In this tutorial series we’re going to be looking at the techniques needed to model a human head. First we’ll set up the primary edgeloops and then move on piece by piece from there. Upon completion you should come away with some good strategies to model your own heads.
We have the source files available for download for each lesson if you would like to follow along, or we will bundle when the series is complete. Individual downloads contain a higher resolutions video to take with you, and the blender file in the state of the lesson. Reference images are licensed from http://www.3d.sk















This is a great tutorial, thanks. There is one thing I would suggest though. When you hide the loop around the back of the head, you should hide the verticies in the center too. I found that when I was working, if I used the box select tool, I tended to get those two as well as whatever else I selected and it gets to be kind of inconvenient, so if you hide those as well you don’t have to deal with them at all.
Awesome stuff I tried following your sculping for making a head and ended up with 3 million faces this is helping much more to do a head I can eventually work with in animation.