In this tutorial series we’re going to be looking at the techniques needed to model a human head. First we’ll set up the primary edgeloops and then move on piece by piece from there. Upon completion you should come away with some good strategies to model your own heads.

We have the source files available for download for each lesson if you would like to follow along, or we will bundle when the series is complete. Individual downloads contain a higher resolutions video to take with you, and the blender file in the state of the lesson. Reference images are licensed from http://www.3d.sk

Modeling a Human Head<

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Discussion

42 Responses to “Modeling a Human Head – Part 6”
  1. Tim
    Posts: 1

    Really enjoyed watching these tutorials. given me some inspiration into trying to learn blender

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    1
    Oct 23, 2009 at 11:27 pm
  2. mandoiii
    Posts: 1

    Truly amazing! As you said is not photorealistic but it’s a great model anyway and an amazing tutorial. Thak you very much!

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    2
    Nov 2, 2009 at 5:56 pm
  3. Posts: 2

    Hi Jonathan

    This is an amazing tutorial. I,ve made a model using it, but got a question!

    Is it possible to add an edge loop to the head, so it follows the shape and doesn’t make these flat surfaces?

    Sorry for my bad english, ect.

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    3
    Dec 24, 2009 at 7:29 am
    • Posts: 1744

      Hi Soeren,

      To fix the flat faces it works well to hit Alt + S and scale up just a little bit a long the normals. This works well to smooth out the surface.

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      3.1
      Dec 24, 2009 at 1:51 pm
  4. Posts: 2

    I actually thought there was an easier way… but i’m probably just too lazy :)

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    4
    Dec 26, 2009 at 7:11 am
  5. Ross
    Posts: 1

    Hey Jon, this is some good stuff here. I really like how you go into everything thoroughly and explain yourself. You’re really easy to listen to. I’m not that great at modeling yet, rather I am a Recording Arts (Video Production) Major, but I’m getting familiar with Blender and I’m trying to create a generic looking head for an intro. I just wanted to leave a comment for compliment sake having watched the entire series and enjoyed it. My brain hurts a little bit though.

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    5
    Dec 26, 2009 at 8:36 am
  6. Solineoz
    Posts: 95

    Awesome tutorials series !
    The starting edge loops (mouth,nose,forehead, etc…) are very helpful and somewhat intuitive.
    Nice job.

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    6
    Jan 10, 2010 at 4:22 pm
  7. Sandking
    Posts: 5

    Great series, but you got links under video screwed (no Part 5 on list, Part 6 is Part 5).

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    7
    Jan 24, 2010 at 4:07 pm
    • Posts: 317

      Ooops, thanks for the catch. Updated. ;)

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      7.1
      Jan 24, 2010 at 6:59 pm
  8. Leo
    Posts: 2

    This tutorial has helped me a lot. thank you:D

    here is my result:
    http://img521.imageshack.us/g/kopf1.jpg/

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    8
    Feb 3, 2010 at 7:43 am
  9. Phuoc
    Posts: 1

    Excellent tutorial! Even I have never touched Blender before I enjoyed watching it. It doesn’t only show how something is done, but also why. Great!

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    9
    Mar 5, 2010 at 12:45 am
  10. Peter
    Posts: 3

    Awesome tutorial series. However. You’re driving me up a wall man! :D It’s “eT cetera” not “eggsetera”. :) Every time you say it my eye twitches _eeever_ so slightly.

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    10
    Mar 22, 2010 at 11:06 am
  11. Necromod
    Posts: 1

    Thanks man, awesome tut! helped me a lot, since i’ve never modeled something like that, and i’ve made my first head model thanks to you, many, many thanks and excellent work!

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    11
    Mar 22, 2010 at 11:26 pm
    • Posts: 9

      Incredibly helpful. I stumbled on this tutorial on TutorialHero.com while trying to learn the basics and workflow of modeling in Blender. I’ve followed this start to finish, using the method on my own head model, and although mine is more of a caricature, the philosophy and principles of good edge loops was an immense aid. Thank you so much.

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      11.1
      Mar 28, 2010 at 3:08 pm
  12. Posts: 9

    finished my head model that I got through with the help of this tutorial. Once I put some finishing touches and render it (using the same tutorial you provided for LuxRender as well :) ), I’ll post it on my online portfolio, and give Blendercookie and MontageStudio a proper shot out. Once again, awesome work

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    12
    Apr 3, 2010 at 3:12 pm
  13. Peter
    Posts: 3

    Jonathan, some wips in here following this ( and your other figure modeling tut’s ). Just so you know your hard work isn’t going to waste. http://twitpic.com/photos/tensquirrel Still need a lot of practice, but coming along.

