In this tutorial series we’re going to be looking at the techniques needed to model a human head. First we’ll set up the primary edgeloops and then move on piece by piece from there. Upon completion you should come away with some good strategies to model your own heads.
We have the source files available for download for each lesson if you would like to follow along, or we will bundle when the series is complete. Individual downloads contain a higher resolutions video to take with you, and the blender file in the state of the lesson. Reference images are licensed from http://www.3d.sk















I been using your tutorials for quite a while, but I notice something very different in your screen compare to mine, its that in my screen I can see the vertices and edges behind the lips on my screen, but I in yours they do not appear (solid mode, or whatever its call), did you customize your blender or press something to not show the vertices that are inside the mouth?
If you look immediately to the right of the Vertex/Edge/Face select mode buttons in the viewport header you will find a button for “Occlude Background Geometry.” That will cause all vertices behind under faces to not display. I find it very helpful as a means to clean up the viewport and keep better track of what I am doing.
Thank you so much for taking the time and effort to put these tutorials up. These are a great help in not just understanding how to edge model a human head, but in learning the workflow of Blender. I was primarily a Maya user, and so I was lost when it came to navigating Blender. This is a great resource and has made me a follower of Blendercookie. Thanks man
I don’t understand the part from 1:26 till 2:28 , I can’t clearly see what you do where
+1 above — totally unable to follow 1:12 through 2:30… these tutorials are incredibly clear and helpful, but this one section made my head spin. Lots of stuff happening that I can’t see or follow along with, unable to see which corner vertices attach to which lip sections and I can’t figure it out just by looking at the geometry.
I’m also stuck at 1:12-2:30. I have tried every combination I can think of and I just can’t get it to connect right. Guess I’ll try to figure it out by myself
@Ristridyn, @Krullulon and @Erin
Keep in mind the objective of this tutorial. We are modeling a face and for that we use quads and edge loops. The lips are also made of quads so when you extrude twice (roughly along the Y axis)the single vertice of the corner of the mouth you are creating enough geometry to make 2 clean quads for the upper lip and the bottom lip. It’s actually pretty straight forward. Keep trying.
Keep blending!