By using an Array modifier and a Curve modifier, this tutorial takes you through the process of modeling a rope in Blender. Due to the use of modifiers, the resulting rope is very easily modified, lengthened, etc to fit any purpose.

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Discussion

19 Responses to “Modeling a Rope”
  1. Bartek Skorupa
    Posts: 1

    I have the solutions to 2 problems that you had in the tutorial:
    1. Strange artifacts caused by the array modifier: Just place the subsurf below the array in the modifiers’ stack.
    2. Strange deformation at the ends of the curve: The path curve has the property: “speed”. This is why it deforms the mesh strangly. Go to IPO of the curve, Chose IPO type: “path” and change the interpolation of the curve to linear.

    By the way: Great tutorial. Thank you

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    1
    Nov 19, 2009 at 6:24 am
  2. justin
    Posts: 1

    hey how exactly did u select ONLY one section when u began the twisting process? im haveig trouble, i keep getting single faces bundles or edge etc. but i cant just select or deselct just ONE section altogether, how exactly do u select an entire section automatically

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    2
    Dec 1, 2009 at 8:48 pm
  3. Steve Jones
    Posts: 2

    @justin:

    Hold down SHIFT+CTRL and right-click on one of the sides of the circle you want to select. Don’t click on a vertex, as Blender can’t tell which way to extend the selection.

    @Jonathan:
    Thanks for a great tutorial!

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    3
    Jan 18, 2010 at 1:36 pm
    • Urtzi
      Posts: 1

      I think that is SHIFT+ALT+RightClick instead of shift+ctrl… at least in blender 2.49b.

      Thanks for the tutorial Jonathan!!

      #
      3.1
      Mar 12, 2010 at 2:00 pm
  4. Posts: 19

    Hello Jonathan,

    I am Currently working on a project that involves a vine growing from a seed. I figured that I could use this rope tutorial for the base of the project. I was also trying to practice with your extendable Chain
    http://www.blendercookie.com/2009/11/28/model-extendable-chain/
    and get it to animate like a vine, But I cannot get the curve to animate in edit mode. Is there another way to do this?

    The animation is supposed to be like a Jack and The Beanstalk thingy

    Thanks

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    4
    Feb 3, 2010 at 2:04 pm
  5. Rick
    Posts: 2

    Hello Jonathan

    Thanks for this great tutorial. Now I have a question: Suppose you have a really, really complex scene with not only ladders made of this rope hanging from trees, but also fully-rigged characters climbing on this rope. In order to reduce the vertex count and, thus, memory, wouldn’t it be good to create this rope first, in Blender, save the render as a Jpeg, and then use it as a NOR UV map on a cube that is stretched out to simulate a rope? Like, you could create a bunch of straight and narrow cubes, stretched out for background material, and use just one of these ropes for the close up on the character animation, like where the hand hangs on the rope, etc. Just my thoughts. I keep running up against the brick wall of memory whenever I try to get any more complex.

    -Rick

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    5
    Mar 14, 2010 at 1:08 am
    • Steve Jones
      Posts: 2

      @Rick: You’re right in principal, but I think your best bet will be to produce a length of rope and then bake a normal map rather than use a rendered image. In your complex scene, you can then use simple cylinders (or path extrusions for more complex shapes) and apply the saved normal map to them as textures.

      (If you don’t know about baking normal maps, there’s plenty of tutorials out there.)

      Steve.

      #
      5.1
      Mar 14, 2010 at 6:23 pm
  6. Posts: 7

    Hi,

    Trying to do this in Blender 2.53
    When whatching video at time 04:38 is mentioned a knife tool (Shortcut K)

    Is there something similar that you can use in Blender 2.5 Beta???

    Did not quite get the Edge Loop tool to simulate the experience…

    #
    6
    Jul 26, 2010 at 3:23 pm
    • Posts: 1415

      Hi Harald,

      The Knife tool has been temporarily removed during development. To simulate this with the Edge loop cut tool you can hide the faces at each end of the cut you would like to make and then cut across the remaining faces.

      -Jonathan

      #
      6.1
      Jul 26, 2010 at 4:08 pm
  7. John Jones
    Posts: 1

    if any of you had the same problem i had when duplicating the hexagon with the “spin duplicate tool” make sure the spin is set at 360, im not sure if that’s default and my computer was just being stupid but if you have that problem here is the answer.

    P.S great job Jonathan i really enjoy your tutorials, keep e’m coming

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    7
    Aug 17, 2010 at 1:33 am
  8. Robert
    Posts: 1

    i’m having a really strange problem, when i go to create the array modifier i turn off relative offset and turn on constant offset and when i go to move it along the x axis it moves it on the z axis and vice a versa. why?

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    8
    Aug 17, 2010 at 10:43 am
  9. AlexDS
    Posts: 33

    hi Jonathan,
    i would really like some tutorials about using Duplication in blender 2.5:
    # DupliFaces
    # DupliFrames
    # DupliGroup
    # DupliVerts

    this would be very cool :D

    #
    9
    Oct 23, 2010 at 12:42 pm
  10. Posts: 52

    Hey I was wondering if you could help me with a problem, basically everything works as you’d expect except that the path has to be scaled up to ridiculous lengths before the rope extends, I’ve tried applying scale on the path, scaling it down in object mode, no luck.

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    10
    Feb 1, 2011 at 5:57 pm
  11. Posts: 52

    No wait, I was being silly, it was something wrong with the rope orientation or something, fixed now anyways

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    11
    Feb 1, 2011 at 6:04 pm
    • Posts: 7

      What did you do to fix it? I am having the same problem.

      #
      11.1
      Sep 21, 2011 at 7:01 pm
  12. eukleyv
    Posts: 17

    “The creator of this video has not given you permission to embed it on this domain.

    This is a Vimeo Plus feature.”

    What does this mean?

    #
    12
    Feb 12, 2011 at 11:04 am
    • Posts: 1415

      Are you seeing this error while trying to watch the video on Blender Cookie or while trying to embed the video on another side? If the latter this is because we’ve disabled embedding outside of Blender Cookie.

      -Jonathan

      #
      12.1
      Feb 12, 2011 at 12:42 pm
  13. Posts: 7

    Thanks for another great tut.

    I am using 2.58.1 and am having an issue where the Rope does not scale proportionally with the path when it is scaled. Is there anything that you can recommend checking? Seemed to be the same issue that MrJimmyOS was having but thought I would ask the group as well.

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    13
    Sep 21, 2011 at 7:31 pm
  14. suzanelyk
    Posts: 1

    Excellent phrase

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    14
    Feb 5, 2012 at 9:03 pm

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