By using an Array modifier and a Curve modifier, this tutorial takes you through the process of modeling a rope in Blender. Due to the use of modifiers, the resulting rope is very easily modified, lengthened, etc to fit any purpose.

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Discussion

28 Responses to “Modeling a Rope”
  1. Bartek Skorupa
    Posts: 1

    I have the solutions to 2 problems that you had in the tutorial:
    1. Strange artifacts caused by the array modifier: Just place the subsurf below the array in the modifiers’ stack.
    2. Strange deformation at the ends of the curve: The path curve has the property: “speed”. This is why it deforms the mesh strangly. Go to IPO of the curve, Chose IPO type: “path” and change the interpolation of the curve to linear.

    By the way: Great tutorial. Thank you

    #
    1
    Nov 19, 2009 at 6:24 am
  2. justin
    Posts: 1

    hey how exactly did u select ONLY one section when u began the twisting process? im haveig trouble, i keep getting single faces bundles or edge etc. but i cant just select or deselct just ONE section altogether, how exactly do u select an entire section automatically

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    2
    Dec 1, 2009 at 8:48 pm
  3. Steve Jones
    Posts: 2

    @justin:

    Hold down SHIFT+CTRL and right-click on one of the sides of the circle you want to select. Don’t click on a vertex, as Blender can’t tell which way to extend the selection.

    @Jonathan:
    Thanks for a great tutorial!

    #
    3
    Jan 18, 2010 at 1:36 pm
    • Urtzi
      Posts: 1

      I think that is SHIFT+ALT+RightClick instead of shift+ctrl… at least in blender 2.49b.

      Thanks for the tutorial Jonathan!!

      #
      3.1
      Mar 12, 2010 at 2:00 pm
  4. Posts: 19

    Hello Jonathan,

    I am Currently working on a project that involves a vine growing from a seed. I figured that I could use this rope tutorial for the base of the project. I was also trying to practice with your extendable Chain
    http://www.blendercookie.com/2009/11/28/model-extendable-chain/
    and get it to animate like a vine, But I cannot get the curve to animate in edit mode. Is there another way to do this?

    The animation is supposed to be like a Jack and The Beanstalk thingy

    Thanks

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    4
    Feb 3, 2010 at 2:04 pm
  5. Rick
    Posts: 2

    Hello Jonathan

    Thanks for this great tutorial. Now I have a question: Suppose you have a really, really complex scene with not only ladders made of this rope hanging from trees, but also fully-rigged characters climbing on this rope. In order to reduce the vertex count and, thus, memory, wouldn’t it be good to create this rope first, in Blender, save the render as a Jpeg, and then use it as a NOR UV map on a cube that is stretched out to simulate a rope? Like, you could create a bunch of straight and narrow cubes, stretched out for background material, and use just one of these ropes for the close up on the character animation, like where the hand hangs on the rope, etc. Just my thoughts. I keep running up against the brick wall of memory whenever I try to get any more complex.

    -Rick

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    5
    Mar 14, 2010 at 1:08 am
    • Steve Jones
      Posts: 2

      @Rick: You’re right in principal, but I think your best bet will be to produce a length of rope and then bake a normal map rather than use a rendered image. In your complex scene, you can then use simple cylinders (or path extrusions for more complex shapes) and apply the saved normal map to them as textures.

      (If you don’t know about baking normal maps, there’s plenty of tutorials out there.)

      Steve.

      #
      5.1
      Mar 14, 2010 at 6:23 pm
  6. Harald Heide Gundersen
    Posts: 7

    Hi,

    Trying to do this in Blender 2.53
    When whatching video at time 04:38 is mentioned a knife tool (Shortcut K)

    Is there something similar that you can use in Blender 2.5 Beta???

    Did not quite get the Edge Loop tool to simulate the experience…

    #
    6
    Jul 26, 2010 at 3:23 pm
    • Posts: 2972

      Hi Harald,

      The Knife tool has been temporarily removed during development. To simulate this with the Edge loop cut tool you can hide the faces at each end of the cut you would like to make and then cut across the remaining faces.

      -Jonathan

      #
      6.1
      Jul 26, 2010 at 4:08 pm
  7. John Jones
    Posts: 1

    if any of you had the same problem i had when duplicating the hexagon with the “spin duplicate tool” make sure the spin is set at 360, im not sure if that’s default and my computer was just being stupid but if you have that problem here is the answer.

