This tutorial teaches how to use Blender’s particles system to “paint” instanced objects onto mesh surfaces. Similar to Maya’s “Paint Effects”, though not nearly as powerful, it’s a very nice way to fill a scene with flowers, vegetation, rocks, pebbles, gravel, debris, etc.
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13 Responses to “Painting Instanced Objects”Leave a Comment















Oh god that was in depth but sooo sooo boring
LOL, well it’s more geared for doing, than watching for entertainment. It’s a lot of info to digest. If I had to do it all over again, I would probably break it up into about three separate tutorials and make the timelapse demonstration, at the end, an optional fourth video.
Thank you kindly for this very educational video tutorial Kernon
!
I was looking for a technique to help me placing sesame seeds on a burger bun, and this did the trick just fine!
Although I am not done with your video yet, I have a little problem. All the elements of my group are painted all at once, as opposed to having only one chosen for every click.
I have seen the first 20 minutes of the video about 3 times now and I can’t identify where it is mentioned how to keep this from happening. Could you please give me a hand with this?
Thanks in advance Kernon,
JDL
Thanks!
To get one group element at a time, try setting the Strength parameter to 1 (found on the Particle Edit Properties panel when in the Particle Mode).
Either that or the “Dupli Group” button found under the group choosing has been pressed.
Good stuff for still life, but is there anything for say animations. In other words can I take the same techniques and make them interact with say wind?
AWESOME tutorial, Mr. Dillon. I’m using it on a model of my own home while my wife complains about “fixing up” my 3D home rather than the real one. I told her “the weather is better in CGI-Land” but she didn’t get it.
I do have a big problem, though. None of my objects are ever placed in the same spot as the particle on my plane (or whatever surface I’m using). Is there a hidden offset setting somewhere? On another model today, they’re showing up on the correct X and Y coordinates, but they are about -10 clicks below (Z-Axis) the plane. Please Help.
-Jim
Never mind, I figured it out. Although the “center” of my instanced object was in the correct location relative to it’s self (a plant similar to yours), it was in the wrong location relative to the world. Moving the plant (original object to be instanced) to the 0,0,0 location fixed everything.
Thanks again for the tutorial.
-Jim
Hi, great tutorial, but I am having a problem. I created a plane object and mapped a plant to it, then I painted it using the method above but the plant was painting “horizontally” on the surface, not vertically. So I rotated the plant object (plane) horizontally, then when I painted it, it painted vertically.
Any ideas how to change the original plant plane so it can be vertical and paint vertical too?
Great tutorial, as usual! Very in-depth.
My background is in hardware design. I found hardware work to be a welcome change from thousands of hours of programming and that led to the designs you mentioned.
Is there a reason why there are no source files.
This is awesome! thank you for posting this but why isnt there any source files? I would have loved to seen the finished house, and examined the rest of them too, and kept the video for reference instead of having to go back and view it on the web.