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	<title>Comments on: UV Unwrapping a Human Head</title>
	<atom:link href="http://cgcookie.com/blender/2008/12/14/unwrapping-a-human-head/feed/" rel="self" type="application/rss+xml" />
	<link>http://cgcookie.com/blender/2008/12/14/unwrapping-a-human-head/</link>
	<description>Blender Tutorials and Training</description>
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	<item>
		<title>By: damrs.3d</title>
		<link>http://cgcookie.com/blender/2008/12/14/unwrapping-a-human-head/#comment-20163</link>
		<dc:creator>damrs.3d</dc:creator>
		<pubDate>Sun, 25 Sep 2011 23:14:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/?p=373#comment-20163</guid>
		<description>@ Claus
You probably added some geometry to your mesh afert unrwaping it and need to unwrap again with all faces selected. The white square is just every quad or tri that you have that were not unrwapped properly. They just pile up on top of each other with the full size of your texture.</description>
		<content:encoded><![CDATA[<p>@ Claus<br />
You probably added some geometry to your mesh afert unrwaping it and need to unwrap again with all faces selected. The white square is just every quad or tri that you have that were not unrwapped properly. They just pile up on top of each other with the full size of your texture.</p>
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	<item>
		<title>By: Claus</title>
		<link>http://cgcookie.com/blender/2008/12/14/unwrapping-a-human-head/#comment-19</link>
		<dc:creator>Claus</dc:creator>
		<pubDate>Sat, 12 Mar 2011 11:23:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/?p=373#comment-19</guid>
		<description>When I unwrap it on a Testgrid there is some kind of weird white square behind my unwrap - when I rotate it around I can see the Testgrid - do you know how to get rid of it?</description>
		<content:encoded><![CDATA[<p>When I unwrap it on a Testgrid there is some kind of weird white square behind my unwrap &#8211; when I rotate it around I can see the Testgrid &#8211; do you know how to get rid of it?</p>
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	<item>
		<title>By: Tommy Norman</title>
		<link>http://cgcookie.com/blender/2008/12/14/unwrapping-a-human-head/#comment-18</link>
		<dc:creator>Tommy Norman</dc:creator>
		<pubDate>Mon, 13 Dec 2010 17:27:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/?p=373#comment-18</guid>
		<description>Not sure how to get the source files for this. I&#039;m a cg cookie citizen, and when I log in I can&#039;t find the source files..

Any help would be appreciated.</description>
		<content:encoded><![CDATA[<p>Not sure how to get the source files for this. I&#8217;m a cg cookie citizen, and when I log in I can&#8217;t find the source files..</p>
<p>Any help would be appreciated.</p>
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	</item>
	<item>
		<title>By: Peter Draculic</title>
		<link>http://cgcookie.com/blender/2008/12/14/unwrapping-a-human-head/#comment-17</link>
		<dc:creator>Peter Draculic</dc:creator>
		<pubDate>Fri, 04 Jun 2010 05:14:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/?p=373#comment-17</guid>
		<description>...this was by far the Best UV Unwrapping tutorial I&#039;ve watched up to now...e-v-e-r!...( and it was quite many of them,trust me guys!...)...OK...from what I&#039;ve heard,in the past,Blender&#039;s UV Mapping system could be daunting for the occasional/average (and,hence,not so experienced) user,although the tool-set is,admittedly,a decent and really powerful one (those who know use to say...)!...so...what can I say more?...as far as harnessing  Blender&#039;s hidden power is concerned...I put my last two cents in for BlenderCookie.com!...thank you guys...really thank you!...</description>
		<content:encoded><![CDATA[<p>&#8230;this was by far the Best UV Unwrapping tutorial I&#8217;ve watched up to now&#8230;e-v-e-r!&#8230;( and it was quite many of them,trust me guys!&#8230;)&#8230;OK&#8230;from what I&#8217;ve heard,in the past,Blender&#8217;s UV Mapping system could be daunting for the occasional/average (and,hence,not so experienced) user,although the tool-set is,admittedly,a decent and really powerful one (those who know use to say&#8230;)!&#8230;so&#8230;what can I say more?&#8230;as far as harnessing  Blender&#8217;s hidden power is concerned&#8230;I put my last two cents in for BlenderCookie.com!&#8230;thank you guys&#8230;really thank you!&#8230;</p>
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	<item>
		<title>By: MARK</title>
		<link>http://cgcookie.com/blender/2008/12/14/unwrapping-a-human-head/#comment-16</link>
		<dc:creator>MARK</dc:creator>
		<pubDate>Wed, 12 May 2010 07:02:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/?p=373#comment-16</guid>
		<description>thank you very much.. that would be a big help.!!</description>
		<content:encoded><![CDATA[<p>thank you very much.. that would be a big help.!!</p>
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	<item>
		<title>By: Jonathan Williamson</title>
		<link>http://cgcookie.com/blender/2008/12/14/unwrapping-a-human-head/#comment-15</link>
		<dc:creator>Jonathan Williamson</dc:creator>
		<pubDate>Tue, 11 May 2010 15:19:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/?p=373#comment-15</guid>
		<description>Hi Mark,

This can sometimes happen if you have duplicate vertices in your mesh. Before doing anything else, try going into Edit Mode, select all vertices and press &quot;W &gt; Remove Doubles&quot;. That may solve your problem. However, I believe I have seen this behavior from time to time without duplicates and for seemingly no reason. If this is the case, please submit a support ticket with the .blend file by emailing it to support@cgcookie.zendesk.com and I will take a look at the file.

