Thank You!!

    #
    30
    Dec 26, 2010 at 4:14 pm
  31. dima
    Posts: 1

    nice tutorial! learned alot!
    you have the perfect teaching voice! pleasent
    to hear and understand!

    #
    31
    Jan 31, 2011 at 4:42 am
  32. Richard
    Posts: 3

    Jonathan, thanks for the tutorial. I greatly appreciate those that spend time out of their busy schedule to help us learn and understand Blender.

    I did have trouble getting the UV to unwrap as in your tutorial. I tried many times to reproduce your results but without success. Perhaps I had the same problem as others who also had trouble unwrapping the plank. It seems like it ought to have been so easy. This is just the way Blender has been for me over the years. If I haven’t used it for a while, it’s like I have to start all over. All my memory about secret and hidden hot keys are long forgotten. After all these years Blender still hasn’t frozen its interface design. How can Blender tutorials and documentation ever be accurate and helpful until a uniform interface is established.

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    32
    Feb 4, 2011 at 10:23 pm
  33. spike
    Posts: 1

    Could you possibly do the complete basics including how to split screen and controls Im a confused noob.

    #
    33
    Feb 18, 2011 at 2:42 pm
  34. Vadim Panchenko
    Posts: 2

    Hi,Jonathan!Your lesson is very good!Thank you for it).Can you give me textures from this lesson?Please send it on @mail.It is my @mail:vadim.panchenko@mail.ru
    My English is bad,sorry)If you send me textures,i will be very happy!

    #
    34
    Feb 19, 2011 at 11:02 am
    • Posts: 1744

      Hi Vadim,

      I’m glad you like the tutorial! The textures are available as part of the source downloads. You can get the source either by purchasing them for $4 USD or by subscribing as a Citizen member here: http://www.cgcookiecitizen.com/

      -Jonathan

      #
      34.1
      Feb 19, 2011 at 1:33 pm
      • Vadim Panchenko
        Posts: 2

        I haven`t got so many money…(

        #
        34.1.1
        Feb 24, 2011 at 3:12 am
  35. Posts: 1

    I find that many tutorials leave out important information. That is understandable – experts assume that everyone know what they know. For example, you neglect to tell the viewer that they must deselect/select an object before it can be unwrapped. This is probably no biggie to an expert. To a noob, it is both frustrating and causes stress. More care must be taken to ensure that anyone watching a video can perform the steps included. Outside of that, the vid is great.

    A~

    #
    35
    Feb 22, 2011 at 9:52 pm
  36. anand
    Posts: 2

    hi,

    Nice tutorial, i learned lots of things in this site i like this tutorial but blender 2.5 iam using i never used 2.4, its very difficult to follow this version tutorial in 2.5 can you repost this tutorial in blender 2.5 this will help lots of people.

    Thanks

    #
    36
    Feb 23, 2011 at 7:42 am
  37. Mary
    Posts: 1

    Hi Jonathan!
    i’ve downloaded the source file , but i dont know why , the render file doesn’t have any texture , i tried to reload/replace the pictures and everything , but didn’t help ! would you please tell me how does it work? should i do sth special ?

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    37
    Feb 24, 2011 at 8:15 am
  38. Posts: 11

    Hi… I’m fighting with the UV Unwrap feature in Blender 2.55 and I’m wondering what I am doing wrong. I was well into the Wooden Barrel tutorial and when I did the Unwrap of the full barrel it did not look anything like Jonathon’s 2.49 tutorial. I read through these comments and came to the conclusion I had done something wrong during the scaling process. So I started over. I’ve now stopped at the most basic unwrap that occurs at the start of the tutorial where a single plank is unwrapped. I feel like I have my seams marked exactly as Jonathon describes, yet my Blender 2.55 plank will not unwrap like Jonathon’s 2.49 plank Does the UV Unwrap work the same in Blender 2.55 and Blender 2.49? Here is a link that shows my dillema. The unwrap is close, but not the same. Am I doing something wrong?

    http://www.zware.net/unwrap_sample.jpg

    I am running Blender 2.55 on Mac OSX 10.6. Thanks in advance,

    Brett

    #
    38
    Mar 11, 2011 at 6:12 pm
    • Posts: 1744

      Hi Brett,

      Try pressing CTRL + A with everything selected in the UV view. This will average the scale of the UVs to make the proportional to their 3D counterparts. That being said, it actually looks like your unwrap is correct and mine was wrong.