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    13
    Apr 13, 2010 at 7:58 pm
  14. Ultio
    Posts: 2

    Is it normal that I need to follow along the video 4-5 times with the same model before I could passably reproduce the results without having to refer to separate portions every 2 seconds? Or am I just slow? =(

    Still, great tut – while I’m here thou, I’d like to ask what the main difference between this tutorial and the Modeling the Female Head tutorial (available via purchase from Montage Studios) is. I mean, as far as I know, both were authored by good ol’ Mr Williamson, amirite? Is it that this technique isn’t quiet as suitable for female faces (or that the other technique was specially “tailored” for female faces)? Or do they both use the same general technique, just with a few different tweaks here and there to better accommodate to the target gender?

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    14
    Apr 18, 2010 at 6:53 am
  15. SLY
    Posts: 1

    Excellent tut Jonhathan.
    Modeling a head is the thing i have the least confidence in my self to do, but after following this tut it has helped me to make my first head but most improtantly it has shown me that i Can make a head model once again a big thank you ;-)

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    15
    May 27, 2010 at 11:10 am
  16. Ben
    Posts: 1

    Jonathan,
    After getting out of the military for eight years I decided to finally start school and got interested in 3d animation/modeling. Did some research into it and found some of the classes seems a bit difficult and since I have been out of school for so long and since I have never been the greatest schoolastic person, lol, I decided to try to learn as much as I could before I start. Did a lot of browsing and found blender and loved that it was free. Then I looked all over for tutorials and such and let me tell ya there are some bad ones out there. Then I found yours and I was blown away. You are a great teacher when it comes to this stuff. Just finished my head model and I am impressed with myself. I just wanted you to know that you really helped this lost veteran out a lot and I hope to see more in the future. Take care and again, you are doing an amazing job!

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    16
    Jul 7, 2010 at 7:32 am
    • Posts: 1744

      Ben,
      Thank you for the very encouraging support! I am thrilled you have found my work helpful. Hearing comments like this is what drives me to keep creating tutorials.

      Cheers,

      -Jonathan

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      16.1
      Jul 7, 2010 at 11:29 am
  17. Kayela
    Posts: 1

    Thank you very much! This is an tutorial! I’m a complete noob so I don’t have any character models. Creating a person seems overwhelming and terrifying but this helped a whole lot and makes the job so much easier :D Thank you xD Hope to see more!

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    17
    Jul 28, 2010 at 7:51 pm
  18. Tim
    Posts: 1

    Awesome series of tutorials! Helped immensely. It seems like every tutorial I stumble upon is by you and is great. Your one of the big reasons why the Blender community is one of the best communities backing a software.

    lol… your final model kinda reminded me of Bruce Willis, especially when he’s bald.

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    18
    Aug 2, 2010 at 1:46 pm
  19. atulkatdare
    Posts: 1

    very helpful tutorial, simple to understand and very easy techniques to follow…thanks!

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    19
    Oct 10, 2010 at 1:22 am
  20. Stephen
    Posts: 1

    Hi Jonathan. Just wanted to thank you for the great tutorial. I found it very useful. I am planning on making some more heads to go with a profile page on my website, but i have had some difficulty finding any good tutorials on how to proceed past this point. I was just wondering if you knew of any good tutorials that cover this. Or better yet have done one yourself.

    Once again thanks. Stephen McManus

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    20
    Oct 18, 2010 at 11:09 am
  21. bluesparrow
    Posts: 1

    is there a good site for free reference photos?

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    21
    Nov 20, 2010 at 11:13 am
  22. Diunis
    Posts: 1

    After modeling the balloons I was amazed at how easy it was to follow your tutorial. I tried the male human head and I was blown away at how good it came out following your tutorial. It was my first time modeling and using blender. Although i used the free tut, i plan to subscribe as soon as i find a job again. Great Job!!

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    22
    Dec 21, 2010 at 2:41 pm
  23. Posts: 103

    Thank you for all your tutorials including those from David Ward. I’ve learned so much from you and David. I realize this is an older tutorial but I thought I would watch it, nice edge flow and edge loop tips. Keep up the good work,

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    23
    Mar 9, 2011 at 4:16 am
  24. Theo
    Posts: 1

    Great tut as usual. Jonathan, you honestly are the king of blender.

    Just want to know… Would you consider this a good approach to making a low poly head for current and next gen gaming graphics? EG possibly setting subsurf to 1 or something?

