Making use of multiple modifiers and projection painting this tutorial covers the entire process of modeling and texturing an old, wooden barrel in Blender.
One or more textures on this 3D model have been created with images from CGTextures.com. These images may not be redistributed by default, please visit www.cgtextures.com for more information.
















nice tutorial i don’t use blender but worth watching
Thank you so much to share that Jonathan, was incredible helpful to me…. Im new in blender and that technique will shutDown ZBrush for texturing to me
Greetings from Colombia
(I’m just replying to this so this comment is up the top). It’s amazing how “primitive” this tutorial seems because there are soo much easier ways to do lots of stuff in this tutorial.
Thanks Jonathan, i like all your tutorials
Very very cool result, and very good explanations.
Thanks a lot for this great tutorial!
Greets from France
Thanks again!
I haven’t been working much with UV textures before, so I learnt much from it.
Greetings from Sweden
i learned much! if you have more time, i would appreciate you to do more of that!
Wuaoo man, this its amazing!! you know a lot of stuff XD keep like that im gonna promote your site in my as soon as I end my website
Hello Jonathan ,
. okay just one thing though , them six rings you gave a lattice modifier and they all went to deform to it . Even though I did not see you join them all in one object .
It is one nice tutorial , this one I must say I did watched two or three times , and last I did followed you click by click , as much as I could. Some parts you go wild fast , second nature ,which is nice and cool. That shows me ,the power of blender .
It is funny some parts I felt like I was relearning how to olie on skateboard ,that goes for duplicating three rings from top to bottom on z axis
Well thank you for the great tutorial , Most likely I will watch it many more times for the texturing and painting .yep thats all
and yes, greetings from Asian part of Istanbul Turkey .
Hey Jonathan was wondering dosent this work in 2.5 yet? I tried to clone a texture but then i use one of the newest builds it just hangs on me?
Kind Regards Isak
To the best of my knowledge Project Painting has not yet been ported to 2.5.
Love the tutorial! It explained so much stuff that was totally unowned to me! Thank you so much for this tutorial!
Hello, i was trying to follow this in blender 2.5 alpha 2 but on the unwrap it seems that it wont unwrap like it should, the uvs dont seems to represent the faces, for examples the short ends are nåt rectangles more like cubic(i think is the name every side has the same length, but in the modell it are rectangles)
Anyone know why?
I just tried to create the UV map for the top of the barrel. I copied the seams EXACTLY as they were done in the tutorial – I made about 5 attempts over the period of a whole afternoon – and yet the final UV map was a garbled parody of what it should have been. I don’t understand – I’ve actually been using the UV mapping in my own objects for a computer game I am creating for university and it has given me no problems whatsoever – but try as I might, it seems that Blender is unable to unwrap what is essentially five cubes in a single mesh. What gives??????????
PS I’m using Blender 249.2 according to the top of the window / version 2.49b according to the splash screen
First of all, I have to say I’ve just bought the subscription for this site and I’m really pleased with the tutorials you guy offer(especially the tuts for Blender). Now, as a beginner in Blender I have the same problem with unwrapping the first box object in the beginning of tutorial. I did exactly the same thing as you did in tutorial(both in ver,2,49 and 2.5 alpha 2) but I don’t seam to get the same UV layout when unwrapping. My UV map is totally different and it doesn’t seem right. All of my faces are scaled the same, like proportional boxes. I’ve marked 2 seams on the long sides, then the 3 on top and bottom, and when I do Unwrap it gives me this result http://img339.imageshack.us/img339/2044/screenuv.jpg … what am I doing wrong? Thank you …
Ok, I figured it out. The problem was I scaled the Box mesh in Object Mode instead of Edit Mode. Blender probably doesn’t register the new sizes and positions of faces and edges if scaling, rotating and moving are not done directly in Edit mode and thus he couldn’t recreate the proper UV map.
Hey
you have some really nice tutorials here, but when I was trying to render my Barrel it was really weird it has some wooden parts and some black parts, I checked everything so, does anyone knows what to do?
Thanks Jonathan i get great helps from your tutorials
i can’t find the lighting tutorial you were talking about,,,, can i have the link..? pLEASE….
Hi,
This is a great tutorial and all but although I make my seams just like yours and have the same blender version it unwraps entirely different. I even have my object center in the same place as yours. Any thought as to why this might be occurring?
Thanks,
Clavin12
great tutorial! thanks man;)
Thanks for the tutorial. Oh, and for anyone working in 2.5, projection painting is now available.
http://blenderartists.org/forum/showthread.php?t=174016 is a thread that talks about it.
Thanks again.