      -Jonathan

      #
      38.1
      Mar 11, 2011 at 7:54 pm
      • Posts: 11

        Jonathan… Thanks for the feedback. Continuing forward on the tutorial. I have to compliment you again on the fine work you do here at BlenderCookie. Your tutorials are awesome. I learn new things each time I complete one. You rock!!

        #
        38.1.1
        Mar 12, 2011 at 11:28 am
      • Posts: 11

        Finally finished this Wooden Barrel tutorial. I used Blender 2.55 and it really helps doing this because it strengthens my knowledge of where features that exist in 2.49 exist in 2.55. I had to stop and watch the tutorial on the Projection Painting Updated for 2.55 in order to be able to understand how to apply the actions that Jonathon used in 2.49 for projection painting. Once I understood that, things moved right along.

        Jonathon… you’re awesome dude! Keep up the good work!!!

        Here is a sample of my Wooden Barrel:

        http://www.zware.net/SampleBarrel1.png

        Lot’s of room for improvement, but for now I accomplished my goal with this tutorial and that was to explore texturing and projection painting.

        #
        38.1.2
        Mar 15, 2011 at 8:11 pm
      • Posts: 1744

        Nice work Brett! Always good to see someone getting something out of the tutorials.

        -Jonathan

        #
        Mar 16, 2011 at 9:45 am
  39. paradise.engineering
    Posts: 1

    Hello! Just dropped by to ask for your permission to share this vimeo tutorial on http://lowpolyworkshop.com

    would mean a lot to our community, thanks!

    #
    39
    Oct 22, 2011 at 1:55 am
  40. cody
    Posts: 3

    hey i have been trying to follow this tutorial for some time now but when ever i try to apply the curve to the model it tells me that the modifier is disabled or returned error and then it says that it skips the apply

    #
    40
    Oct 24, 2011 at 3:39 pm
    • Posts: 1744

      Hi Cody,

      Are you applying the modifiers from top to bottom? In general, the topmost modifier should be applied first.

      -Jonathan

      #
      40.1
      Oct 24, 2011 at 3:59 pm
  41. Tekniko
    Posts: 2

    First off, great tutorial. But when I get to duplicating the plants around a curve I come across this weird problem. The first and last plank do not line up correctly. I will post a link below to a screenshot of what it looks like. If you know what I did wrong could fill me in? Thanks!

    http://img845.imageshack.us/img845/5321/weirderror.jpg

    #
    41
    Nov 2, 2011 at 2:11 am
  42. Posts: 292

    Awesome Barrel tut, ty Jonathan Williams =)

    #
    42
    Nov 12, 2011 at 11:34 am
    • Posts: 1744

      You’re very welcome! If you have any suggestions for future tutorials let me know.

      -Jonathan

      #
      42.1
      Nov 12, 2011 at 11:41 am
  43. Joe Bloggs
    Posts: 19

    Haha, following this in 2.6 is so confusing :P look at how far blender has come!

    #
    43
    Nov 18, 2011 at 10:17 am
  44. Posts: 14

    im really having trouble folowing these videos. is there anywhere i can find good old fashioned tutorials? you know… pictures and writing?

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    44
    Dec 13, 2011 at 6:48 am
  45. Tony Swisha
    Posts: 1

    Really Helpful. Great Job.

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    45
    Jan 3, 2012 at 7:04 pm
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    MUITO BOMMMMMM – VERY GOOD..

    #
    46
    Feb 8, 2012 at 6:08 am
  47. Jesper Jee
    Posts: 1

    Hi!

    It would be cool to try this. I am totally new at this so…could it be possible to get a similar tutorial but from the default settings? I can=t seem to follow along when your settings look the way they do. Also I have Blender 2.61.

    Thanks! The site is great!!

    J

    #
    47
    Feb 16, 2012 at 9:05 pm
    • Posts: 1744

      Hi Jesper,

      Which settings are you finding to be different?

      #
      47.1
      Feb 16, 2012 at 9:19 pm
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    Posts: 1

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