    Thanks in advance.
    Regards,
    Theo from Cape Town

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    24
    Mar 15, 2011 at 6:38 am
  25. damrs3d
    Posts: 5

    Amazing series. Great stuf. I have read before (right when i started to use Blender) on how to model a human head and the process, specially the biggining of the modeling was the worst… especially for a noob! Your workflow on the other hand is pretty amazing and wel organized. I’ll keep watching your tutorials! That’s for shure!

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    25
    Sep 27, 2011 at 6:31 am
  26. Posts: 11

    ok john. lets see if you can work another miracle. so i did every thing the way it is in the video. but now its finish and when i render the texture. it renders it inside out. so i can see through the outer skin into the inside. i assume this is a quick fix like the other time you saved my butt

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    26
    Nov 7, 2011 at 12:14 am
  27. Andrew
    Posts: 2

    @Superbanks I’m no Blender expert, but my guess is that the normals are backwards. Select the entire object in Edit Mode, then on the toolbar (t) under Normals, click ‘Recalculate’.

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    27
    Jan 5, 2012 at 2:58 pm
  28. Posts: 11

    These are awesome the head is turning out much better then I could have done, THANKS. is your email no longer johnathan@montagestudio.org I was sending you a thank you with screenshots of the work I did thanks to these tutorials and it says it failed to send :S

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    28
    Jan 18, 2012 at 3:14 pm
    • Posts: 1744

      Hi Blaze,

      That is almost my email, but it’s spelled “jonathan” :)

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      28.1
      Jan 18, 2012 at 4:17 pm
  29. sarkhamy
    Posts: 25

    can you do one on the rest of the body? The only body modeling thing on this is for a female character, I’m to young to watch it. (the nudity and all.)

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    29
    Mar 6, 2012 at 2:30 pm
  30. Posts: 11

    How do you prevent an ortho model from looking totally jacked in perspective view?
    Is this corrected just by changing the camera settings?
    Most I’ve asked say they just render in ortho mode. Any limitations to rendering in ortho mode? Should you switch back and forth from ortho to perspective all the time to try and make both views look correct?

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    30
    Apr 25, 2012 at 11:49 pm
    • Posts: 1744

      Hi Brett,

      Actually unless you have a very good reason for it, you’ll generally never render in Ortho mode. The reason for this is there is no perspective, giving you just a flat render. Ortho is useful for some things, such as floor plans and such, but for characters you will not want to use it. What you have discovered, with the model look terrible in perspective mode, is why it’s important to constantly switch in and out of perspective mode to check your model.

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      30.1
      Apr 26, 2012 at 9:30 am
      • Posts: 11

        Ahh, thanks much! I was so lost, every tut I’ve followed thus far used ortho for this type of modelling to make use of a background image and I never saw them switch back & forth to perspective, or they never mentioned to do that. If you did in yours, I’m sorry I missed it. I guess this way is used in tuts a lot for learning or make it less confusing for the viewer or so the tutorial isn’t a bazillion hours long, lol. In Blenderella for instance the whole head was modeled in ortho and she switched to perspective at the very end for a few minutes in timelapse ‘to finalize’ the shape, but if I followed that workflow by then it’s too late, lol! Thanks again!

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        30.1.1
        Apr 26, 2012 at 5:01 pm
  31. sarkhamy
    Posts: 25

    is this a good head for Game models?

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    31
    May 1, 2012 at 4:13 pm
    • Posts: 11

      You should check out his Low Poly series for game modelling, it’s awesome!

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      31.1
      May 2, 2012 at 12:05 am
  32. Posts: 11

    Can someone following this series please tell me what’s wrong with this picture?

    http://s1051.photobucket.com/albums/s430/Jawbreaker3D/?action=view&current=Ortho_vs_Perspective.png

    I find it kinda funny, but I’ve had to make this model’s jaw line extremely wide in orthographic view, just to get a narrow jaw line in perspective view. The x and y placements of my vertices looked correct, initially, in ortho. I’ve had to make about every facial feature twice as wide in ortho to make it look reasonable in perspective. But none of the other features seem to be as out of whack as the forehead and jaw line. Am I doing something wrong … or is it just me?

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    32
    May 10, 2012 at 11:36 pm
  33. Posts: 11

    Hmmm … you know, I’ve found the more reference photos the better. This is a good start, but using only two reference photos is missing too much information. Using three-quarter front and back views works out much better for me and more accurate overall shape. Heck I’ve even added a back and top-down references … leads to a lot less tweaking in perspective view … 3dsk for the win!

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    33
    May 16, 2012 at 1:44 am

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