Blender’s Curve-Tools are quite a powerful and convenient way to model all kind of things. Tubes, Lathe-Objects, Logos, Tentacles and many more are totally easy and fast to create by using curves. This tutorial shows you how to use the different types of curves, control-points and handles and how to use them. You will learn how to trace a logo and to give it some depth, and how to create lathe-objects within Blender and add some variations to them by using the lattice- and the cast-modifier.
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14 Responses to “Modeling with Curves”Leave a Comment















Thank you very much for this great tutorial! Best wishes!
This is an excellent tutorial! Looking forward to more from Sebastian K.
F A N T A S T I C tutorial . Once I get down those skills ,just ,this tutorial alone will make me go back to paper and pencils.
Thanks alot Dude….its great..more than helpful for me
just started with Blender…wish me a good luck guys
There are so many great tutorials in this website! keep it up!! oh! I almost forgot, thanks for sticking around for us noob:)
awesome thanks sebastian. Learned a lot!
this was the Best tutorial on Curves I’ve watched so far…e-v-e-r!…really thanks Sebastian!
thanks for the part cast modifier. that would be a good way to make a character gulping down water affect.
thank u. well explained and very useful.
great video, but I feel sorry for your keyboard…lol…I guess youre doing that for our benefit though, to emphasise the keypress. lol thx man
Really, it’s a great tutorial… But pleassseeee, don’t press your keys so hard! It hurts everytime you press it D:
I tried Shift h to turn on Auto Align in 2.5.9 but it does not seem to work. Does anyone know how I can do this in the latest version?
In Blender 2.5+ a few of the default keyboard shortcuts were changed. Now you need to press V while editing the curve, and you will get a drop down list to pick the handle type. You can also press T and look in the side panel for ‘Handles’ with auto, vector, align, and free.
Agree that it is a great tutorial, thanks so much. But following along I ran into a problem with converting the bezier shape into a solid. I couldn’t. Next I tested with just a simple closed curve, and that doesn’t seem to work either. Nor a Bezier circle – but a Nurbs cylinder converts ok to wireframe and back. I’m on Mac os 10.6 and using 2.5.9. Is i a bug? Anyone else having similar issues?