    P.S great job Jonathan i really enjoy your tutorials, keep e’m coming

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    7
    Aug 17, 2010 at 1:33 am
  8. Robert
    Posts: 1

    i’m having a really strange problem, when i go to create the array modifier i turn off relative offset and turn on constant offset and when i go to move it along the x axis it moves it on the z axis and vice a versa. why?

    #
    8
    Aug 17, 2010 at 10:43 am
  9. Posts: 39

    hi Jonathan,
    i would really like some tutorials about using Duplication in blender 2.5:
    # DupliFaces
    # DupliFrames
    # DupliGroup
    # DupliVerts

    this would be very cool :D

    #
    9
    Oct 23, 2010 at 12:42 pm
  10. Posts: 54

    Hey I was wondering if you could help me with a problem, basically everything works as you’d expect except that the path has to be scaled up to ridiculous lengths before the rope extends, I’ve tried applying scale on the path, scaling it down in object mode, no luck.

    #
    10
    Feb 1, 2011 at 5:57 pm
  11. Posts: 54

    No wait, I was being silly, it was something wrong with the rope orientation or something, fixed now anyways

    #
    11
    Feb 1, 2011 at 6:04 pm
  12. eukleyv
    Posts: 17

    “The creator of this video has not given you permission to embed it on this domain.

    This is a Vimeo Plus feature.”

    What does this mean?

    #
    12
    Feb 12, 2011 at 11:04 am
    • Posts: 2972

      Are you seeing this error while trying to watch the video on Blender Cookie or while trying to embed the video on another side? If the latter this is because we’ve disabled embedding outside of Blender Cookie.

      -Jonathan

      #
      12.1
      Feb 12, 2011 at 12:42 pm
  13. Posts: 7

    Thanks for another great tut.

    I am using 2.58.1 and am having an issue where the Rope does not scale proportionally with the path when it is scaled. Is there anything that you can recommend checking? Seemed to be the same issue that MrJimmyOS was having but thought I would ask the group as well.

    #
    13
    Sep 21, 2011 at 7:31 pm
  14. suzanelyk
    Posts: 1

    Excellent phrase

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    14
    Feb 5, 2012 at 9:03 pm
  15. JulianHzg
    Posts: 2

    Great tutorial.

    [~ 3:00]:
    The orientation of the 3 Circles would be even better if you rotated the one on top 45° before duplicating it three times (because technically, the rotation axis of the lower two should not parallel to any axis, but have an angle of 30° to the y axis).

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    15
    Mar 11, 2012 at 4:42 am
    • JulianHzg
      Posts: 2

      Also, around 8:00, the crease is not a bug, the Subsurf modifier should be below the Array modifier and everything should look fine (I’m absolutely sure Jonathan knows that by now, just commenting because this is still among the top hits for rope tutorials on Google – and rightfully so).

      #
      15.1
      Mar 11, 2012 at 4:53 am
  16. Mel
    Posts: 3

    I’m trying to follow this tutorial in Blender 2.63, and a lot has changed on the interface. For anyone using the same version who got stuck at spin duplicate like I did: I found by Google searching that on the Mesh Tools panel on the left side of the screen you can click “Spin” and then down on the settings for that tool you can change the steps to 9 and tick the box next to “duplicate”, and then as someone mentioned earlier, under Degrees, click on that box and change it from 180 to 360 and that will lay out the pieces right. Now to see how much further I can go before getting stuck due to interface changes again. :P

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    16
    Jul 31, 2012 at 3:59 am
    • Mel
      Posts: 3

      Sorry, steps to 3, from 9.

      #
      16.1
      Jul 31, 2012 at 4:00 am
  17. Mel
    Posts: 3

    Yep, stuck again. Now at the Knife tool. I’m not seeing any options for multi-cut in 2.63.. and searching Google hasn’t yielded any help. Any suggestions?

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    17
    Jul 31, 2012 at 4:30 am
    • Posts: 2972

      Hi Mel,

      The Knife tool in 2.63 has been completely rebuilt and is now much more powerful. At what point of the tutorial are you trying to follow? I can give you an alternate method.

      #
      17.1
      Jul 31, 2012 at 10:02 am
  18. John Albion Manch
    Posts: 1

    Actually, In blender 2.63 you can loop cut all (3)pieces to have a shape like on the video.

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    18
    Aug 5, 2012 at 6:32 am
  19. Posts: 24

    very good

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    19
    Feb 18, 2013 at 4:18 pm
  20. Posts: 1

    On blender 2.67 the knife multicut option i assume is no longer there and I ended up using the loopcut/slide option but when rotated the object became deformed . The only solution was to remove the doubles for the three objects and it worked .

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    20
    May 21, 2013 at 7:13 am

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