Modeling a Human Head – Part 5

In this tutorial series we’re going to be looking at the techniques needed to model a human head. First we’ll set up the primary edgeloops and then move on piece by piece from there. Upon completion you should come away with some good strategies to model your own heads.

We have the source files available for download for each lesson if you would like to follow along, or we will bundle when the series is complete. Individual downloads contain a higher resolutions video to take with you, and the blender file in the state of the lesson. Reference images are licensed from http://www.3d.sk

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Discussion

11 Responses to “Modeling a Human Head – Part 5”
  1. Posts: 1
    Kalle says:

    Hi man I am having a hard time doing the mouth, it is the most diffecult thing, specially the edges of the mouth

  2. Posts: 1

    Hi Johnathan. Awesome tutorial. I’m a newbe to Blender and an ex-pat from C4D. Glad to have such an apt description of edge loops which seem to be a lot easier in Blender then C4D.

  3. Posts: 1
    ngp says:

    Hi Jonathon, thanks for the videos..very good indeed. One thing, i can’t find how to have the mesh faces alpha’d so that i can see the background images through the mesh whilst in edit mode, without resorting to wireframe mode. I am on Blender 2.5 Alpha 2 OSX. I’d like to get this sorted before i head of into lesson 6 ;o)
    kindest

    nik

    • Posts: 3
      Daniel says:

      I hope you figured it out by now, but just press Z.

  4. Posts: 1

    Hey great tutorials have modeled a few face but the way you start out makes it so much easier to keep things in proportion, just as a side note you mentioned about your user setting not saving you have to hit shift+u to save them, but it also set that to the default, so if you have a mesh on the screen it will save that as the new file mesh, hope this helps
    Happy Blendering

  5. Posts: 2
    Benny says:

    He said, “without resorting to wireframe mode”.

  6. Posts: 2

    Great turorial! I was actualy comparing box modeling I’ve learned recently and and poly modeling, and get to te point that you may have to be a little bit more creative as how to connect to faces together, but a lot more easyer to work with in the and. My question is, would you consider doing the whole body the same way, going along the muscular structure, are would you do some parts of it differently?

  7. Posts: 3
    Ross Moore says:

    Nice work Johnathon. The ears have always been the part of the head I had struggled with.

  8. Posts: 3

    Wow I can only imagine how long it took someone to figure out how to do the ear the first time without a tutorial like this. Great tutorial by the way!

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