Modeling a Human Head – part 3

In this tutorial series we’re going to be looking at the techniques needed to model a human head. First we’ll set up the primary edgeloops and then move on piece by piece from there. Upon completion you should come away with some good strategies to model your own heads.

We have the source files available for download for each lesson if you would like to follow along, or we will bundle when the series is complete. Individual downloads contain a higher resolutions video to take with you, and the blender file in the state of the lesson. Reference images are licensed from http://www.3d.sk

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Discussion

8 Responses to “Modeling a Human Head – part 3”
  1. Posts: 1
    Joaquim Saavedra says:

    This tutorial its a great help! :D

  2. Posts: 11
    Alex says:

    I was just about to give up, but then I just haded subsurf to see how it was going and it looked really good.

  3. Posts: 3
    anmisto says:

    really useful topology videos i love all of them but this is my favourite series

  4. Posts: 1
    Michael34 says:

    Hey Jonathan your tutorials are great! Very easy to learn, they amuse me and are funny…

  5. Posts: 35
    sarkhamy says:

    Can you do a tutorial doing this with the NGon system like you did in your youtube video?

  6. Posts: 1
    Bob says:

    hello , Thanks for the tutorial , I have a doubt when you are laying out the topology using extrude , do you go for any counts , I mean like there should be 6 segments (faces)around the mouth and 6 faces around the eye , do they have to match that is number of segment in around the eye to number of segment around the nose, mount and chin , so that when they are connected they all can be connected with out any face being left behind.
    thanks
    Bob

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