Here is a brief overview of some of the changes and additions to Blender 2.5. Keep in mind, 2.5 is still under heavy development and many things will be added/changed. That being said, what has been done so far is incredible!

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Discussion

10 Responses to “Overview of blender 2.5”
  1. Vision
    Posts: 10

    Very Very Very cooool!

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    1
    Nov 8, 2009 at 6:51 pm
  2. Dan
    Posts: 1

    um…. i’m having a little trouble and i was wondering if you might be able to help. i can figure out how to save or playback rendered animations, ive looked for buttons and such but i can’t find anything. if you have any suggestions it would be greatly appreciated, thanks.

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    2
    Nov 25, 2009 at 8:46 pm
  3. ill66
    Posts: 1

    thanx a lot for this very enlightening promotional film ;)

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    3
    Dec 16, 2009 at 8:15 pm
  4. Posts: 20

    F12 on mac just turns up volume, does not render. What am I doing wrong?

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    4
    Jun 25, 2010 at 9:42 pm
  5. David Burnett
    Posts: 1

    When using a mac press fn key together with the function key.

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    5
    Jul 17, 2010 at 8:39 am
  6. Robert Brinck
    Posts: 4

    sorry but what version of 2.5 is this?
    ’cause I’ve got alpha 2 and it’s missing a lot of stuff. don’t get it…
    anyways, great tutorial thank’s a lot!!!

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    6
    Jul 20, 2010 at 10:01 am
    • Posts: 2964

      This video shows a much older version of 2.5 than 2.52. 2.53 is also due out any day, which again has many changes since 2.52.

      -Jonathan

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      6.1
      Jul 20, 2010 at 1:45 pm
      • Robert Brinck
        Posts: 4

        thanks, can’t wait

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        6.1.1
        Jul 20, 2010 at 5:54 pm
  7. Robert Brinck
    Posts: 4

    I mean, I’ve seen in other tutorials that u have the physics button like in 2.49 (where you can choose your object to be actor, ghost, invisible…) and since I don’t have that I got a little worried.
    thanks again

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    7
    Jul 20, 2010 at 6:00 pm
  8. David Van Mosselbeen
    Posts: 2

    Hi,
    To close these viewports you have opened, drag that little triangle (where the mouse pointer change to a cross) to another viewport.

    Thanks to LOD of #blender (Freenode) for this tip.

    Very great job anyway, i like your work so much!

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    8
    Sep 28, 2010 at 6:40 am

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