This course will teach you the fundamentals of using the Pathfinding system in Unity. Using a character prefab to act as our non-playable character we'll utilize him to seek out and navigate to the character we are actively controlling. The things we'll discuss include:
By the end of this course you'll have the basic understanding of AI which can be applied to animated and non-animated characters. This is the first step toward developing a game that contains AI. Games like first person shooters, adventure and even RPGs all utilize some form of navigation. Learn how to adapt this to your very own game
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