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	<title>Comments on: Tip: Wireframe Overlay</title>
	<atom:link href="http://cgcookie.com/blender/2009/05/02/tip-wireframe-overlay/feed/" rel="self" type="application/rss+xml" />
	<link>http://cgcookie.com/blender/2009/05/02/tip-wireframe-overlay/</link>
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	<item>
		<title>By: Marco</title>
		<link>http://cgcookie.com/blender/2009/05/02/tip-wireframe-overlay/#comment-186</link>
		<dc:creator>Marco</dc:creator>
		<pubDate>Thu, 15 Jul 2010 01:46:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/?p=519#comment-186</guid>
		<description>Is there a way to achieve the same effect but with the nodes? I&#039;d like to use one object only rather then duplicate it. I&#039;m trying in 2.5 with the nodes but it seems that the wire isn&#039;t working when I mix it with the base shader. Same happens in 2.49.</description>
		<content:encoded><![CDATA[<p>Is there a way to achieve the same effect but with the nodes? I&#8217;d like to use one object only rather then duplicate it. I&#8217;m trying in 2.5 with the nodes but it seems that the wire isn&#8217;t working when I mix it with the base shader. Same happens in 2.49.</p>
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	<item>
		<title>By: Codexus</title>
		<link>http://cgcookie.com/blender/2009/05/02/tip-wireframe-overlay/#comment-185</link>
		<dc:creator>Codexus</dc:creator>
		<pubDate>Sun, 01 Nov 2009 18:08:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/?p=519#comment-185</guid>
		<description>Rather than going into edit mode and scaling the duplicated mesh, just using the &#039;ZOffs&#039; option in the wireframe material seems to work just as well to make sure that the wireframe stays on top of the original object.</description>
		<content:encoded><![CDATA[<p>Rather than going into edit mode and scaling the duplicated mesh, just using the &#8216;ZOffs&#8217; option in the wireframe material seems to work just as well to make sure that the wireframe stays on top of the original object.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jonathan Williamson</title>
		<link>http://cgcookie.com/blender/2009/05/02/tip-wireframe-overlay/#comment-184</link>
		<dc:creator>Jonathan Williamson</dc:creator>
		<pubDate>Sat, 24 Oct 2009 17:47:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/?p=519#comment-184</guid>
		<description>There is a &quot;Solid Wire&quot; script that allows you to create an actual mesh wire frame. It has it&#039;s uses but is not nearly as clean as this method.</description>
		<content:encoded><![CDATA[<p>There is a &#8220;Solid Wire&#8221; script that allows you to create an actual mesh wire frame. It has it&#8217;s uses but is not nearly as clean as this method.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: charliemcf</title>
		<link>http://cgcookie.com/blender/2009/05/02/tip-wireframe-overlay/#comment-183</link>
		<dc:creator>charliemcf</dc:creator>
		<pubDate>Sat, 24 Oct 2009 11:07:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/?p=519#comment-183</guid>
		<description>i think theres a script built in that does this?
in the scripts menu?</description>
		<content:encoded><![CDATA[<p>i think theres a script built in that does this?<br />
in the scripts menu?</p>
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