Blender’s Curve-Tools are quite a powerful and convenient way to model all kind of things. Tubes, Lathe-Objects, Logos, Tentacles and many more are totally easy and fast to create by using curves. This tutorial shows you how to use the different types of curves, control-points and handles and how to use them. You will learn how to trace a logo and to give it some depth, and how to create lathe-objects within Blender and add some variations to them by using the lattice- and the cast-modifier.

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Discussion

14 Responses to “Modeling with Curves”
  1. Alex
    Posts: 1

    Thank you very much for this great tutorial! Best wishes!

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    1
    Jan 3, 2010 at 1:46 pm
  2. Posts: 2

    This is an excellent tutorial! Looking forward to more from Sebastian K.

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    2
    Jan 19, 2010 at 5:47 pm
  3. Posts: 208

    F A N T A S T I C tutorial . Once I get down those skills ,just ,this tutorial alone will make me go back to paper and pencils.

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    3
    Jan 24, 2010 at 11:35 am
  4. mohammed lotfy
    Posts: 1

    Thanks alot Dude….its great..more than helpful for me :)
    just started with Blender…wish me a good luck guys ;)

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    4
    Jan 27, 2010 at 5:09 pm
  5. Giz
    Posts: 3

    There are so many great tutorials in this website! keep it up!! oh! I almost forgot, thanks for sticking around for us noob:)

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    5
    Jan 30, 2010 at 12:59 am
  6. beau
    Posts: 23

    awesome thanks sebastian. Learned a lot!

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    6
    Jun 1, 2010 at 10:09 am
  7. Peter Draculic
    Posts: 8

    this was the Best tutorial on Curves I’ve watched so far…e-v-e-r!…really thanks Sebastian!

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    7
    Jun 4, 2010 at 3:42 pm
  8. John A.M.
    Posts: 8

    thanks for the part cast modifier. that would be a good way to make a character gulping down water affect. :-)

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    8
    Jun 9, 2010 at 11:44 pm
  9. sha
    Posts: 1

    thank u. well explained and very useful.

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    9
    Nov 4, 2010 at 8:14 am
  10. saintjasin
    Posts: 1

    great video, but I feel sorry for your keyboard…lol…I guess youre doing that for our benefit though, to emphasise the keypress. lol thx man

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    10
    Nov 21, 2010 at 6:47 pm
  11. firelove
    Posts: 1

    Really, it’s a great tutorial… But pleassseeee, don’t press your keys so hard! It hurts everytime you press it D:

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    11
    Jan 25, 2011 at 8:09 pm
  12. Posts: 5

    I tried Shift h to turn on Auto Align in 2.5.9 but it does not seem to work. Does anyone know how I can do this in the latest version?

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    12
    Sep 3, 2011 at 4:13 pm
    • Posts: 1

      In Blender 2.5+ a few of the default keyboard shortcuts were changed. Now you need to press V while editing the curve, and you will get a drop down list to pick the handle type. You can also press T and look in the side panel for ‘Handles’ with auto, vector, align, and free.

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      12.1
      Sep 23, 2011 at 10:02 pm
  13. ruffrabbit
    Posts: 1

    Agree that it is a great tutorial, thanks so much. But following along I ran into a problem with converting the bezier shape into a solid. I couldn’t. Next I tested with just a simple closed curve, and that doesn’t seem to work either. Nor a Bezier circle – but a Nurbs cylinder converts ok to wireframe and back. I’m on Mac os 10.6 and using 2.5.9. Is i a bug? Anyone else having similar issues?

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    13
    Sep 7, 2011 at 2:54 pm

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