Cheers,

Jonathan</description>
		<content:encoded><![CDATA[<p>Hi Mark,</p>
<p>This can sometimes happen if you have duplicate vertices in your mesh. Before doing anything else, try going into Edit Mode, select all vertices and press &#8220;W &gt; Remove Doubles&#8221;. That may solve your problem. However, I believe I have seen this behavior from time to time without duplicates and for seemingly no reason. If this is the case, please submit a support ticket with the .blend file by emailing it to <a href="mailto:support@cgcookie.zendesk.com">support@cgcookie.zendesk.com</a> and I will take a look at the file.</p>
<p>Cheers,</p>
<p>Jonathan</p>
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	<item>
		<title>By: mark</title>
		<link>http://cgcookie.com/blender/2008/12/14/unwrapping-a-human-head/#comment-14</link>
		<dc:creator>mark</dc:creator>
		<pubDate>Tue, 11 May 2010 07:03:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/?p=373#comment-14</guid>
		<description>i have my problem with my model.. when i unwrap it,in the unwrap image view the vertices are not welded to each other and shape looks like a triangle. and when i export the mesh there are some faces missing.. why is that??</description>
		<content:encoded><![CDATA[<p>i have my problem with my model.. when i unwrap it,in the unwrap image view the vertices are not welded to each other and shape looks like a triangle. and when i export the mesh there are some faces missing.. why is that??</p>
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	</item>
	<item>
		<title>By: gopinath</title>
		<link>http://cgcookie.com/blender/2008/12/14/unwrapping-a-human-head/#comment-13</link>
		<dc:creator>gopinath</dc:creator>
		<pubDate>Fri, 05 Feb 2010 09:15:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/?p=373#comment-13</guid>
		<description>Hey Joshua,

you have to mark seems.
there&#039;s a video tut at
http://www.ibiblio.org/bvidtute/mytut/uvtut.avi</description>
		<content:encoded><![CDATA[<p>Hey Joshua,</p>
<p>you have to mark seems.<br />
there&#8217;s a video tut at<br />
<a href="http://www.ibiblio.org/bvidtute/mytut/uvtut.avi" rel="nofollow">http://www.ibiblio.org/bvidtute/mytut/uvtut.avi</a></p>
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	</item>
	<item>
		<title>By: Joshua Thomas</title>
		<link>http://cgcookie.com/blender/2008/12/14/unwrapping-a-human-head/#comment-12</link>
		<dc:creator>Joshua Thomas</dc:creator>
		<pubDate>Fri, 11 Dec 2009 15:24:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/?p=373#comment-12</guid>
		<description>This is Great, But I have a problem still, There is about 20 tutorials online that show how to unwrap a human head already, what is hard to find is tutorials how to unrap things that need to come in peices, like a car, plane, spaceship and such.

Not a box, or a globe, these are easy to do. I have models many complex things by now but allw ith out textures. I wish to be able to unwrap them and start adding UV textures to my models. I tryed many ways to achive it but I still can&#039;t seem to get it right.

Like your Crate you have, the tutorial that shows how to convert a high poly to a low poly using bake. how did you unwrap that and put it all on one image and make it look so dang good? what are the steps yuou take looking for how to talke some thing like a car, plane, or a space ship? how would you go about geting this done?


I know you guys have plenty on your plate and not asking for a hand out. but I have look a lot of places and this topic seems to be the one I have trouble with.

Thank you guys for even reading this much of my cry. :D Best wishes to you all!</description>
		<content:encoded><![CDATA[<p>This is Great, But I have a problem still, There is about 20 tutorials online that show how to unwrap a human head already, what is hard to find is tutorials how to unrap things that need to come in peices, like a car, plane, spaceship and such.</p>
<p>Not a box, or a globe, these are easy to do. I have models many complex things by now but allw ith out textures. I wish to be able to unwrap them and start adding UV textures to my models. I tryed many ways to achive it but I still can&#8217;t seem to get it right.</p>
<p>Like your Crate you have, the tutorial that shows how to convert a high poly to a low poly using bake. how did you unwrap that and put it all on one image and make it look so dang good? what are the steps yuou take looking for how to talke some thing like a car, plane, or a space ship? how would you go about geting this done?</p>
<p>I know you guys have plenty on your plate and not asking for a hand out. but I have look a lot of places and this topic seems to be the one I have trouble with.</p>
<p>Thank you guys for even reading this much of my cry. <img src='http://cgcnetwork.cgcookie.netdna-cdn.com/blender/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' />  Best wishes to you all!</p>
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