In this tutorial series we’re going to be looking at the techniques needed to model a human head. First we’ll set up the primary edgeloops and then move on piece by piece from there. Upon completion you should come away with some good strategies to model your own heads.

We have the source files available for download for each lesson if you would like to follow along, or we will bundle when the series is complete. Individual downloads contain a higher resolutions video to take with you, and the blender file in the state of the lesson. Reference images are licensed from http://www.3d.sk

Modeling a Human Head<>

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Discussion

11 Responses to “Modeling a Human Head – Part 5”
  1. Kalle
    Posts: 1

    Hi man I am having a hard time doing the mouth, it is the most diffecult thing, specially the edges of the mouth

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    1
    Feb 16, 2010 at 11:17 am
  2. Posts: 1

    Hi Johnathan. Awesome tutorial. I’m a newbe to Blender and an ex-pat from C4D. Glad to have such an apt description of edge loops which seem to be a lot easier in Blender then C4D.

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    2
    Apr 13, 2010 at 11:48 pm
  3. ngp
    Posts: 1

    Hi Jonathon, thanks for the videos..very good indeed. One thing, i can’t find how to have the mesh faces alpha’d so that i can see the background images through the mesh whilst in edit mode, without resorting to wireframe mode. I am on Blender 2.5 Alpha 2 OSX. I’d like to get this sorted before i head of into lesson 6 ;o)
    kindest

    nik

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    3
    Apr 30, 2010 at 10:42 pm
    • Daniel
      Posts: 3

      I hope you figured it out by now, but just press Z.

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      3.1
      Sep 3, 2010 at 6:17 am
  4. Luke
    Posts: 1

    Hey great tutorials have modeled a few face but the way you start out makes it so much easier to keep things in proportion, just as a side note you mentioned about your user setting not saving you have to hit shift+u to save them, but it also set that to the default, so if you have a mesh on the screen it will save that as the new file mesh, hope this helps
    Happy Blendering

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    4
    May 13, 2010 at 4:20 am
  5. Benny
    Posts: 2

    He said, “without resorting to wireframe mode”.

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    5
    Sep 9, 2010 at 3:11 pm
  6. Posts: 1

    Great turorial! I was actualy comparing box modeling I’ve learned recently and and poly modeling, and get to te point that you may have to be a little bit more creative as how to connect to faces together, but a lot more easyer to work with in the and. My question is, would you consider doing the whole body the same way, going along the muscular structure, are would you do some parts of it differently?

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    6
    Feb 24, 2011 at 1:14 pm
  7. Posts: 11

    AWESOME STUFF!

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    7
    Jan 18, 2012 at 1:48 pm
  8. Posts: 3

    Nice work Johnathon. The ears have always been the part of the head I had struggled with.

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    8
    Mar 24, 2012 at 5:03 am
  9. Posts: 3

    Wow I can only imagine how long it took someone to figure out how to do the ear the first time without a tutorial like this. Great tutorial by the way!

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    9
    Sep 23, 2012 at 2:54 pm

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