If you are modeling from a reference file, concept art, or model sheet placing a background image in the viewport can be very helpful. This allows you to use the reference as a blueprint of sorts, making the modeling process much easier and more efficient.
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This video is a little short. When i use a background image the side view and front view don’t match up. How do i do fix that? I feel you should have included that in your video.
Im trying to add a backround image in Blender 2.5 but it doesnt work like 2.49. what do i have to do differen in 2.5?
In 2.5 Alpha 0 you must first load the image through the UV/Image Editor, then you can select it from the Background Image panel. In any of the current revisions from http://www.graphicall.org you can load it right from the background image panel as you would expect.
thx i didnt even know what the uv editor was for
Hi, I’m trying to add a background image in blender 2.5 Alpha 2 but when I add the image in the background image box in the properties panel it doesn’t seems to do anything. I’m sure I missing a step or something, so what should I do?.
Hey Manuel,
Chances are you are just missing a step somewhere along the way. This video shows the whole process and even how to setup multiple images: http://www.blendercookie.com/2010/03/15/using-multiple-background-images-in-2-5/
Cheers,
Jonathan
I can’t get background images to work in 2.49b. It seems that the views and the reference between them is wrong.
I import the blueprints front-, side- and topview in their respective views.
To get all images same size, I place a plane in topview and align it to the reference image. Then I try to scale/move the other images to match up, but now the front-image seems to have become the “back-view”, and the sideview is flipped. All is suddenly “reversed” – even if the viewports is correct as far as I can tell from their descriptions.
I can’t even begin modelling! What is wrong?