I have the same problem as Marko. Like he said the problem begins when you scale the object in object mode. I have also find a quick fix for this:
“If you’ve made changes in OBJECT mode, you can apply those changes by choosing the object in object mode and then going to ‘Object>Clear/Apply/Apply Scale/Rotation to ObData’.”
The fix has been found here:
http://hypertransitory.com/3dstuff/a-common-blender-3d-uv-unwrap-problem/
Aaaaaaa
Marko and Ziga, ye are legends (obviously JONATHAN is as well) , i was pulling my hair out with that issue of messed up UV maps, when all i had to do was read down through the comments. Unwrapping just like the tutorial says it should…Hurray
Best texturing tutorial ever. Jonathan you are a very good teacher.
can anyone help me, i can’t find the textures for this?
Are the textures missing from the source files?
-Jonathan
Go to CG textures.com or you can google it. also you’ll have to do a little navagaiting but you can find just about anything your looking for. Hope this helps
Thanks this did help, almost done now:)
is the source file available in quictime format to view on ipad?
Hey Bob,
These particular ones are in .mov format at 1280×720. Though we have started to convert all of your new tuts over to .mp4. Hope this helps and talk more soon – support@cgcookie.zendesk.com
when i try and set seams and such they boxes that appear on the uv map editor on mine look way different than yours, which seem even and proportionate and mine are hard to tell which part of the plank belongs to which boxes on the uv editor. Confusing but good tutorial, I understood mostly everything until half way because uv mapping confuses me a lot.
Great tutorial Jonathan. Everything goes good until I hit “Shift-T” to apply the texture to the barrel. The barrel/planks look fine but the rings lose their shading and faces in alternating spots and seems to distort. The top and bottom of the barrel seems to distort as well. Any suggestions as to what may be happening here? Thanks.
Hi Brian,
Can you send me a screenshot showing the problems?
-Jonathan
I actually figured it out by watching the rest of the video…I just had to redraw normals. Now I’m at the end and I’ve applied the Colormap_rings layer to the metal rings and now I’m trying to tweak the color/contrast/specularity with the material editor, but nothing happens when I make those changes in the render window. Even after making a drastic change it still looks the same when I render. Any ideas about what that is?
Hmmm can you send me a screenshot showing the settings you have along with a before/after render?
-Jonathan
I realized I was hitting the render button on the button bar or going to render current frame, so it wasn’t giving me a true rendering from the camera view. I’m seeing I actually need to renders from the camera view which is F12. I’m just starting with Blender and 3-D, but I did learn quite a bit already from this tutorial.
very very nice!
i’ll try it next week.
thx!
Thank you for another excellent tutorial, Johnathan. I especially liked the humanoid character module from a previous page. You have helped me along very well, but I still have a hard time with details on these kinds of things. Any advice or tips you can offer? (I already follow the dual screen keypad 1 and 3 to see both sides of my mesh. REALLY GOOD!) Please email me: Skizy69@gmail.com
Thank You!!
nice tutorial! learned alot!
you have the perfect teaching voice! pleasent
to hear and understand!
Jonathan, thanks for the tutorial. I greatly appreciate those that spend time out of their busy schedule to help us learn and understand Blender.
I did have trouble getting the UV to unwrap as in your tutorial. I tried many times to reproduce your results but without success. Perhaps I had the same problem as others who also had trouble unwrapping the plank. It seems like it ought to have been so easy. This is just the way Blender has been for me over the years. If I haven’t used it for a while, it’s like I have to start all over. All my memory about secret and hidden hot keys are long forgotten. After all these years Blender still hasn’t frozen its interface design. How can Blender tutorials and documentation ever be accurate and helpful until a uniform interface is established.
Could you possibly do the complete basics including how to split screen and controls Im a confused noob.
Hi Spike, perhaps our Getting Started series would be of help for you? http://www.blendercookie.com/getting-started-with-blender/
-Jonathan
Thank You Jonathan For This Link I Jst Started Blender..
Hi,Jonathan!Your lesson is very good!Thank you for it).Can you give me textures from this lesson?Please send it on @mail.It is my @mail:vadim.panchenko@mail.ru
My English is bad,sorry)If you send me textures,i will be very happy!
Hi Vadim,
I’m glad you like the tutorial! The textures are available as part of the source downloads. You can get the source either by purchasing them for $4 USD or by subscribing as a Citizen member here: http://www.cgcookiecitizen.com/
-Jonathan
I haven`t got so many money…(
I find that many tutorials leave out important information. That is understandable – experts assume that everyone know what they know. For example, you neglect to tell the viewer that they must deselect/select an object before it can be unwrapped. This is probably no biggie to an expert. To a noob, it is both frustrating and causes stress. More care must be taken to ensure that anyone watching a video can perform the steps included. Outside of that, the vid is great.
