In this tutorial series we’re going to be looking at the techniques needed to model a human head. First we’ll set up the primary edgeloops and then move on piece by piece from there. Upon completion you should come away with some good strategies to model your own heads.

We have the source files available for download for each lesson if you would like to follow along, or we will bundle when the series is complete. Individual downloads contain a higher resolutions video to take with you, and the blender file in the state of the lesson. Reference images are licensed from http://www.3d.sk

Modeling a Human Head<>

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Discussion

7 Responses to “Modeling a Human Head – part 3”
  1. Joaquim Saavedra
    Posts: 1

    This tutorial its a great help! :D

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    1
    Feb 5, 2010 at 6:20 pm
  2. Alex
    Posts: 11

    I was just about to give up, but then I just haded subsurf to see how it was going and it looked really good.

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    2
    Mar 2, 2010 at 6:00 pm
  3. anmisto
    Posts: 3

    really useful topology videos i love all of them but this is my favourite series

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    3
    Sep 23, 2010 at 9:04 am
  4. Posts: 10

    Hello Jonathan, really thanks for this tutorial! Useful

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    4
    Nov 7, 2011 at 5:03 pm
  5. Michael34
    Posts: 1

    Hey Jonathan your tutorials are great! Very easy to learn, they amuse me and are funny…

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    5
    Dec 6, 2011 at 9:29 am
  6. sarkhamy
    Posts: 25

    Can you do a tutorial doing this with the NGon system like you did in your youtube video?

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    6
    May 1, 2012 at 3:58 pm

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