A~
hi,
Nice tutorial, i learned lots of things in this site i like this tutorial but blender 2.5 iam using i never used 2.4, its very difficult to follow this version tutorial in 2.5 can you repost this tutorial in blender 2.5 this will help lots of people.
Thanks
Hi Jonathan!
i’ve downloaded the source file , but i dont know why , the render file doesn’t have any texture , i tried to reload/replace the pictures and everything , but didn’t help ! would you please tell me how does it work? should i do sth special ?
Hi… I’m fighting with the UV Unwrap feature in Blender 2.55 and I’m wondering what I am doing wrong. I was well into the Wooden Barrel tutorial and when I did the Unwrap of the full barrel it did not look anything like Jonathon’s 2.49 tutorial. I read through these comments and came to the conclusion I had done something wrong during the scaling process. So I started over. I’ve now stopped at the most basic unwrap that occurs at the start of the tutorial where a single plank is unwrapped. I feel like I have my seams marked exactly as Jonathon describes, yet my Blender 2.55 plank will not unwrap like Jonathon’s 2.49 plank Does the UV Unwrap work the same in Blender 2.55 and Blender 2.49? Here is a link that shows my dillema. The unwrap is close, but not the same. Am I doing something wrong?
http://www.zware.net/unwrap_sample.jpg
I am running Blender 2.55 on Mac OSX 10.6. Thanks in advance,
Brett
Hi Brett,
Try pressing CTRL + A with everything selected in the UV view. This will average the scale of the UVs to make the proportional to their 3D counterparts. That being said, it actually looks like your unwrap is correct and mine was wrong.
-Jonathan
Jonathan… Thanks for the feedback. Continuing forward on the tutorial. I have to compliment you again on the fine work you do here at BlenderCookie. Your tutorials are awesome. I learn new things each time I complete one. You rock!!
Finally finished this Wooden Barrel tutorial. I used Blender 2.55 and it really helps doing this because it strengthens my knowledge of where features that exist in 2.49 exist in 2.55. I had to stop and watch the tutorial on the Projection Painting Updated for 2.55 in order to be able to understand how to apply the actions that Jonathon used in 2.49 for projection painting. Once I understood that, things moved right along.
Jonathon… you’re awesome dude! Keep up the good work!!!
Here is a sample of my Wooden Barrel:
http://www.zware.net/SampleBarrel1.png
Lot’s of room for improvement, but for now I accomplished my goal with this tutorial and that was to explore texturing and projection painting.
Nice work Brett! Always good to see someone getting something out of the tutorials.
-Jonathan
Hello! Just dropped by to ask for your permission to share this vimeo tutorial on http://lowpolyworkshop.com
would mean a lot to our community, thanks!
hey i have been trying to follow this tutorial for some time now but when ever i try to apply the curve to the model it tells me that the modifier is disabled or returned error and then it says that it skips the apply
Hi Cody,
Are you applying the modifiers from top to bottom? In general, the topmost modifier should be applied first.
-Jonathan
First off, great tutorial. But when I get to duplicating the plants around a curve I come across this weird problem. The first and last plank do not line up correctly. I will post a link below to a screenshot of what it looks like. If you know what I did wrong could fill me in? Thanks!
http://img845.imageshack.us/img845/5321/weirderror.jpg
Awesome Barrel tut, ty Jonathan Williams =)
You’re very welcome! If you have any suggestions for future tutorials let me know.
-Jonathan
Haha, following this in 2.6 is so confusing
look at how far blender has come!
im really having trouble folowing these videos. is there anywhere i can find good old fashioned tutorials? you know… pictures and writing?
Hi Petrino, you can find our few written tutorials here: http://cgcookie.com/blender/category/tutorials/written-tutorial/
Or I also have my complete book available on Amazon here: http://www.amazon.com/Character-Development-Blender-Jonathan-Williamson/dp/1435456254/ref=sr_1_1?ie=UTF8&qid=1323786077&sr=8-1
I hope those help!
so i paid 10 bucks for videos i cant follow.
and now youre asking me to pay double that for a book?
Really Helpful. Great Job.
MUITO BOMMMMMM – VERY GOOD..
Hi!
It would be cool to try this. I am totally new at this so…could it be possible to get a similar tutorial but from the default settings? I can=t seem to follow along when your settings look the way they do. Also I have Blender 2.61.
Thanks! The site is great!!
J
Hi Jesper,
Which settings are you finding to be different?
link:Your webpage won’t render appropriately on my iphone you may want to try and repair that
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